Editing Mr. Game & Watch (SSBB)
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*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''{{'}}s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode. | *With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''{{'}}s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode. | ||
*While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher. | *While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher. | ||
*Mr. Game & Watch, | *Mr. Game & Watch, [[R.O.B. (SSBB)|R.O.B.]], [[Olimar (SSBB)|Olimar]], and [[Samus (SSBB)|Samus]] are the only characters that never talk or make vocal sounds. He instead makes beeping sounds. | ||
**As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a [[Metal Box]]. | **As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a [[Metal Box]]. | ||
*Mr. Game & Watch is the only character who does not move when charging his smash attacks. | *Mr. Game & Watch is the only character who does not move when charging his smash attacks. |