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| {{ArticleIcons|brawl=y}}
| | :''This article is about Mr. Game & Watch's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Mr. Game & Watch]].'' |
| {{disambig2|Mr. Game & Watch's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Mr. Game & Watch}}
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| {{Infobox Character | | {{Infobox Character |
| |name = Mr. Game & Watch | | |name = Mr. Game & Watch |
| |image = [[File:Mr. Game & Watch SSBB.jpg|250px]] | | |image = [[Image:GameWatchBrawl.jpg|250px|Mr. Game & Watch]] |
| |game = SSBB | | |caption = [[Image:Game_and_Watch_Icon.gif]] |
| |ssbgame1 = SSBM | | |universe = ''[[Game & Watch (universe)|Game & Watch]]'' |
| |ssbgame2 = SSB4 | | |games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]'' |
| |ssbgame3 = SSBU | | |firstgame = ''[[Game & Watch]]'' (1980) |
| |availability = [[Unlockable character|Unlockable]] | | |availability = [[Unlockable character|Unlockable]] |
| |tier = C | | |tier = |
| |ranking = 16 | | |ranking = |
| }} | | }} |
| | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is *properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
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| | '''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ}}, ''Misutā Gēmu ando Uocchi'') is a character in ''[[Super Smash Bros. Brawl]]''. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his [[Final Smash]], in which Mr. Game & Watch transforms into an octopus. |
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| | He was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008 one day after the game came out in the USA. |
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| | "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch". |
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| | ==How to Unlock== |
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| | *Fight in 250 Brawls |
| | *Clear Target Smash with 30 different characters on any single difficulty level |
| | *Have Mr. Game & Watch join your party in ''The Subspace Emissary'' |
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| | With the exception of the last method listed above, you’ll need to face Mr. Game & Watch in a brawl and beat him after satisfying the above conditions to unlock him. |
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| | ==Role in the [[Subspace Emissary]]== |
| | [[Solid Snake (SSBB)|Snake]], [[Meta Knight (SSBB)|Meta Knight]] and [[Lucario (SSBB)|Lucario]] come on to the bridge of the [[Halberd]] to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and defeats them, knocking them out the window down to the deck in front of [[Sheik (SSBB)|Sheik]], [[Fox McCloud (SSBB)|Fox]], and [[Princess Peach (SSBB)|Peach]], who were having some tea. The clones then revert to [[Shadow Bug]]s and form into a giant metal monster called [[Duon]]. Snake and Lucario jump down to help, along with [[Falco Lombardi (SSBB)|Falco]] who ejects from an Arwing. Once the monster is defeated, the shadow bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him, causing him to look down in shame. Then Peach gives him her parasol to cheer him up. Upon encountering [[Tabuu]], Mr. Game & Watch, along with the rest of the heroes, are turned into trophies, but later revived thanks to [[Luigi (SSBB)|Luigi]], [[Ness (SSBB)|Ness]], [[King Dedede (SSBB)|King Dedede]], and [[Kirby (SSBB)|Kirby]]. After that, he accompanies the heroes throughout the rest of the story and helps them take down Tabuu. |
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| | Mr. Game & Watch is the only playable character to not have his name displayed when he is introduced. In addition, his Shadow Bug clones do not have the purplish flames or yellow eyes that the other clones do. |
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| | According to [[Shadow Bug#Trophy description|a trophy]], Mr. Game & Watch embodies a limitless supply of [[Shadow Bug]]s, a substance which can replicate characters or even create new creatures. Tabuu discovered this and captured Mr. Game & Watch, using the Shadow Bugs to build the [[Subspace Army]]. |
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| | It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil. |
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| <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> | | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
| '''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ|Misutā Gēmu ando Wotchi}}, ''Mr. Game & Watch'') is a veteran character in ''[[Super Smash Bros. Brawl]]'', returning from ''[[Melee]]''.
| | ==Events== |
| | *Event 32: Bird in Darkest Night- Use Falco and KO Mr. Game & Watch. The screen constantly fades out to black. |
| | *Event 34: All-Star Battle Melee- Select your character and KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf on the Poke'mon Stadium stage. |
| | *Event 35: The Visitor to Flat Zone- As Mr. Game & Watch, KO Peach, Jigglypuff, and Toon Link on Flat Zone 2. All three opponents have 2 dimensions. |
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| At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America.
| | ==Co-op Events== |
| | *Co-Op Event 16: Jigglypuff's Great Comeback- On Castle Siege, play as tiny Jigglypuff and Mr. Game & Watch against giant Ness and Lucas. Over the course of the battle, your opponents shrink down to your tiny size, while Jigglypuff grows. |
| | *Co-Op Event 21: The True All-Star Battle- Select your character and take on the entire roster on Battlefield. |
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| | ==Standard Moves== |
| | ===Ground Attacks=== |
| | '''Normal''' |
| | *Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly. |
| | *Dash attack - Helmet: Mr. Game & Watch falls down "slides" while wearing a helmet. Can be held down for a strong attack. Takes a long time to finish. |
| | *Strong Side - Lion: Mr. Game & Watch thrusts a chair in front of him. |
| | *Strong Down - Manhole: Mr. Game & Watch flips a manhole cover in front of him. |
| | *Strong Up - Flagman: Mr. Game & Watch waves a flag above him. Good for comboing at low percentages. |
| | '''Smash''' |
| | *Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. An effective finisher that lasts longer than expected. |
| | *Up Smash - Octopus: <!--Not the Final Smash;--> Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head. Lots of start-up lag, but is a very powerful finisher. |
| | *Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams it on both sides. Does less damage if it hits the enemy by the handle, although when held down, it can inflict more damage to opponents (if the damage is 50%), causing them to be [[Star KO]]'d. |
| | '''Other''' |
| | *Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. |
| | *Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell. |
| | *100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute then Alarm. |
| | *Trip attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack. |
| | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
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| He is ranked 16th on ''Brawl''{{'}}s [[tier list]] in the high-mid tier, which is a sizeable improvement from his low-tier position in ''Melee''. The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical [[KO]] moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results.
