Editing Mr. Game & Watch (SSBU)/Down smash

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[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
==Overview==
==Overview==
Mr. Game & Watch swings down two hammers, referencing his game ''Vermin''. The move has large hitboxes that hit on both sides of Mr. Game & Watch and give it great [[range]] which along with its low ending lag, makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many recoveries. The move has {{b|sweet spot|hitbox}}s on the hammers which [[bury]] grounded opponents and can be easily followed up with several powerful finishers for a potential KO such as [[../Forward smash|forward smash]], [[../Up smash|up smash]], [[../Forward tilt|forward tilt]], [[../Down tilt|down tilt]], [[../Side special|Judge]] and [[../Down special|Oil Panic]]. If the sweetspots hit an aerial opponent, it will launch them at an upwards angle which is very strong, being able to KO many characters under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi spike]] that launches opponents offstage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities.  
Mr. Game & Watch simuntaneously slams a pair of hammers onto the ground at both of his surroundings, referencing his game ''Vermin''. The move has large [[hitbox]]es that hit on both sides of Mr. Game & Watch and give it great [[range]] which, along with its minimal [[startup]] (coming out on the 12th frame) and [[ending lag]], makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many [[recovery|recoveries]]. The move has [[sweet spot (hitbox)|sweetspot]]s on the hammer-heads which [[bury]] grounded opponents, and can be easily followed up with several powerful finishers for a potential KO; such as [[forward smash]], [[up smash]], [[forward tilt]], [[down tilt]], [[Judge]] and [[Oil Panic]]. If the sweetspots hit an aerial opponent, it will launch them at a vertical angle which is very powerful, being able to KO several of the cast reliably under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi-spike]] that launches the opponents off the stage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities.  


This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi spikes, has good range, has decent startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall.
This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi-spikes, possesses solid range, possesses swift startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall in his kit.


==Hitboxes==
==Hitboxes==

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