Editing Mr. Game & Watch (SSBU)
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The greater damage an absorbed energy-based projectile is supposed to deal, the higher damage the oil spill will deal. [[Oil Panic]] will multiply the damage per unit by 2, though the result is capped at 16%. As a result, the maximum damage Oil Panic deals is 48%. So for example, if 20%, 12% and 4% enter Oil Panic, the result will be 40% dealt not considering factors such as the [[1v1 multiplier]] and [[stale-move negation]]. <ref>[https://docs.google.com/spreadsheets/d/1Ipe2apITYqGCJ89QNRyH4kXzrFTDG-0v8ePDBc-lwYs/edit?usp=sharing Oil Panic Resource]</ref> | The greater damage an absorbed energy-based projectile is supposed to deal, the higher damage the oil spill will deal. [[Oil Panic]] will multiply the damage per unit by 2, though the result is capped at 16%. As a result, the maximum damage Oil Panic deals is 48%. So for example, if 20%, 12% and 4% enter Oil Panic, the result will be 40% dealt not considering factors such as the [[1v1 multiplier]] and [[stale-move negation]]. <ref>[https://docs.google.com/spreadsheets/d/1Ipe2apITYqGCJ89QNRyH4kXzrFTDG-0v8ePDBc-lwYs/edit?usp=sharing Oil Panic Resource]</ref> | ||
Strong projectiles can fill two to three bucket units at once. If a move deals 10% (eg. [[ | Strong projectiles can fill two to three bucket units at once. If a move deals 10% (eg. [[PK Flash]] without charge), it will fill the bucket by two units. However, if a move deals 20% ([[Shadow Ball]] at max charge), it will fill by three. For each additional unit filled in one go, 8% is deducted from the previous unit, making it deal less damage overall. | ||
Hero's special move [[Snooze]] launches an energy-based projectile that can be absorbed despite not dealing any damage. Absorbing it fills the bucket by one unit and adds 6.7% damage to the bucket. | Hero's special move [[Snooze]] launches an energy-based projectile that can be absorbed despite not dealing any damage. Absorbing it fills the bucket by one unit and adds 6.7% damage to the bucket. |