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{{disambig2|Mr. Game & Watch's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Mr. Game & Watch}} | {{disambig2|Mr. Game & Watch's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Mr. Game & Watch}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mr. Game & Watch | |name = Mr. Game & Watch | ||
|image = [[File:Mr. Game & Watch SSBB.jpg|250px]] | |image = [[File:Mr. Game & Watch SSBB.jpg|250px|Mr. Game & Watch]] | ||
|game = | |game = Brawl | ||
|ssbgame1 = SSBM | |ssbgame1 = SSBM | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = C | |tier = C | ||
|ranking = 16 | |ranking = 16 | ||
}} | }} | ||
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> | ||
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ | |||
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ}}, ''Misutā Gēmu ando Wotchi'') is a veteran character in ''[[Super Smash Bros. Brawl]]'', returning from ''[[Melee]]''. | |||
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America. | At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America. | ||
He is ranked 16th on ''Brawl'' | He is currently ranked as 16th on ''Brawl''’s [[tier list]] in the upper-mid tier, which is a huge leap from ''Melee'' (where he is currently 22nd in low tier). The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical KO moves as his vertical endurance is among the worst (Bucking Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his d-throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results. | ||
==How to unlock== | ==How to unlock== | ||
Line 23: | Line 23: | ||
*Play 250 [[VS. match]]es. | *Play 250 [[VS. match]]es. | ||
*Clear [[Target Smash!!]] with 30 different [[character]]s on any single difficulty level. | *Clear [[Target Smash!!]] with 30 different [[character]]s on any single difficulty level. | ||
*Have Mr. Game & Watch join the player's party in [[ | *Have Mr. Game & Watch join the player's party in the [[Subspace Emissary]] ([[Battleship Halberd Bridge]]). | ||
With the exception of the third method, Mr. Game & Watch must then be defeated on ''[[Flat Zone 2]]''. | With the exception of the third method, Mr. Game & Watch must then be defeated on ''[[Flat Zone 2]]''. | ||
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Mr. Game & Watch is able to negate projectiles easily using [[Oil Panic]] (although this only works on [[energy]] and [[electric]] projectiles) or simply ducking underneath most projectiles. Oil Panic can also easily provide one-hit KOs in doubles if Mr. Game & Watch's teammate possesses an energy projectile. Mr. Game & Watch does have a projectile, [[Chef]], but it is rarely used because of its short range and random trajectory. The move [[Judge]] randomly produces one of nine attacks, doing anything from hurting himself (1) to being a one-hit KO (9). His up special move, [[Fire]] is a superior [[out of shield]] option that can be used to [[plank]]. With his [[Bucket Braking]] and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with {{SSBB|Squirtle}}). Being both quick and a small target, Mr. Game & Watch can be difficult to hit. | Mr. Game & Watch is able to negate projectiles easily using [[Oil Panic]] (although this only works on [[energy]] and [[electric]] projectiles) or simply ducking underneath most projectiles. Oil Panic can also easily provide one-hit KOs in doubles if Mr. Game & Watch's teammate possesses an energy projectile. Mr. Game & Watch does have a projectile, [[Chef]], but it is rarely used because of its short range and random trajectory. The move [[Judge]] randomly produces one of nine attacks, doing anything from hurting himself (1) to being a one-hit KO (9). His up special move, [[Fire]] is a superior [[out of shield]] option that can be used to [[plank]]. With his [[Bucket Braking]] and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with {{SSBB|Squirtle}}). Being both quick and a small target, Mr. Game & Watch can be difficult to hit. | ||
==Changes from '' | ===Changes from ''Melee'' to ''Brawl''=== | ||
Mr. Game & Watch received a major buff, especially from ''Brawl''’s new physics. | |||
Mr. Game & Watch | |||
*{{buff|Mr. Game & Watch is heavier (new weight is now 75, a great improvement from ''Melee'''s 60).}} | |||
*{{ | *{{buff|His down smash is much easier to sweetspot, and both the sweetspot and sourspot are more powerful.}} | ||
