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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}} | ||
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} in 100-Man Melee.]] | {{incomplete|Missing Ultimate info}} | ||
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} in the 100-Man Melee.]] | |||
'''Multi-Man Smash''' ({{ja|組み手|Kumi-te}}, ''Group Combat'') is a [[Stadium]] sub-mode appearing in ''[[Super Smash Bros. Melee]]'' as '''Multi-Man Melee''', ''[[Super Smash Bros. Brawl]]'' as '''Multi-Man Brawl''', ''[[Super Smash Bros. 4]]'' as '''Multi-Man Smash''', and ''[[Super Smash Bros. Ultimate]]'' as '''Mob Smash'''. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high [[knockback]] (moves with high enough base knockback are usually enough to [[OHKO]] them), has a low [[artificial intelligence]] level, and lacks the ability to perform special moves or grab ledges, making them easy to [[KO]]. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up [[damage]] taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on [[Battlefield]], and starting with ''Ultimate'', any [[Battlefield form]] can be chosen. | '''Multi-Man Smash''' ({{ja|組み手|Kumi-te}}, ''Group Combat'') is a [[Stadium]] sub-mode appearing in ''[[Super Smash Bros. Melee]]'' as '''Multi-Man Melee''', ''[[Super Smash Bros. Brawl]]'' as '''Multi-Man Brawl''', ''[[Super Smash Bros. 4]]'' as '''Multi-Man Smash''', and ''[[Super Smash Bros. Ultimate]]'' as '''Mob Smash'''. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high [[knockback]] (moves with high enough base knockback are usually enough to [[OHKO]] them), has a low [[artificial intelligence]] level, and lacks the ability to perform special moves or grab ledges, making them easy to [[KO]]. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up [[damage]] taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on [[Battlefield]], and starting with ''Ultimate'', any [[Battlefield form]] can be chosen. | ||
==List of Multi-Man modes== | ==List of Multi-Man modes== | ||
[[File:Fightingalloyteam.jpg|thumb|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]] | [[File:Fightingalloyteam.jpg|21-px|thumb|right|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]] | ||
[[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]] | [[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]] | ||
Six Multi-Man modes are available per game, with Rival mode replacing 15-Minute mode in ''SSB4'', with Endless mode merging into All-Star mode in ''SSBU'' and with 10-man mode & 100-man mode merging into Century mode in ''SSBU'' for a total of eight different Multi-Man modes throughout the series. | |||
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves. | In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves. | ||
*[[10-Man Smash|'''10-Man''']] | *[[10-Man Smash|'''10-Man''']] - challenges the player to defeat ten opponents. This is the shortest of all the Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. | ||
*[[100-Man Smash|'''100-Man''']] ( | *[[100-Man Smash|'''100-Man''']] (Called '''Century''' in ''Ultimate'') - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final Wire Frame to be fought will always sustain noticeably less knockback than the others. | ||
*[[3-Minute Smash|'''3-Minute''']] | *[[3-Minute Smash|'''3-Minute''']] - challenges the player to survive for 3 minutes, defeating as many opponents as possible. | ||
*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice. | *[[15-Minute Smash|'''15-Minute''']] ('''''Melee''''' and '''''Brawl''''' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice. | ||
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of | *[[Rival Smash|'''Rival''']] ('''''SSB4''''' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4''. | ||
*[[Endless Smash|'''Endless''']] | *[[Endless Smash|'''Endless''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time. | ||
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level | *[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes. | ||
