Editing Mr. Game & Watch (SSBU)/Down smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]] | [[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]] | ||
==Overview== | ==Overview== | ||
Mr. Game & Watch | Mr. Game & Watch simuntaneously slams a pair of hammers onto the ground at both of his surroundings, referencing his game ''Vermin''. The move has large [[hitbox]]es that hit on both sides of Mr. Game & Watch and give it great [[range]] which, along with its minimal [[startup]] (coming out on the 12th frame) and [[ending lag]], makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many [[recovery|recoveries]]. The move has [[sweet spot (hitbox)|sweetspot]]s on the hammer-heads which [[bury]] grounded opponents, and can be easily followed up with several powerful finishers for a potential KO; such as [[forward smash]], [[up smash]], [[forward tilt]], [[down tilt]], [[Judge]] and [[Oil Panic]]. If the sweetspots hit an aerial opponent, it will launch them at a vertical angle which is very powerful, being able to KO several of the cast reliably under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi-spike]] that launches the opponents off the stage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities. | ||
This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi spikes, | This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi-spikes, possesses solid range, possesses swift startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall in his kit. | ||
==Hitboxes== | ==Hitboxes== |