| | ===Aerial Attacks=== |
| | *Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback. |
| | *Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether. |
| | *Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. |
| | *Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times. |
| | *Down Aerial - Donkey Kong Jr.: Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. |
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| ==How to unlock== | | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
| Complete one of the following:
| | ===Grabs and Throws=== |
| *Play 250 [[VS. match]]es. | | *Pummel: Alarm: Mr. Game & Watch hits the enemy with the alarm bell. |
| *Clear [[Target Smash!!]] with 30 different [[character]]s on any single difficulty level. | | *Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. |
| *Have Mr. Game & Watch join the player's party in [[The Subspace Emissary]] ([[Battleship Halberd Bridge]]). | | *Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. |
| | *Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. |
| | *Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched downward. |
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| With the exception of the third method, Mr. Game & Watch must then be defeated on ''[[Flat Zone 2]]''.
| | ==Special Moves== |
| | {{specialmoves|Chef|Judge|Fire|Oil Panic|Octopus|Mr. Game & Watch}} |
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| ==Attributes== | | == Special Movements == |
| Mr. Game & Watch packs a punch. In general, his attacks possess favorable hitboxes, low lag, and high knockback; however, his roll and dash attack are rather poor. Many of his attacks can hit multiple times. His erratic, instant movement makes him nearly impossible to predict in nearly anything that isn't his approach. Most of Mr. Game & Watch's tilts follow the pattern of his other attacks, being quick and powerful, while also possessing disjointed [[hitbox]]es. He has very powerful smashes, two of them hard to punish if they miss due their hitboxes having long duration, and the down smash is very fast. All of them can KO under 100%. Mr. Game & Watch's aerials are powerful, but all of them except for his neutral aerial are laggy, and his neutral aerial doesn't have as much range as his other aerials. His back aerial does large shield damage. Mr. Game & Watch's throws aren't particularly effective, save for his down throw, which can tech chase, and if the player can predict the opponent's rolls, it can be used for an infinite chaingrab (like {{SSBB|Snake}}'s down throw). His down throw also allows him to follow up with many moves, like an easy down tilt, a smash, or a neutral aerial (by buffering a dash into a short hop).
| | ===[[Taunt|Taunts]]=== |
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| Mr. Game & Watch is able to negate projectiles easily using [[Oil Panic]] (although this only works on [[energy]] and [[electric]] projectiles) or simply ducking underneath most projectiles. Oil Panic can also easily provide one-hit KOs in doubles if Mr. Game & Watch's teammate possesses an energy projectile. Mr. Game & Watch does have a projectile, [[Chef]], but it is rarely used because of its short range and random trajectory. The move [[Judge]] randomly produces one of nine attacks, doing anything from hurting himself (1) to being a one-hit KO (9). His up special move, [[Fire]] is a superior [[out of shield]] option that can be used to [[plank]]. With his [[Bucket Braking]] and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with {{SSBB|Squirtle}}). Being both quick and a small target, Mr. Game & Watch can be difficult to hit.
| | '''Up:''' Rings his bell high. (Note: His bell can be rung repeatedly by continuously pressing up on the D-pad.) |
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| ==Changes from ''[[Super Smash Bros. Melee]]''==
| | '''Side:''' Rings his bell low. (Note: His bell can be rung repeatedly by continuously pressing left or right on the D-pad.) |
| Mr. Game & Watch has been significantly buffed from ''Melee'', as he benefits from ''Brawl''{{'}}s new physics, along with other various buffs. The introduction of [[hitstun canceling]] and [[momentum canceling]] helps Mr. Game & Watch more than most characters, as it not only makes him harder to combo, but it also significantly improves his endurance mainly due to Bucket Braking. Other new Brawl mechanics such as [[B-reversing]] also help him out, and the removal of certain Melee mechanics such as [[L-canceling]] affects him less than other characters. His shield game has been improved significantly. His shield is much larger, and his sidestep is no longer one of the worst in the game.
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| Mr. Game & Watch did receive a few nerfs, however, as some of his attacks are either weaker or are more laggy, although he does not have any huge nerfs which significantly hinder him, apart from some of his moves (including his down tilt and neutral aerial) losing their KO power in exchange for being faster.
| | '''Down:''' Jumps once, opening his hands. (Note: Some players joke that he is actually flipping off the others with both hands.) |
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| Overall, Mr. Game & Watch is a much more effective character than in ''Melee'', although he still struggles against the stronger characters in the game, resulting in him being above average.
| | ===[[On-Screen Appearance]]=== |
| | Moves across a row of Game & Watch LCDs. |
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| ===Aesthetics=== | | ===Idle Stance=== |
| *{{change|Mr. Game & Watch's outline is brighter and thicker. His body is smoother and nose is slightly smaller.}} | | *Looks behind himself with mouth open. |
| *{{change|Mr. Game & Watch no longer makes a noise when receiving knockback, [[stun]]ned or getting KO'd aside from his [[Star KO]]. He is also now silent when waking out of [[asleep|sleep]] status.}} | | *Jumps up a little. Similar to Down taunt. |
| *{{change|Mr. Game & Watch's alternate costumes are darker and he has new yellow and baby blue skins.}}
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| *{{change|Mr. Game & Watch's previous taunt has been moved to his side taunt.}}
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| *{{change|Mr. Game & Watch has a different animation when carrying heavy items. He now carries them in front of him rather than over his head.}}
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| *{{change|As on-screen appearances were not present in ''Melee'', Mr. Game & Watch now receives one}}.