*{{ | *{{buff|His down aerial is now a [[stall-then-fall]], adding to a great aerial game.}} | ||
*{{ | *{{buff|Fire now gives Mr. Game & Watch a parachute to slow his descent, does not make him helpless, and allows him to use an air dodge and any move other than another Fire.}} | ||
*{{ | *{{buff|Oil Panic can now be used to stop all knockback in air, with a technique known as [[Bucket Braking]], giving him significantly better survivability than any other light character.}} | ||
*{{ | *{{buff|His Judge "7" will always generate an apple if it hits while on the ground, regardless of item configuration.}} | ||
*{{change| | *{{buff|Judge "9" does more damage.}} | ||
*{{buff|Shield now fully covers his hurtbox.}} | |||
*{{nerf|Oil Panic's maximum damage has been reduced from 200% to 60%.}} | |||
*{{nerf|He is a slightly larger target.}} | |||
*{{change|His down throw now sends opponents to the ground, rather than the air, and can now [[meteor smash]].}} | |||
*{{change|His neutral aerial has been changed to the Tropical Fish, and is a good multi-hitting attack (although weaker than its ''Melee'' counterpart).}} | |||
*{{change|Chef now tosses other foods besides sausage and also leaves his mouth closed.}} | |||
*{{change|His down tilt has much weaker knockback but is now a semi-spike.}} | |||
Other changes are mostly cosmetic. His outline is brighter and thicker, and he has two new costumes (Cyan and Dark Yellow). His edge recovery attack and Judge "9" both make a similar ringing noise to his taunt. He no longer makes a noise when KO'd anywhere except for a Star KO. He has a new victory theme as well. | |||
The most significant cosmetic change is that he no longer has to be the last unlockable character unlocked, like he was in Melee. | |||
==Moveset== | ==Moveset== | ||
All of Mr. Game & Watch's moves use objects from games in the ''[[Game & Watch|Game & Watch series]]'', making him the only character to have every single move in his arsenal based on a game he appeared previously before. | All of Mr. Game & Watch's moves use objects from games in the ''[[Game & Watch|Game & Watch series]]'', making him the only character to have every single move in his arsenal based on a game he appeared previously before. | ||
{{MovesetTable | {{MovesetTable | ||
| | |neutralname=Greenhouse | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutraldesc=Mr. Game & Watch rapidly presses an insecticide pump. Excellent for escaping pressure and hard to escape from. Low ending lag; this can lead into a grab or tilt attack. First hitbox out on frame 4. | |||
|neutraldesc=Mr. Game & Watch rapidly presses an insecticide pump. Excellent for escaping pressure and hard to escape from. Low ending lag; this can lead into a grab or tilt attack. | |ftiltname=Lion | ||
|ftiltname=Lion | |||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Mr. Game & Watch thrusts a chair in front of him, has light potential to | |ftiltdesc=Mr. Game & Watch thrusts a chair in front of him, has light potential to KO at very high damages. Some noticeable ending lag. Like his other tilts, it has a hitbox with a long duration. 10% damage. Hits on frame 10-15. | ||
|utiltname=Flagman | |dtiltname=Manhole | ||
|dtiltdmg=6%, 9% if used on aerial opponnents | |||
|dtiltdesc=Mr. Game & Watch flips a manhole cover in front of him. A very good move to space, especially against characters with low reach. The manhole lid is actually a 3-D object, unlike any of his other moves, which are all 2D objects. It is no longer a good KO move as it was in ''Melee'', but it has become more effective at edgeguarding due to being a semi-spike, having good base knockback, a hitbox with long duration, and very low cooldown. Good for anti-air attack; deals more damage if the opponent is in the air. Has a start-up of 6 frames and it ends on frame 15. | |||
|utiltname=Flagman | |||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percentages. Usually used into a neutral air or up air otherwise, can even KO at higher | |utiltdesc=Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percentages. Usually used into a neutral air or up air otherwise, can even KO at higher %s. At low percentages, can be used for juggling. Hits on frame 13-21. | ||
|dashname=Helmet | |||
