Editing Mr. Game & Watch (SSBU)

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*Mr. Game & Watch is one of few characters who have two moves that trigger [[Special Zoom]], being Judge and Oil Panic.
*Mr. Game & Watch is one of few characters who have two moves that trigger [[Special Zoom]], being Judge and Oil Panic.
*Due to a programming oversight, the sweetspots of Mr. Game & Watch's [[down smash]] do not cause any hit effect to appear on aerial or downed targets. This is due to the effect being misspelled as "noamal" in the scripts.
*Due to a programming oversight, the sweetspots of Mr. Game & Watch's [[down smash]] do not cause any hit effect to appear on aerial or downed targets. This is due to the effect being misspelled as "noamal" in the scripts.
*In Mr. Game & Watch's showcase trailer in ''Ultimate'', Mr. Game & Watch is seen using his ''Vermin'' form in his down smash, which had a slightly different expression on his face (such as his eyes being circular and large, his hair being bigger than the original and his mouth being more extended) compared to was is seen in the final release.
*In Mr. Game & Watch's showcase trailer in ''Ultimate'', Mr. Game & Watch is seen using his ''Vermin'' form in his down smash, which had a slightly different expression on his face (such as his eyes being circular and large, his hair being more bigger than the original and his mouth being more extended) compared to was is seen in the final release.
*When a character becomes a ball in Mr. Game & Watch's throws, they are considered a UI element instead of a part of the foreground, and as such will appear over [[Windy Hill Zone]]'s grass.
*When a character becomes a ball in Mr. Game & Watch's throws, they are considered a UI element instead of a part of the foreground, and as such will appear over [[Windy Hill Zone]]'s grass.
*Oddly, Mr. Game & Watch used to be unable to angle his [[shield]] directly forward as doing so caused the shield to reset to neutral position. This was fixed in a patch.
*Oddly, Mr. Game & Watch used to be unable to angle his [[shield]] directly forward as doing so caused the shield to reset to neutral position. This was fixed in a patch.

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