Editing Mr. Game & Watch (SSBU)/Down smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]] | [[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]] | ||
==Overview== | ==Overview== | ||
Mr. Game & Watch swings down two hammers, referencing his game ''Vermin''. The move has large hitboxes that hit on both sides of Mr. Game & Watch and give it great | Mr. Game & Watch swings down two hammers, referencing his game ''Vermin''. The move has large hitboxes that hit on both sides of Mr. Game & Watch and give it great range which along with its low ending lag, makes it difficult to punish as it can even be safe on shield if it is spaced. Its large hitboxes give it great potential at the ledge for edgeguarding as it can easily 2-frame many recoveries. The move has sweetspots on the hammers which [[bury]] grounded opponents and can be easily followed up with several powerful finishers for a potential KO such as forward smash, up smash, forward tilt, down tilt, Judge and Oil Panic. If the sweetspots hit an aerial opponent, it will launch them at an upwards angle which is very strong, being able to KO many characters under 100%. The sourspot that is located on Mr. Game & Watch's body is a [[semi spike]] that launches opponents offstage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities. | ||
This is arguably the best | This is arguably the best down smash in the game as it buries, 2-frames, semi spikes, has good range, has decent startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 11: | Line 11: | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|13.0}} | |damage={{ChargedSmashDmgSSBU|13.0}} | ||
|sd=0 | |||
|angle=20 | |angle=20 | ||
|bk=30 | |bk=30 | ||
Line 20: | Line 21: | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=-5.0 to 5.0 | |zpos=-5.0 to 5.0 | ||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=Normal | |effect=Normal | ||
Line 28: | Line 30: | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|15.0}} | |damage={{ChargedSmashDmgSSBU|15.0}} | ||
|sd=0 | |||
|angle=80 | |angle=80 | ||
|bk=20 | |bk=20 | ||
Line 37: | Line 40: | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=-14.2 to -12.2 | |zpos=-14.2 to -12.2 | ||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=Bury | |effect=Bury | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|a=f | |a=f | ||
}} | }} | ||
Line 47: | Line 50: | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|15.0}} | |damage={{ChargedSmashDmgSSBU|15.0}} | ||
|sd=0 | |||
|angle=80 | |angle=80 | ||
|bk=20 | |bk=20 | ||
Line 56: | Line 60: | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=14.2 to 12.2 | |zpos=14.2 to 12.2 | ||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=Bury | |effect=Bury | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|a=f | |a=f | ||
}} | }} | ||
Line 66: | Line 70: | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBU|15.0}} | |damage={{ChargedSmashDmgSSBU|15.0}} | ||
|sd=0 | |||
|angle=80 | |angle=80 | ||
|bk=60 | |bk=60 | ||
Line 75: | Line 80: | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=-14.2 to -12.2 | |zpos=-14.2 to -12.2 | ||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=None | |effect=None | ||
Line 83: | Line 89: | ||
|id=4 | |id=4 | ||
|damage={{ChargedSmashDmgSSBU|15.0}} | |damage={{ChargedSmashDmgSSBU|15.0}} | ||
|sd=0 | |||
|angle=80 | |angle=80 | ||
|bk=60 | |bk=60 | ||
Line 92: | Line 99: | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=14.2 to 12.2 | |zpos=14.2 to 12.2 | ||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=None | |effect=None |