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| ===Attributes=== | | ===[[Victory Pose]]=== |
| *{{buff|Mr. Game & Watch is much heavier (60 → 75), though he still remains as the second lightest character, tied with {{SSBB|Squirtle}}.}}
| | *'''[[Victory Theme]]:''' ''[[Victory Theme#Mr. Game & Watch|Mr. Game & Watch]]'' |
| *{{change|Mr. Game & Watch is slightly bigger, increasing his range, but also his hurtbox.}}
| | *Jumps up and down in the air, similar to his down taunt |
| *{{buff|Mr. Game & Watch [[dash]]es slightly faster (1.5 → 1.553).}}
| | *Looks around a little to each side and then rocks back and forth on one foot |
| *{{buff|Mr. Game & Watch's [[air speed]] is slightly faster (1 → 1.081).}} | | *Rings his bell |
| *{{buff|Mr. Game & Watch's [[air acceleration]] is higher (0.02 → 0.07 (base), 0.05 → 0.1 (total)).}}
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| *{{change|Mr. Game & Watch's [[falling speed]] was reduced (1.7 → 1.24), although relative to the cast, Mr. Game & Watch falls faster. This makes him more vulnerable to combos, but due to his increased weight and Bucket Braking, his survivability is still better despite this, and it gives him better vertical endurance.}}
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| *{{change|Mr Game & Watch's [[gravity]] is lower (0.095 → 0.07505).}}
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| *{{buff|Mr. Game & Watch's shield size has been greatly increased, now fully covering his hurtbox and no longer making it unusable.}} | |
| *{{buff|Mr. Game & Watch's traction has been unchanged (0.06). Compared with the returning veterans, however, Mr. Game & Watch's traction is significantly higher, making it easier for him to punish out of shield.}}
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| *{{buff|[[Spot dodge]] has a much longer duration (frames 2-12 → 2-20) and less end lag (frame 33 → 26) making him much less vulnerable after using it.}} | |
| *{{buff|Mr. Game & Watch gains much more distance from a [[glide toss]] and can now super glide toss.}} | |
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| ===Ground attacks=== | | ===[[Wii Remote|Wii Remote Choice]]=== |
| *[[Neutral attack]]:
| | Makes three similarly sounding beeping sounds, then a louder, different sounding beep, then a normal beep. |
| **{{buff|Neutral attack's hitboxes are larger overall (4.8/3.6/3.2u → 5.5/4/3u).}}
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| **{{nerf|Neutral attack's infinite no longer deals consistent damage (3% → 1%/2%/3%).}}
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| *[[Dash attack]]:
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| **{{change|Dash attack's knockback altered (70 (base)/30 (base) → 50/50).}}
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| **{{buff|Dash attack deals more damage (9% → 11%).}}
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| **{{buff|Dash attack's hitbox is larger (5.2u → 6.24u), and further in front of Mr. Game & Watch (-4u (X-offset) → 4u).}}
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| *[[Forward tilt]]:
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| **{{buff|Forward tilt comes out sooner (frame 13 → 10) and has higher base knockback (10 → 20).}}
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| **{{buff|Forward tilt has less ending lag (frame 42 → 37).}}
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| **{{nerf|Forward tilt has a much shorter hitbox duration (frames 13-30 → 10-15).}}
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| **{{change|Forward tilt's angles have been altered (361° → 45°/37°/37°/37°).}}
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| *[[Up tilt]]:
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| **{{buff|Up tilt's hitbox sizes have been increased (5.2/3.6/3.2u → 6.5/4.6/3.8u).}}
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| **{{nerf|Up tilt has more startup lag with a shorter duration (frames 9-29 → 13-21).}}
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| **{{nerf|Up tilt deals less damage (9% → 8%).}}
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| *[[Down tilt]]:
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| **{{buff|Down tilt has a longer duration (frames 6-13 → 6-15).}}
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| **{{buff|Down tilt hitbox sizes increased (6.4u (ground)/6.4u (air) → 8/9u).}}
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| **{{nerf|Down tilt's grounded hit deals much less damage (12% → 6%) and has drastically less knockback (65 (base)/100 (growth) → 50/50), no longer KOing even at Sudden Death percents.}}
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| **{{change|Down tilt's grounded hit angle altered (85° → 20°), allowing it to set up edgeguards but removing its ability to set up into juggles.}}
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| *[[Forward smash]]:
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| **{{buff|Forward smash's weak hit deals 2% more damage (6% → 8%).}}
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| **{{buff|Forward smash's has larger hitboxes and more horizontal range.}}
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| ***Hitbox sizes (4.8/4/2u → 6/5/3u (early), 3.2/2.8/1.6u → 4/3/2u (late).
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| ***Hitboxes moved forward (16/10/0u → 17/10/0u (early), 12/8/0u → 15/8/0u (late).
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| **{{change|Forward smash has slightly altered knockback (44 (base)/100 (growth) → 48/98).}}
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| **{{nerf|Forward smash has more startup lag with a shorter duration (frames 13-33 → 17-34).}}
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| *[[Up smash]]:
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| **{{buff|Up smash's knockback growth has been slightly increased (96 → 97).}}
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| **{{buff|Up smash's ending lag has been slightly reduced (frame 40 → 39).}}
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| **{{buff|Up smash has an additional hitbox above Mr. Game & Watch's head, noticeably increasing it's vertical range.}}
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| **{{buff|Up smash's head hitbox size has been increased (5.2u → 6.24u).}}
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| *[[Down smash]]:
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| **{{buff|Down smash has larger hitboxes and more horizontal range.}}
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| ***Hitbox sizes (4/4/5.6/5.6u → 4.5/4.5/7/7u).
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| ***Sweetspots X-offset (-10.8/10.8u → -12/12u).