*[[All-Star Mode#Super Smash Bros. Ultimate|'''All-Star''']] ('''''SSBU''''' only) - challenges the player to defeat every fighter in the game. The fighters appear in order of their first appearance (based off of Japanese release dates), and when all fighters have been killed it loops again from the beginning. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
!Game!! | !Game!!Max local players!!Max online players!!Max enemies on-screen | ||
|- | |- | ||
|{{GameIcon|SSBM|24px}}||1||5 | |{{GameIcon|SSBM|24px}}||1||—||5 | ||
|- | |- | ||
|{{GameIcon|SSBB|24px}}||2|||5 | |{{GameIcon|SSBB|24px}}||2|||2||5 | ||
|- | |- | ||
|{{GameIcon|SSB4-3ds|24px}}||2||4 (1P), 3 (Multiplayer/Rival mode) | |{{GameIcon|SSB4-3ds|24px}}||2 (1 in Rival mode)||—||4 (1P), 3 (Multiplayer/Rival mode) | ||
|- | |- | ||
|{{GameIcon|SSB4-wiiu|24px}}||4||5 (1P), 4 (Multiplayer/Rival mode) | |{{GameIcon|SSB4-wiiu|24px}}||4 (1 in Rival mode)||—||5 (1P), 4 (Multiplayer/Rival mode) | ||
|- | |- | ||
|{{GameIcon|SSBU|24px}}||4||6 (1P) 5 (Multiplayer mode) | |{{GameIcon|SSBU|24px}}||4 (Century Smash) (All-Star Smash) (Cruel Smash)||—||6 (1P) 5 (Multiplayer mode) | ||
|} | |} | ||
==List of Multi-Man enemy teams== | ==List of Multi-Man enemy teams== | ||
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: Fighting Wire Frames in ''Melee'', Fighting Alloy Team in ''Brawl'', and Fighting Mii Team in ''Smash 4'' and ''Ultimate''. | Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: Fighting Wire Frames in ''Melee'', Fighting Alloy Team in ''Brawl'', and Fighting Mii Team in ''Smash 4'' and ''Ultimate''. | ||
*'''[[Fighting Wire Frames]]''' {{GameIcon|SSBM|20px}} - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[ | *'''[[Fighting Wire Frames]]''' {{GameIcon|SSBM|20px}} - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects. | ||
*'''[[Fighting Alloy Team]]''' {{GameIcon|SSBB|20px}} - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character. | *'''[[Fighting Alloy Team]]''' {{GameIcon|SSBB|20px}} - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack [[magic]] and [[fire]] attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character. | ||
*'''[[Fighting Mii Team]]''' {{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}} - [[Mii Fighter]]s wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character in ''SSB4''. Every 25th opponent fought is spawned as a character in ''Ultimate''. | *'''[[Fighting Mii Team]]''' {{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}} - [[Mii Fighter]]s wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character in ''SSB4''.Every 25th opponent fought is spawned as a character in ''Ultimate''. | ||
==Items== | ==Items== | ||
<!--Items hidden below are not confirmed if they appear in Multi-Man Melee and Brawl: | |||
*[[Home-Run Bat]]s | |||
*[[Fire Flower]]s | |||
*[[Super Mushroom]]s | |||
*[[Poison Mushroom]]s | |||
*[[Barrel Cannon]]s | |||
*[[Parasol]] | |||
*[[Mr. Saturn]] | |||
*[[Blast Box]]es | |||
*[[Franklin Badge]]s | |||
*[[Lightning Bolt]]s}}--> | |||
For balancing reasons, certain [[item]]s do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash in ''Ultimate''. | For balancing reasons, certain [[item]]s do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash in ''Ultimate''. | ||
*'''Multi-Man Melee''' - [[Food]], [[Maxim Tomato]]es, [[Heart Container]]s, {{b|Hammer|item}}s, [[Barrel]]s, [[Crate]]s, [[ | *'''Multi-Man Melee''' - [[Food]], [[Maxim Tomato]]es, [[Heart Container]]s, {{b|Hammer|item}}s, [[Barrel]]s, [[Crate]]s, and [[Party Ball]]s do not spawn. Additionally, [[Capsule]]s are always explosive and [[Poké Ball]]s cannot spawn Legendary Pokémon. | ||
*'''Multi-Man Brawl''' - Food, Maxim Tomatoes, Heart Containers, Hammers, | *'''Multi-Man Brawl''' - Food, Maxim Tomatoes, Heart Containers, Hammers, Barrels, Crates, Party Balls, [[Rolling Crate]]s, [[Sandbag]], [[Golden Hammer]]s, [[Dragoon Parts]], [[Team Healer]]s, and [[Smash Balls]] do not spawn. Capsules are always explosive and Poké Balls cannot spawn Legendary Pokémon. | ||
*'''Multi-Man Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[Ray Gun]]s, [[Smart Bomb]]s | *'''Multi-Man Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[Ray Gun]]s, [[Smart Bomb]]s and [[Killer Eye]]s. No other items spawn outside of these. | ||