|dashname=Helmet | |||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc=Mr. Game & Watch slides his head along the ground while wearing a helmet. Laggy and easy to predict, a long time to finish, though its hitbox has a long duration. Can combo into moves on fast fallers. Can stage spike if used near the edge, being | |dashdesc=Mr. Game & Watch slides his head along the ground while wearing a helmet. Laggy and easy to predict, a long time to finish, though its hitbox has a long duration. Can combo into moves on fast fallers. 11%. Can stage spike if used near the edge, being a effective KO move. Hits on frame 6-29. | ||
|fsmashname=Fire Attack | |fsmashname=Fire Attack | ||
|fsmashdmg= | |fsmashdmg=18-25%, 14%-19% sourspot | ||
|fsmashdesc=Mr. Game & Watch attacks with a | |fsmashdesc=Mr. Game & Watch attacks with a lit match. Great base knockback and even greater knockback scaling as well as lasting longer than expected, making it hard to punish. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. Its great knockback scaling and diagonal trajectory makes momentum canceling very ineffective against it. It is arguably the best forward smash in the game despite its nerfed start-up (frame 18, slower than it was in ''Melee''), as it has good reach and great knockback, being capable of KOing any character under 100%. Though it is a rare occurrence, this attack has a sourspot when only the pole hits. This only happens if a character is small enough to stay between the flame and Mr. Game & Watch himself, touching only the pole. Has slightly less knockback. | ||
|usmashname=Octopus | |usmashname=Octopus | ||
|usmashdmg= | |usmashdmg=18-25% | ||
|usmashdesc=Mr. Game & Watch's head becomes a diving helmet and he bashes upwards with his head, with the hitbox extending a short ways above the helmet. Has | |usmashdesc=Mr. Game & Watch's head becomes a diving helmet and he bashes upwards with his head, with the hitbox extending a short ways above the helmet. Has noticeable start-up lag (hits on frame 24-28), but is the third strongest up smash in the game KO percentage wise (only Ivysaur's and Lucas's KO faster) and it has the highest knockback scaling of any up smash in the game. This is usually Mr. Game & Watch's fastest KOing smash attack, depending on the character and stage. Usually used after up aerial or neutral aerial. Very useful for tech chases due to its wide hitbox and good duration. | ||
|dsmashname=Vermin | |dsmashname=Vermin | ||
|dsmashdmg= | |dsmashdmg=15-21%, 13-18% sourspot | ||
|dsmashdesc=Mr. Game & Watch takes out two hammers and slams them down on both sides. If sourspotted, this attack is a rather powerful [[semi-spike]] and can KO early when on the edge. When sweetspotted, this is one of the most powerful down smashes in the game, being one of the few that can reliably KO under 100%. | |dsmashdesc=Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip is the sweetspot with very powerful vertical knockback. If sourspotted, this attack is a rather powerful [[semi-spike]] and can KO early when on the edge. When sweetspotted, this is one of the most powerful down smashes in the game, being one of the few that can reliably KO under 100%. Very fast [[IASA]], which can surprise people by using it again after a missed one. It is effective at edgeguarding as the semi-spike is powerful and even though the sweetspot has vertical knockback, its great knockback can still KO a recovering opponent. Can combo out of the last hits of neutral aerial and also with down throw on anyone who doesn't have a long enough roll and who doesn't tech it. Has a start-up of 15 frames. | ||
|nairname=Tropical Fish | |nairname=Tropical Fish | ||
|nairdmg=5% | |nairdmg=5% first hit, 4% remaining three hits, for 17% total | ||
|nairdesc=Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Great shield stabber. | |nairdesc=Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Great shield stabber. Has a start-up of 7 frames. | ||
|fairname= | |fairname=Mario Bros. | ||
|fairdmg=16% | |fairdmg=16% clean, 6% late | ||
|fairdesc=Mr. Game & Watch takes out a box and attacks with it. The sweetspot is the initial hitbox with very powerful horizontal knockback while the subsequent hitbox is the sourspot with very low knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials if sweetspotted. Great for edgeguarding and it can [[Wall of pain|WoP]] opponents at low to mid percentages. It has long landing lag but its aerial ending lag is not as bad. | |fairdesc=Mr. Game & Watch takes out a box and attacks with it. The sweetspot is the initial hitbox with very powerful horizontal knockback while the subsequent hitbox is the sourspot with very low knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials if sweetspotted. Great for edgeguarding and it can [[Wall of pain|WoP]] opponents at low to mid percentages. It has long landing lag but its aerial ending lag is not as bad. | ||
