Editing Mr. Game & Watch (SSBB)
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===Tier placement and history=== | ===Tier placement and history=== | ||
Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like {{SSBB|Pikachu}}, {{SSBB|Lucario}}, {{SSBB|Wario}} and {{SSBB|King Dedede}}. | Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like {{SSBB|Pikachu}}, {{SSBB|Lucario}}, {{SSBB|Wario}} and {{SSBB|King Dedede}}. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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*Donbe: [Slash] Resistance +26 | *Donbe: [Slash] Resistance +26 | ||
*Duck: Launch Resistance +20 | *Duck: Launch Resistance +20 | ||
*Forward Type: [Throwing] | *Forward Type: [Throwing] Attack +22 | ||
*Flag Man: [Specials: Indirect] Attack +4 | *Flag Man: [Specials: Indirect] Attack +4 | ||
*Lion: [Specials: Direct] Attack +13 | *Lion: [Specials: Direct] Attack +13 | ||
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*Wild Gunman: [Specials: Indirect] Attack +5 | *Wild Gunman: [Specials: Indirect] Attack +5 | ||
*Yakuman Player: [Electric] Resistance +28 | *Yakuman Player: [Electric] Resistance +28 | ||
==In Solo Modes== | |||
==={{SSBB|Classic Mode}}=== | |||
In Classic Mode, Mr. Game & Watch can appear as an opponent in Stage 9 if he has been unlocked on [[Flat Zone 2]]. Mr. Game & Watch can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Mr. Game & Watch is fought in Stage 1 on [[Flat Zone 2]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 32: Bird in Darkest Night]]''': As {{SSBB|Falco}} (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat Mr. Game & Watch on [[Brinstar]]. The stage gets dark frequently throughout the match. | |||
*'''[[Event 34: All-Star Battle Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''. | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': Mr. Game & Watch must defeat blacked out versions of {{SSBB|Peach}}, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. | |||
====Co-Op Events==== | |||
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and Mr. Game & Watch start out tiny and must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. During each background change, Jigglypuff will grow while Ness and Lucas will shrink, but Mr. Game & Watch remains the same size. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | |||
<center> | |||
<gallery> | |||
Mr. Game & Watch Congratulations Screen Classic Mode Brawl.png|Classic Mode | |||
Mr. Game & Watch Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== |