*'''Mob Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[X Bomb]]s, [[Fire Bar]]s, [[Smart Bomb]]s | *'''Mob Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[X Bomb]]s, [[Fire Bar]]s, [[Smart Bomb]]s and [[Rage Blaster]]s. No other items spawn outside of these. | ||
==Other Multi-Man scenarios== | ==Other Multi-Man scenarios== | ||
[[File: | [[File:Polygons.jpg|thumb|right|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]] | ||
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[ | *In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Battlefield (SSB)|Battlefield]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two. | ||
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character. | *[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character. | ||
*The [[Yoshi Team]] appears in Stage 2 in 1P Game as a group of 18 in ''Super Smash Bros''. In ''Melee'', 10 Yoshis appear in [[Adventure Mode#Stage 1: Mushroom Kingdom|Stage 1]] of [[Adventure Mode]] and 29 Yoshis plus a giant Yoshi in [[Event 24: The Yoshi Herd]]. In ''Brawl'', six Yoshis appear in [[Event 11: Yoshi's Rainbow]] and 50 Yoshis in [[Co-Op Event 5: The Yoshi Team of 50]]. | *The [[Yoshi Team]] appears in Stage 2 in 1P Game as a group of 18 in ''Super Smash Bros''. In ''Melee'', 10 Yoshis appear in [[Adventure Mode#Stage 1: Mushroom Kingdom|Stage 1]] of [[Adventure Mode]] and 29 Yoshis plus a giant Yoshi in [[Event 24: The Yoshi Herd]]. In ''Brawl'', six Yoshis appear in [[Event 11: Yoshi's Rainbow]] and 50 Yoshis in [[Co-Op Event 5: The Yoshi Team of 50]]. | ||
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*In ''Melee'', [[Event 37: Legendary Pokémon]] is a match versus four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]]. Poké Balls are the only items that appear, holding Legendary Pokémon or [[Wobbuffet]]. | *In ''Melee'', [[Event 37: Legendary Pokémon]] is a match versus four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]]. Poké Balls are the only items that appear, holding Legendary Pokémon or [[Wobbuffet]]. | ||
*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.{{clr}} | *In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.{{clr}} | ||
*In ''Ultimate'', certain spirit battles feature fighting many opponents, with some only appearing after others are defeated. | *In ''Ultimate'', certain spirit battles feature fighting many opponents, with some only appearing after others are defeated. | ||
==Trivia== | ==Trivia== | ||
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|Egg Lay glitch]] | [[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|right|Egg Lay glitch]] | ||
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}. | *Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}. | ||
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''. | *Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''. | ||
**In ''Ultimate'', due to the game having more unlockable characters than [[starter character]]s, | **In ''Ultimate'', due to the game having more unlockable characters than [[starter character]]s, the said game is the first installment in the [[Super Smash Bros. (series)|Super Smash Bros.]] series which does not have an "unlocking an unlockable character" challenge for a reward. | ||
*The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on | *The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle. | ||
*The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the back of their necks rather than from their heads. | *The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the back of their necks rather than from their heads. | ||
*Prior to version [[1.0.4]], a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents. | *Prior to version [[1.0.4]], a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents. | ||
*The final boss of the eShop game ''{{s|wikirby|Kirby Fighters Deluxe}}'', Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. | *The final boss of the eShop game ''{{s|wikirby|Kirby Fighters Deluxe}}'', Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
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[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] |