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| **{{buff|Down smash's sourspot deals more damage (10% → 13%) and knockback (10 (base), 50 (scaling) → 60/68) making it a viable KO option.}}
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| **{{nerf|Down smash's sweetspot deals less damage (16% → 15%) although its knockback growth was compensated (90 → 98).}}
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| ===Aerial attacks=== | | ===[[Classic Mode|Credits Music]]=== |
| *{{buff|All of Mr. Game & Watch's aerials have less landing lag (15 frames → 9 (neutral), 25 frames → 22 (forward), 18 frames → 12 (back), 18 frames → 9 (up), 20 frames → 15 (down). Additionally, the removal of [[L-canceling]] affects Mr. Game & Watch less than all other returning veterans as he was already incapable of L-Canceling neutral, back and up aerials although the landing lag on his forward and down aerials were not fully compensated.}} | | *''Flat Zone 2'' |
| *[[Neutral aerial]]:
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| **{{buff|Mr. Game & Watch has a new neutral aerial: Tropical Fish. It's a good multi hit attack that is significantly faster with a longer duration (frames 20-29 → 7-10/12-15/17-20/22-25), deals 1% more damage (16% → 17%), and can be followed up from much more effectively. It also has less ending lag (frame 45 → 35) and can now [[auto-cancel]] out of a short hop.}}
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| **{{nerf|New neutral aerial deals much less knockback, no longer being a reliable KO move.}}
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| **{{change|New Neutral aerial is now coded as an aerial attack instead of a [[special move]].}}
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| *[[Back aerial]]:
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| **{{buff|Back aerial's multi hits deal less knockback allowing them to connect more reliably with the final hit which deals more knockback.}}
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| **{{nerf|Back aerial deals less damage per-hit (5% → 3%), but has 5 hits instead of 4 (20% → 15% total).}}
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| **{{change|Back aerial is now coded as an aerial attack instead of a special move.}}
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| *[[Up aerial]]:
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| **{{buff|Both hits of [[up aerial]] come out 1 frame earlier (first hit: frame 7 → 6, second hit frame 21 → 20). It also now has a large windbox above him, giving the move more utility.}}
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| **{{nerf|The first hit of up aerial has a shorter duration (frames 7-16 → 6-12).}}
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| **{{change|Up aerial is now coded as an aerial attack instead of a special move.}}
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| *[[Down aerial]]:
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| **{{change|[[Down aerial]] is now a [[stall-then-fall]].}}
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| **{{buff|It has bigger hitboxes (3.5154/5.0778 → 4.32/6.24).}}
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| ===Throws/other attacks===
| | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
| *{{buff|[[Grab]]s have less startup (frame 7 → 6 (standing), frame 11 → 9 (dash)) and ending lag (frame 31 → 30 (standing) frame 41 → 35 (dash)).}}
| | ==Color Changes== |
| *{{buff|[[Pummel]] is slightly faster (30 frames → 29) though it is still the slowest pummel in the game.}}
| | Mr. Game & Watch's color changes change the entire color of himself and the color of his outline. |
| *{{buff|[[Down throw]] meteor smashes opponents into the ground, giving it significantly better follow-up options and Mr. Game & Watch a [[tech chase]] move. This is especially beneficial considering the introduction of hitstun canceling.}}
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| *{{nerf|Down throw deals less damage (8% → 6%).}}
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| *{{change|[[Ledge attack]]s now have a new sound effect, which is the same as sound effect used for a Judge #9.}}
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| *{{buff|Below 100% Ledge Attack is much faster (frame 42 → frame 24).}}
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| *{{nerf|Below 100% Ledge Attack has less invincibility frames (39 frames → 21 frames).}}
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| *{{buff|Above 100% Ledge Attack has more invincibility frames (53 frames → 59 frames).}}
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| ===Special moves===
| | *Black (Original) |
| *[[Chef]]:
| | *Red |
| **{{change|Chef now tosses other foods besides bacon and also leaves his mouth closed.}}
| | *Blue |
| **{{change|Chef no longer resets Mr. Game & Watch's vertical velocity.}}
| | *Dark yellow |
| *[[Judge]]:
| | *Green |
| **{{nerf|Judge has a shorter hitbox duration (14 frames → 8 frames, 12 frames if Judge 5).}}
| | *Cyan |
| **{{buff|Judge 2 now has a 20% chance of [[trip]]ping targets.}}
| |
| **{{buff|Judge "3" deals more shield damage (20 → 25).}}
| |
| **{{buff|His Judge "7" will always generate an apple and can only be generated if it hits while on the ground, regardless of item configuration.}}
| |
| **{{buff|Judge 8 deals much more damage (4% → 9%), freezing opponents for a longer period of time as a result.}}
| |
| **{{change|Judge "9" now uses a unique sound effect which is a higher pitched version of his up/side taunts.}}
| |
| *[[Fire]]:
| |
| **{{buff|[[Fire]] now gives Mr. Game & Watch a parachute to slow his descent. He can cancel the parachute by either hitting down on the control stick or by using an aerial. If he cancels the parachute, it does not make him [[helpless]] allowing him to use an air dodge and any move other than another Fire. It also has 9 frames of intangibility starting from frame 5.}}
| |
| **{{buff|Mr Game & Watch can now reuse Fire if he is hit with certain low knockback moves after using it such as {{SSBB|Mario}}'s [[Cape]] or {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]].}}
| |
| **{{nerf|Fire has much more startup lag with a shorter duration (frames 1-37 → 9-29).}} | |
| **{{nerf|Mr Game & Watch now suffers from the [[grab release glitch]] meaning that he cannot reuse Fire if he is grab released out of it.}} | |
| *[[Oil Panic]]: | |
| **{{nerf|Oil Panic starts absorbing projectiles later (frame 5 → 7).}} | |
| **{{buff|Oil Panic has a shorter loop animation (33 frames → 30), making it slightly safer to use.}} | |
| **{{buff|Mr. Game & Watch absorbs projectiles slightly faster (25 frames → 24).}} | |
| **{{buff|Mr. Game & Watch can now absorb multiple projectiles in a row.}}
| |
| **{{buff|Oil Panic's absorption radius is drastically larger (5.5u → 22u).}}
| |
| **{{buff|Oil Panic has a much higher absorption multiplier (1.5x + 5 → 2.8x).}}
| |
| **{{buff|Oil Panic's damage output is retained after Mr. Game & Watch gets KO'd}}
| |
| **{{buff|Oil Panic's minimum damage output is higher (12% → 18%).}}
| |
| **{{nerf|Oil Panic's maximum damage is now capped at 60%, greatly reducing its damage potential against more damaging projectiles.}}
| |
| ***{{buff|However, this subsequently removes the [[kamikaze glitch|kamikaze exploit]], no longer allowing Game & Watch to self-destruct against shielding opponents.}}
| |
| **{{buff|Due to the introduction of [[momentum canceling]], Oil Panic can now be used to negate all knockback in the air (known as [[Bucket Braking]]). This greatly improves Mr. Game & Watch's horizontal endurance, giving him greater horizontal endurance than even most middleweights despite being the second lightest in the game.}}
| |
| **{{buff|Mr. Game & Watch is now intangible for the first six frames of his oil spill.}}
| |
| **{{buff|The oil spill has larger hitboxes (2.7342u (hit 1)/3.906u (hit 2)/6.6402u (hit 3) → 3.36u/4.8u/8.16u) which are positioned slightly further away from Mr. Game & Watch (z offset: 11.718 (hit 1)/19.53 (hit 2)/31.248 (hit 3) → 12/20/32).}}
| |
| **{{buff|The aerial oil spill’s second and third hitboxes now have their damage properly scaled, rather than always dealing 1%. This drastically improves their KO potential (even at minimum power).}}
| |
| **{{nerf|The oil spill has a shorter duration (frames 2-10 (hit 1)/11-22 (hit 2)/23-37 (hit 3) → 2-7/8-14/15-26).}}
| |
| **{{nerf|The oil spill now has a clean hit, a mid hit and a late hit rather than three separate hitboxes. This prevents oil spill from connecting multiple times.}}
| |
| **{{nerf|An aerial oil spill deals less knockback (40 (base), 100 (scaling) → 30/80), now matching the grounded version. This hinders the near hit’s KO potential.}}
| |
|
| |
|
| ==Moveset== | | == Stickers == |
| ''For a gallery of Mr. Game & Watch's hitboxes, see [[Mr. Game & Watch (SSBB)/Hitboxes|here]].''<br>
| |
| All of Mr. Game & Watch's moves use objects from games in the ''[[Game & Watch|Game & Watch series]]'', making him the only character to have every single move in his arsenal based on a game he appeared previously before.