|bairname=Turtle Bridge | |bairname=Turtle Bridge | ||
|bairdmg= | |bairdmg=15% total | ||
|bairdesc=Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times and has great horizontal reach with a large hitbox. When being shielded, opponents often drop their shields too soon due to the turtle's hitlag causing it to have unexpected duration when it is landed. Can be DI'd out of though. It is possible for grounded targets to [[powershield]] the last hit, but this is very difficult to perform. | |bairdesc=Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times and has great horizontal reach with a large hitbox. When being shielded, opponents often drop their shields too soon due to the turtle's hitlag causing it to have unexpected duration when it is landed. Can be DI'd out of though. It is possible for grounded targets to [[powershield]] the last hit, but this is very difficult to perform. Does 15% worth damage if all hits connect. Has a start-up of 10 frames. | ||
|uairname=Spitball Sparky | |uairname=Spitball Sparky | ||
|uairdmg=7% | |uairdmg=7% first hit, 9% second hit | ||
|uairdesc=Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It [[push]]es characters above Mr. Game & Watch upwards if they are out of range of being damaged, the wind being more powerful closer to Mr. Game & Watch. This can actually push a player out of Ike's [[Great Aether]], and, when high enough, can push opponents above the upper blast line for a [[Star KO]]. The wind hitbox can be used to help teammates with their vertical recovery. | |uairdesc=Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It [[push]]es characters above Mr. Game & Watch upwards if they are out of range of being damaged, the wind being more powerful closer to Mr. Game & Watch. This can actually push a player out of Ike's [[Great Aether]], and, when high enough, can push opponents above the upper blast line for a [[Star KO]]. The wind hitbox can be used to help teammates with their vertical recovery. Second hit has very high knockback but is very difficult to land due to the wind effect of the first hitbox. First hit on frame 6, second hit on frame 20. | ||
|dairname=Donkey Kong Jr. | |dairname=Donkey Kong Jr. | ||
|dairdmg=14% ( | |dairdmg=14% (13% late), then 6% | ||
|dairdesc=Mr. Game & Watch takes out a key and slams it downward. This [[Stall-Then-Fall]] attack propels Mr. Game & Watch downwards and is a | |dairdesc=A [[Stall-Then-Fall]]. Mr. Game & Watch takes out a key and slams it downward. This [[Stall-Then-Fall]] attack propels Mr. Game & Watch downwards and is a meteor smash if the initial hitbox is landed and sweetspotted. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage if opponent is meteor smashed to the ground and is hit by the landing hitbox. Can perform the [[Stall-Then-Fall Glitch]]. Can KO at high percentages, being one of the strongest Stall-Then-Fall moves in the game. First hit on frame 12. | ||
|grabname=Grab | |grabname=Grab | ||
|grabdesc=Reaches out. Short duration | |grabdesc=Reaches out. Short duration. | ||
|pummelname=Alarm | |pummelname=Alarm | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Mr. Game & Watch bashes the enemy with | |pummeldesc=Mr. Game & Watch bashes the enemy with his alarm bell, somewhat slowly. | ||
|fthrowname=Ball | |fthrowname=Ball | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Mr. Game & Watch juggles the enemy as a ball, then the enemy is launched forward | |fthrowdesc=Mr. Game & Watch juggles the enemy as a ball, then the enemy is launched forward. | ||
|bthrowname=Ball | |bthrowname=Ball | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Same as other throws, with backwards knockback | |bthrowdesc=Same as other throws, with backwards knockback. | ||
|uthrowname=Ball | |uthrowname=Ball | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Same as other throws, with upwards knockback | |uthrowdesc=Same as other throws, with upwards knockback. | ||