| |
| {{MovesetTable
| |
| |game=SSBB
| |
| |neutralcount=1
| |
| |neutralinf=y
| |
| |neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}})
| |
| |neutral1dmg=3%
| |
| |neutralinfdmg=1-3% (loop)
| |
| |neutraldesc=Mr. Game & Watch rapidly presses an insecticide pump. Excellent for escaping pressure and hard to escape from. Low ending lag; this can lead into a grab or tilt attack. Originates from ''Greenhouse''.
| |
| |ftiltname=Lion ({{ja|ライオン|Raion}})
| |
| |ftiltdmg=10%
| |
| |ftiltdesc=Mr. Game & Watch thrusts a chair in front of him, has light potential to [[KO]] at very high damages. Some noticeable ending lag. Like his other tilts, it has a hitbox with a long duration. Originates from ''Lion''.
| |
| |utiltname=Flagman ({{ja|フラッグマン|Furagguman}})
| |
| |utiltdmg=8%
| |
| |utiltdesc=Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percentages. Usually used into a neutral air or up air otherwise, can even KO at higher percentages. At low percentages, can be used for juggling. Originates from ''Flagman''.
| |
| |dtiltname=Manhole ({{ja|マンホール|Manhōru}})
| |
| |dtiltdmg=6% (grounded), 9% (aerial)
| |
| |dtiltdesc=Mr. Game & Watch flips a manhole cover in front of him. A very good move to space, especially against characters with low reach. The manhole lid is actually a 3D object, unlike any of his other moves, which are all 2D objects. It is no longer a good KO move as it was in ''Melee'', but it has become more effective at edgeguarding due to being a semi-spike, having good base knockback, a hitbox with long duration, and very low cooldown. Good for anti-air attack; deals more damage if the opponent is in the air. Originates from ''Manhole''.
| |
| |dashname=Helmet ({{ja|ヘルメット|Herumetto}})
| |
| |dashdmg=11%
| |
| |dashdesc=Mr. Game & Watch slides his head along the ground while wearing a helmet. Laggy and easy to predict, a long time to finish, though its hitbox has a long duration. Can combo into moves on fast fallers. Can stage spike if used near the edge, being an effective KO move. Originates from ''Helmet''.
| |
| |fsmashname=Fire Attack ({{ja|ファイアアタック|Faia Atakku}})
| |
| |fsmashdmg={{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|14}} (clean head/handle), {{ChargedSmashDmgSSBB|8}} (late)
| |
| |fsmashdesc=Mr. Game & Watch attacks with a torch. Great base knockback and even greater knockback scaling as well as lasting longer than expected, making it hard to punish. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. Its great knockback scaling and diagonal trajectory makes momentum canceling very ineffective against it. It is arguably the best forward smash in the game as it has good reach and great knockback, being capable of KOing any character under 100%. Though it is a rare occurrence, this attack has a sourspot when only the pole hits. This only happens if a character is small enough to stay between the flame and Mr. Game & Watch himself, touching only the pole. Has slightly less knockback. Originates from ''Fire Attack''.
| |
| |usmashname=Octopus ({{ja|オクトパス|Okutopasu}})
| |
| |usmashdmg={{ChargedSmashDmgSSBB|18}}
| |
| |usmashdesc=Mr. Game & Watch's head becomes a diving helmet and he bashes upwards with his head, with the hitbox extending a short ways above the helmet. Has very high start-up lag (even compared to his other smash attacks), but is the third strongest up smash in the game (behind Ivysaur's and Lucas') and it has very low ending lag, especially considering its strength. Usually used as an anti-air or as a raw KO move. Very useful for tech chases due to its wide hitbox and good duration. Originates from ''Octopus''.
| |
| |dsmashname=Vermin ({{ja|バーミン|Bāmin}})
| |
| |dsmashdmg={{ChargedSmashDmgSSBB|15}} (hammer), {{ChargedSmashDmgSSBB|13}} (handle)
| |
| |dsmashdesc=Mr. Game & Watch takes out two hammers and slams them down on both sides. If sourspotted, this attack is a rather powerful [[semi-spike]] and can KO early when on the edge. When sweetspotted, this is one of the most powerful down smashes in the game, being one of the few that can reliably KO under 100%. It has high startup lag although it has very low ending lag (having the shortest total duration out of any down smash), which can surprise people by using it again after a missed one. It is effective at edgeguarding as the semi-spike is powerful and even though the sweetspot has vertical knockback, its great knockback can still KO a recovering opponent. Can combo out of the last hits of neutral aerial and also with down throw on anyone who doesn't have a long enough roll and who doesn't tech it. Originates from ''Vermin''.
| |
| |nairname=Tropical Fish ({{ja|トロピカルフィッシュ|Toropikaru Fisshu}})
| |
| |nairdmg=5% (hit 1), 4% (hits 2-4)
| |
| |nairdesc=Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Great shield stabber. Originates from ''Tropical Fish''.
| |
| |fairname=Cement Factory ({{ja|セメントファクトリー|Semento Fakutorī}})
| |
| |fairdmg=16% (clean), 6% (late)
| |
| |fairdesc=Mr. Game & Watch takes out a box and attacks with it. The sweetspot is the initial hitbox with very powerful horizontal knockback while the subsequent hitbox is the sourspot with very low knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials if sweetspotted. Great for edgeguarding and it can [[Wall of pain|WoP]] opponents at low to mid percentages. It has long landing lag but its aerial ending lag is not as bad. According to the official ''Melee'' website, this move originates from ''Mario's Cement Factory''. However, the object looks closer to the boxes from the ''Game & Watch'' version of ''Mario Bros.''
| |
| |bairname=Turtle Bridge ({{ja|タートルブリッジ|Tātoru Burijji}})
| |
| |bairdmg=3% (hits 1-5), 3% (landing)
| |
| |bairdesc=Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times and has great horizontal reach with a large hitbox. When being shielded, opponents often drop their shields too soon due to the turtle's hitlag causing it to have unexpected duration when it is landed. Can be DI'd out of though. It is possible for grounded targets to [[powershield]] the last hit, but this is very difficult to perform. Originates from ''Turtle Bridge''.
| |
| |uairname=Spitball Sparky ({{ja|スピットボールスパーキー|Supittobōru Supākī}})
| |
| |uairdmg=7% (hit 1), 9% (hit 2)
| |
| |uairdesc=Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It [[push]]es characters above Mr. Game & Watch upwards if they are out of range of being damaged, the wind being more powerful closer to Mr. Game & Watch. This can actually push a player out of Ike's [[Great Aether]], and, when high enough, can push opponents above the upper blast line for a [[Star KO]]. The wind hitbox can be used to help teammates with their vertical recovery. The second hit has very high knockback but is very difficult to land due to the wind effect of the first hitbox. Originates from ''Spitball Sparky''.
| |
| |dairname=Donkey Kong Jr. ({{ja|ドンキーコングJr.|Donkī Kongu Junia}})
| |
| |dairdmg=14% (sweetspot), 13% (sourspot), 6% (landing)
| |
| |dairdesc=Mr. Game & Watch takes out a key and slams it downward. This [[Stall-Then-Fall]] attack propels Mr. Game & Watch downwards and is a [[meteor smash]] if the initial hitbox is landed and sweetspotted. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. Can perform the [[Stall-Then-Fall Glitch]]. Can KO at high percentages, being one of the strongest stall-then-fall moves in the game. Originates from ''Donkey Kong Jr.''
| |
| |grabname=Grab ({{ja|つかみ|Tsukami}})
| |
| |grabdesc=Reaches out. Short duration. Animation taken from ''Mario's Cement Factory''.
| |
| |pummelname=Alarm ({{ja|アラーム|Arāmu}})
| |
| |pummeldmg=3%
| |
| |pummeldesc=Mr. Game & Watch bashes the enemy with an alarm bell. Originates from the Game & Watch's alarm feature.
| |
| |fthrowname=Ball ({{ja|ボール|Bōru}})
| |
| |fthrowdmg=8%
| |
| |fthrowdesc=Mr. Game & Watch juggles the enemy as a ball, then the enemy is launched forward. Originates from ''Ball''.
| |
| |bthrowname=Ball ({{ja|ボール|Bōru}})
| |
| |bthrowdmg=8%
| |
| |bthrowdesc=Same as other throws, with backwards knockback. Originates from ''Ball''.
| |
| |uthrowname=Ball ({{ja|ボール|Bōru}})
| |
| |uthrowdmg=8%
| |
| |uthrowdesc=Same as other throws, with upwards knockback. Originates from ''Ball''.
| |
| |dthrowname=Ball ({{ja|ボール|Bōru}})
| |
| |dthrowdmg=6%
| |
| |dthrowdesc=Mr. Game & Watch juggles the enemy as a ball and throws the opponent onto the ground. Can tech chase into an up smash, down smash, forward smash, down tilt, or even neutral aerial. Can meteor smash opponents near the edge. Originates from ''Ball''.
| |
| |floorfname=
| |
| |floorfdmg=6%
| |
| |floorfdesc=Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. It is very fast. Originates from ''Vermin''.
| |
| |floorbname=
| |
| |floorbdmg=6%
| |
| |floorbdesc=Identical to frontal floor attack. Originates from ''Vermin''.
| |
| |floortname=
| |
| |floortdmg=5%
| |
| |floortdesc=Identical to floor attacks. Originates from ''Vermin''.
| |
| |edgefname=
| |
| |edgefdmg=8% (bell), 6% (body)
| |
| |edgefdesc= Climbs up and hits opponents with a bell, creating an alarm noise.
| |
| |edgesname=
| |
| |edgesdmg=10%
| |
| |edgesdesc=Like his fast ledge attack, but slower.
| |
| |nsname=Chef
| |
| |nsdmg=5% (pan), 4% (food)
| |
| |nsdesc=Shoots flaming pancakes out of a pan. Doesn't have very much use in the metagame, but it can prevent aerial approaches, and is extremely useful for edgeguarding.
| |
| |ssname=Judge
| |
| |ssdmg=2-32% (Varies)
| |
| |ssdesc=Swings a hammer in front of him, and raises a flag with a random number from 1-9 with his other hand. Effects vary based on a number, with #1 being nearly useless, while #9 having high [[KO]] potential.