|dthrowname=Ball | |dthrowname=Ball | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Mr. Game & Watch juggles the enemy as a ball and throws the opponent onto the ground. Can tech chase into an up smash, down smash, forward smash, down tilt, or even neutral aerial. Can meteor smash opponents near the edge | |dthrowdesc=Mr. Game & Watch juggles the enemy as a ball and throws the opponent onto the ground. Can tech chase into an up smash, down smash, forward smash, down tilt, or even neutral aerial. Can meteor smash opponents near the edge. | ||
|floorfname= | |floorfname=Vermin | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. It is very fast | |floorfdesc=Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. It is very fast. | ||
|floorbname= | |floorbname=Vermin | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Identical to frontal floor attack | |floorbdesc=Identical to frontal floor attack. | ||
|floortname= | |floortname=Vermin | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Identical to floor attacks | |floortdesc=Identical to floor attacks. | ||
|edgefname= | |edgefname=Alarm | ||
|edgefdmg=8% | |edgefdmg=8% | ||
|edgefdesc= Climbs up and hits opponents with a bell, creating an alarm noise. | |edgefdesc= Climbs up and hits opponents with a bell, creating an alarm noise. | ||
|edgesname= | |edgesname=Alarm | ||
|edgesdmg=10% | |edgesdmg=10% | ||
|edgesdesc=Like his fast ledge attack, but slower. | |edgesdesc=Like his fast ledge attack, but slower. | ||
|nsname=Chef | |nsname=Chef | ||
|nsdmg= | |nsdmg=4%, 6% pan | ||
|nsdesc=Shoots flaming pancakes out of a pan. Doesn't have very much use in the metagame, but it can prevent aerial approaches | |nsdesc=Shoots flaming pancakes out of a pan. Doesn't have very much use in the metagame, but it can prevent aerial approaches. | ||
|ssname=Judge | |ssname=Judge | ||
|ssdmg= | |ssdmg=Varies | ||
|ssdesc=Swings a hammer in front of him, and raises a flag with a random number from 1-9 with his other hand. Effects vary based on | |ssdesc=Swings a hammer in front of him, and raises a flag with a random number from 1-9 with his other hand. Effects vary based on number, 1 only damages himself, while 9 is a 1-hit KO. | ||
|usname=Fire | |usname=Fire | ||
|usdmg=6% | |usdmg=6% | ||
|usdesc= | |usdesc=Shoots upward, and falls slowly in a parachute. Can be interrupted during the parachute phase by any aerial. Good for starting aerial combos at mid-high percents. | ||
|dsname=Oil Panic | |dsname=Oil Panic | ||
|dsdmg= | |dsdmg=Varies | ||
|dsdesc=Puts a bucket in front of him. Absorbs projectiles, and once three are absorbed, turns into a powerful counterattack. Can "Bucket Brake", eliminating all knockback momentum at the time the move was used. | |dsdesc=Puts a bucket in front of him. Absorbs projectiles, and once three are absorbed, turns into a powerful counterattack. Can "Bucket Brake", eliminating all knockback momentum at the time the move was used. | ||
|fsname=Octopus | |fsname=Octopus | ||
|fsdmg= | |fsdmg=Varies | ||
|fsdesc=Turns into an Octopus. Damage is dealt on contact and range can be increased by pressing the attack buttons. | |fsdesc=Turns into an Octopus. Damage is dealt on contact and range can be increased by pressing the attack buttons. | ||
}} | }} | ||
===Special Moves=== | |||
{{Special Moves|game=SSBB|char=Mr. Game & Watch}} | |||
| | |||
| | |||
=== | ===[[Taunts]]=== | ||
*'''Up:''' Rings his bell high. | |||
*'''Down:''' Jumps once, opening his hands, in a cheery way. | |||
*'''Side:''' Rings his bell low. (same as ''Melee'') | |||
===[[ | ===[[Cheer]]=== | ||
[[File:Mr. Game & Watch Cheer NTSC Brawl.ogg|thumb|Mr. Game & Watch's NTSC and PAL cheer]] | |||
Mis-ter-Game-and-Watch! | |||
Mr. Game & Watch | |||
== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|mrgame&watch=yes}} | |||
=== | |||
{{ | |||
| | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Mr. Game & Watch professionals (SSBB)]]'' | |||
:''See also: [[:Category:Mr. Game & Watch | |||
*{{sm|Boss|USA}} | |||
*{{sm|Gardex|Norway}} | |||
* | *{{sm|Nekokatsu|Chile}} | ||
* | *{{sm|Penta|USA}} | ||
* | *{{sm|TeeVee|USA}} | ||
*{{sm|UTD Zac|USA}} | |||
*{{sm|Vex Kasrani|USA}} | |||
*{{sm|Vinnie|USA}} | |||
==== | ==In [[event match]]es== | ||
*'''[[ | ===Single player events=== | ||
*'''[[ | *'''[[Event 32: Bird in Darkest Night]]''': {{SSBB|Falco}}, wearing a black [[Palette swap (SSBB)|alternative costume]], must KO Mr. Game & Watch in a 2 stock battle. The stage frequently blacks-out leaving only the two brawlers and the damage counter visible. | ||