| |
| |usname=Fire
| |
| |usdmg=6%
| |
| |usdesc=Jumps upwards off a trampoline, then falls slowly in a parachute. Can be interrupted during the parachute phase by any aerial. Good for starting aerial combos at mid-high percents. Opponents who are close to either firemen will be pushed back a bit.
| |
| |dsname=Oil Panic
| |
| |dsdmg=18%-60% (2.8x multiplier)
| |
| |dsdesc=Puts a bucket in front of him. Absorbs projectiles, and once three are absorbed, turns into a powerful counterattack. Can "Bucket Brake", eliminating all knockback momentum at the time the move was used.
| |
| |fsname=Octopus
| |
| |fsdmg=16%
| |
| |fsdesc=Turns into an Octopus. Damage is dealt on contact and range can be increased by pressing the attack buttons.
| |
| }}
| |
|
| |
|
| {| class=wikitable width=75%
| | Below is a list of Mr. Game & Watchs attacks and what type of attack they are considered. |
| |+Judge Damage Values
| |
| !width=5% |Number
| |
| !width=10% |Damage
| |
| !width=60% | Description
| |
| |-
| |
| | #1 || 2% || A weak hit with no knockback. Causes 12% recoil damage.
| |
| |-
| |
| | #2 || 4% || Another attack with weak knockback. Has a 20% chance of tripping an opponent.
| |
| |-
| |
| | #3 || 6% || Another weak knockback attack, although this one causes significant [[shield damage]]. Opponents are launched backwards towards Mr. Game & Watch.
| |
| |-
| |
| | #4 || 8% || A [[slash]]ing attack that launches foes diagonally forward.
| |
| |-
| |
| | #5 || 3% (hits 1-4) || An [[electric]] attack that hits multiple times.
| |
| |-
| |
| | #6 || 12% || A [[flame]] attack that [[semi-spike]]s. Has the second strongest knockback of all Judge attacks.
| |
| |-
| |
| | #7 || 14% || A moderate knockback attack that produces an [[food|apple]] if it hits a foe. The apple heals 4% damage.
| |
| |-
| |
| | #8 || 9% || A [[Freeze|freezing]] attack with low knockback.
| |
| |-
| |
| | #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. This attack has huge KO potential, being able to KO opponents at small percentages. The attack does, however, have a smaller hitbox.
| |
| |}
| |
|
| |
|
| ===Stats=== | | ===Ground attacks=== |
| {{technical data|Needs short hop and double jump heights}}
| | Neutral Attack - This attack is considered weapon based damage. |
| {{Attributes
| |
| |cast = 39
| |
| |weight = 75
| |
| |rweight = 37-38
| |
| |dash = 1.5
| |
| |rdash = 14-21
| |
| |run = 1.553
| |
| |rrun = 15
| |
| |walk = 1.1
| |
| |rwalk = 17-19
| |
| |trac = 0.06
| |
| |rtrac = 11-16
| |
| |airfric = 0.012
| |
| |rairfric = 16
| |
| |air = 1.081
| |
| |rair = 7-9
| |
| |baseaccel = 0.07
| |
| |rbaseaccel = 1
| |
| |addaccel = 0.03
| |
| |raddaccel = 36-37
| |
| |gravity = 0.07505
| |
| |rgravity = 23
| |
| |fall = 1.24
| |
| |rfall = 30
| |
| |ff = 1.736
| |
| |rff = 31
| |
| |jumpsquat = 5
| |
| |rjumpsquat = 11-26
| |
| |jumpheight = 27.52134994
| |
| |rjumpheight= 35
| |
| |shorthop = ?
| |
| |rshorthop = ?
| |
| |djump = ?
| |
| |rdjump = ?
| |
| }}
| |
|
| |
|
| ===[[Announcer]] call===
| | Forward Tilt - This attack is considered weapon based damage. |
| {{audio|Needs announcer calls from other languages.}}
| |
| <gallery>
| |
| Mr. Game & Watch English Announcer SSBB.wav|English/Japanese
| |
| </gallery>
| |
|
| |
|
| ===[[Wii Remote selection sound]]===
| | Up Tilt - This attack is considered weapon based damage. |
| {{SelectSound|char=Mr. Game & Watch|desc=Mr. Game & Watch makes five beeps.}}
| |
|
| |
|
| ===[[On-screen appearance]]===
| | Down Tilt - This attack is considered weapon based damage. |
| {{Appearance
| |
| |desc=Moves along a row of Game & Watch LCD frames until he reaches the foreground.
| |
| |char=Mr.Game&Watch
| |
| |game=SSBB}}
| |
|
| |
|
| ===[[Taunt]]s=== | | ===Smashes=== |
| {{Taunt/SSBB
| | Forward Smash - This attack is considered weapon and Fire based damage. |
| |char=G&W
| |
| |desc-up=Rings his bell high.
| |
| |desc-side=Rings his bell low.
| |
| |desc-down=Jumps once, opening his hands, in a cheery way.}}
| |
|
| |
|
| ===[[Idle pose]]s===
| | Up Smash - This attack is considered Head based damage. |
| {{Idle
| |
| |desc-1=Looks back with an opened mouth.
| |
| |desc-2=Hops in place.
| |
| |image-1=Mr. Game & Watch Idle Pose 2 Brawl.png
| |
| |image-2=Mr. Game & Watch Idle Pose 1 Brawl.png}}
| |
|
| |
|
| ===[[Crowd cheer]]===
| | Down Smash - This attack is considered Weapon based damage. |
| {{Crowd
| |
| |char=Mr. Game & Watch
| |
| |game=Brawl
| |
| |desc-us=Mis-ter Game-and-Watch!
| |
| |desc-jp=Game-and-Watch!
| |
| |pitch-us=Group chant
| |
| |pitch-jp=Group chant}}
| |
|
| |
|
| ===[[Victory pose]]s=== | | ===Air attacks=== |
| {{Victory/SSBB
| | Neutral Air - This attack is considered Weapon based damage. |
| |victory-theme=G&WTheme.ogg
| |
| |victory-desc=Rather than using pre-existing music, this track is unique to ''Brawl''. It resembles the bleeping noises and sound effects heard in ''Game & Watch'' games.