*'''[[Event 34: All-Star Battle Melee]]''': Mr. Game & Watch is one of the characters the player must defeat in order to win this event. The opponents debut in ''Melee'' and have returned as veterans. | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': Mr. Game & Watch must defeat blacked out versions of {{SSBB|Toon Link}}, {{SSBB|Jigglypuff}}, and {{SSBB|Peach}} in a 1 stock battle. | |||
===[[ | ===In [[co-op event match]]es=== | ||
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''' A team of Jigglypuff and Mr. Game & Watch must defeat a team of {{SSBB|Lucas}} and {{SSBB|Ness}} in a 1 stock battle. Jigglypuff starts out tiny and grows each background change and Lucas and Ness shrink each background change but Mr. Game & Watch remains small. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players choose characters and must defeat the entire ''Brawl'' roster. | |||
Mr. Game & Watch | |||
Mr. Game & Watch | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in '' | [[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in the ''SSE'']] | ||
The [[Shadow Bug]]s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance | The [[Shadow Bug]]s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can [[False Character|replicate characters]] or even create new dark creatures. [[Tabuu]] discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the [[Subspace Army]]. | ||
{{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} enter the [[Halberd]]'s control room to discover a | {{SSBB|Solid Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} enter the [[Halberd]]'s control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the [[Battleship Halberd Bridge|main deck]], interrupting {{SSBB|Sheik}}'s, {{SSBB|Fox}}'s and [[Peach (SSBB)|Princess Peach]]'s tea party. The clones then revert to [[Shadow Bug]]s and form into a giant metal monster called [[Duon]]. Snake and Lucario jump down to help, along with {{SSBB|Falco}} who ejects from an [[Arwing]]. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his [[blaster]], but Peach revives it. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her [[Peach Parasol|parasol]] to cheer him up. | ||
At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of his team, | At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of his team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. After that, he accompanies the heroes through [[the Great Maze]] and the showdown with Tabuu. | ||
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil. | It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games. | ||
===Playable appearances=== | ===Playable appearances=== | ||
Mr. Game & Watch first appears in [[Battleship Halberd Bridge]] and then joins the player's team after, but isn't playable until all the characters are reunited with each other after the events of [[The Subspace Bomb Factory (Part II)]], where they then invade [[Subspace]] in [[Entrance to Subspace]]. | Mr. Game & Watch first appears in [[Battleship Halberd Bridge]] and then joins the player's team after, but isn't playable until all the characters are reunited with each other after the events of [[The Subspace Bomb Factory (Part II)]], where they then invade [[Subspace]] in [[Entrance to Subspace]]. | ||
*[[Entrance to Subspace]] | *[[Entrance to Subspace]] | ||
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | *[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | ||
===Exclusive | ===Exclusive stickers=== | ||
These stickers can only be used by Mr. Game & Watch or a select few including him: | These stickers can only be used by Mr. Game & Watch or a select few including him: | ||
Line 438: | Line 207: | ||
*Donbe: [Slash] Resistance +26 | *Donbe: [Slash] Resistance +26 | ||
*Duck: Launch Resistance +20 | *Duck: Launch Resistance +20 | ||
*Forward Type: [Throwing] | *Forward Type: [Throwing] Attack +22 | ||
*Flag Man: [Specials: Indirect] Attack +4 | *Flag Man: [Specials: Indirect] Attack +4 | ||
*Lion: [Specials: Direct] Attack +13 | *Lion: [Specials: Direct] Attack +13 | ||
Line 445: | Line 214: | ||
*Yakuman Player: [Electric] Resistance +28 | *Yakuman Player: [Electric] Resistance +28 | ||
==[[ | ==[[Palette swap (SSBB)#Mr. Game & Watch|Palette swaps]]== | ||
Mr. Game & Watch | [[File:Mr. Game & Watch Palette (SSBB).png|frame|center|Mr. Game & Watch's alternate costumes in ''Brawl'']] | ||
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== | ==Trophy== | ||
Mr. Game & Watch's trophy is obtained by clearing [[Classic Mode]] with Mr. Game & Watch. | |||
[[File:Mr. Game & Watch - Brawl Trophy.png|100px|thumb|Mr. Game & Watch's trophy in ''Brawl'']] | |||
===Description=== | |||
''The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.'' | |||
{{Trophy games|console1=GB|game1=Game & Watch Gallery}} | |||
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==Trivia== | ==Trivia== | ||
* | *Mr. Game & Watch is the only character who is always 2D in appearance, even in his trophy form. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid color and outline. | ||
**Mr. Game & Watch appears 3D, however, when played using [[file replacement|moveset swaps]]. His [[Subspace clone]] and Metal Box form also make him appear 3-D. | |||
**Mr. Game & Watch appears 3D, however, when | *With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''<nowiki>'</nowiki>s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode. | ||
*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl'' | |||
*While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher. | *While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher. | ||
*Mr. Game & Watch, {{SSBB|R.O.B.}}, {{SSBB|Olimar}}, and {{SSBB|Samus}} are the only characters that never talk or make vocal sounds. He instead makes beeping sounds. | *Mr. Game & Watch, {{SSBB|R.O.B.}}, {{SSBB|Olimar}}, and {{SSBB|Samus}} are the only characters that never talk or make vocal sounds. He instead makes beeping sounds. | ||
**As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a [[Metal Box]]. | **As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a [[Metal Box]]. | ||
*Mr. Game & Watch is the only character who | *When Mr. Game & Watch is grabbed, he's grabbed by his nose. | ||
*In | *Mr. Game & Watch is the only character who doesn't move when charging his smash attacks. | ||
*In The Subspace Emissary, Mr. Game & Watch is the only playable character who doesn't have an immediate presentation screen. | |||
*When wearing a badge, it hovers in front of Mr. Game & Watch's body, due to being attached to where his body would be if not flattened. | *When wearing a badge, it hovers in front of Mr. Game & Watch's body, due to being attached to where his body would be if not flattened. | ||
*When the black costume of Mr. Game & Watch is used on the underground version of [[Mushroomy Kingdom]], he appears to be dark yellow. | *When the black costume of Mr. Game & Watch is used on the underground version of [[Mushroomy Kingdom]], he appears to be dark yellow. Oddly, when in [[Camera]] mode, the color changes back to black. | ||
*When Mr. Game & Watch falls [[asleep]], instead of bubbles coming from his mouth, Z's come out. | |||
*Mr. Game & Watch and | *Mr. Game & Watch, {{SSBB|Kirby}}, and {{SSBB|Meta Knight}} are the only characters that change their whole body color when a different palette is selected. | ||
*Curiously, the manhole cover (down tilt) is the only item from Mr. Game & Watch's arsenal that is rendered in true 3D while retaining the solid color palette. In ''Melee'', it was rendered 2D, as with the rest of his moves | *Curiously, the manhole cover (down tilt) is the only item from Mr. Game & Watch's arsenal that is rendered in true 3D while retaining the solid color palette. In ''Melee'', it was rendered 2D, as with the rest of his moves. | ||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's Smash Bros Dojo!!] | *[http://www.smashbros.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's Smash Bros Dojo!!] | ||
*[http://www.smashboards.com/showthread.php?t=141781 Mr. Game & Watch Character Guide on | *[http://www.smashboards.com/showthread.php?t=141781 Mr. Game & Watch Character Guide on SWF] | ||
*[http://www.youtube.com/watch?v=OhjqoPq8_vI Mr. Game & Watch's hitbox sizes] | *[http://www.youtube.com/watch?v=OhjqoPq8_vI Mr. Game & Watch's hitbox sizes] | ||
*[http://www.youtube.com/watch?v=bgGT5FxSUHk Mr. Game & Watch's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice] | *[http://www.youtube.com/watch?v=bgGT5FxSUHk Mr. Game & Watch's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice] | ||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
{{Game & Watch universe}} | {{Game & Watch universe}} | ||
[[Category: | [[Category:Game & Watch universe]] | ||
[[Category: | [[Category:Mr. Game & Watch (SSBB)]] | ||
[[ | [[Category:Subspace Army]] |