| |
| |desc-up=Bows to the right, then to the left, as if thanking an applauding audience.
| |
| |desc-left=Rings his bell to the right, then to the left, then faces the right.
| |
| |desc-right=Jumps up and down in the air.
| |
| |char=Game&Watch}}
| |
|
| |
|
| ==In [[competitive play]]==
| | Forward Air - This attack is considered Weapon based damage. |
| ===Notable players===
| |
| {{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
| |
| :''See also: [[:Category:Mr. Game & Watch players (SSBB)]]''
| |
| *{{Sm|Alphicans|Canada}} - a top Canadian Mr. Game & Watch player. While he didn't travel outside of Canada often, he notably placed 13th at [[Apex 2015]], 4th at [[Get On My Level 2016]], and 9th at [[Get On My Level 2018]].
| |
| *{{Sm|Boss|USA}}
| |
| *{{Sm|Gardex|Norway}} - a top Mr. Game & Watch player from Norway.
| |
| *{{Sm|GimR|USA}} - placed 25th at [[GENESIS 2]].
| |
| *{{Sm|Nekokatsu|Chile}}
| |
| *{{Sm|Penta|USA}}
| |
| *{{Sm|TeeVee|USA}}
| |
| *{{Sm|UTDZac|USA}} - A top Mr. Game & Watch player from Texas. Notable for being one of the original Game & Watch mains during the pre-MLG era. Placed 17th at [[Apex 2009]], 9th at [[GENESIS]], and 17th at [[MLG Dallas 2010]].
| |
| *{{Sm|Vex Kasrani|USA}} - While known for being a top {{SSBB|King Dedede}} main, he used Mr. Game & Watch as a strong secondary.
| |
| *{{Sm|Vinnie|USA}} - Was widely considered the best Mr. Game & Watch player in the world after the pre-MLG period. Placed 13th at [[MLG DC 2010]], 4th at [[KTAR 6]], and 5th at [[WHOBO 3]]. He switched to {{SSBB|Ice Climbers}} in the later period of ''Brawl''.
| |
| *{{Sm|YoshiFreak|USA}}
| |
|
| |
|
| ===Tier placement and history===
| | Back Air - This attack is considered Weapon based damage. |
| Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like {{SSBB|Pikachu}}, {{SSBB|Lucario}}, {{SSBB|Wario}} and {{SSBB|King Dedede}}.
| |
|
| |
|
| ==Role in [[The Subspace Emissary]]==
| | Up Air - This attack is considered Weapon based damage. |
| [[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in ''[[SSE]]''.]]
| |
| The [[Shadow Bug]]s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance that can [[False character|replicate fighters]] or even create an assortment of odd creatures. [[Tabuu]] discovered this and captured Mr. Game & Watch before the events of ''The Subspace Emissary'', using the Shadow Bugs to create the [[Subspace Army]]'s forces.
| |
|
| |
|
| {{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} enter the [[Halberd]]'s control room to discover a quintet of false Mr. Game & Watches piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the [[Battleship Halberd Bridge|main deck]], interrupting {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}}), {{SSBB|Fox}} and {{SSBB|Peach}}'s tea party. The clones then revert to [[Shadow Bug]]s and form into [[Duon]]. Snake and Lucario jump down to help, along with {{SSBB|Falco}} who ejects from an [[Arwing]]. Once the monster is defeated, it dissolves into Shadow Bugs that float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his [[blaster]], but Peach revives him. Upon his revival, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him [[Peach Parasol|her parasol]] to cheer him up.
| | Down Air - This attack is considered Weapon based damage. |
|
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|
| At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of his team, opposes Tabuu, but is effortlessly turned into a trophy by his Off Waves. He is later revived thanks to {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|King Dedede}}. After that, he accompanies his allies through [[the Great Maze]] and the showdown with Tabuu.
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| It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.
| | ===Other Attacks=== |
| | Get up Attack - This attack is considered Weapon based damage. |
|
| |
|
| ===Playable appearances===
| | Ledge Recovery Attack - This attack is considered Weapon based damage. |
| Mr. Game & Watch first appears in [[Battleship Halberd Bridge]] and then joins the player's team after, but isn't playable until all the characters are reunited with each other after the events of [[The Subspace Bomb Factory (Part II)]], where they then invade [[Subspace]] in [[Entrance to Subspace]].
| |
|
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| *[[Entrance to Subspace]]
| | ===Exclusive Stickers=== |
| *[[The Great Maze]] (if rescued in [[Subspace (Part I)]])
| |
|
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|
| ===Exclusive [[sticker]]s===
| |
| These stickers can only be used by Mr. Game & Watch or a select few including him: | | These stickers can only be used by Mr. Game & Watch or a select few including him: |
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Line 411: |
Line 167: |
| *Donbe: [Slash] Resistance +26 | | *Donbe: [Slash] Resistance +26 |
| *Duck: Launch Resistance +20 | | *Duck: Launch Resistance +20 |
| *Forward Type: [Throwing] Attack +22 | | *F-Type: [Throwing] Attack +22 |
| *Flag Man: [Specials: Indirect] Attack +4 | | *Flag Man: [Specials: Indirect] Attack +4 |
| *Lion: [Specials: Direct] Attack +13 | | *Lion: [Specials: Direct] Attack +13 |
Line 418: |
Line 174: |
| *Yakuman Player: [Electric] Resistance +28 | | *Yakuman Player: [Electric] Resistance +28 |
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|
| ==In Solo Modes== | | ==Pros and Cons== |
| ==={{SSBB|Classic Mode}}=== | | ===Pros:=== |
| In Classic Mode, Mr. Game & Watch can appear as an opponent in Stage 9 if he has been unlocked on [[Flat Zone 2]]. Mr. Game & Watch can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9. | | *Can catch three projectiles with his [[Oil Panic]], which turns them into a powerful attack. |
| | *[[Fire]] has great vertical height, can give decent distance through the parachute, and can attack out of. |
| | *Quick and effective down and up tilts. |
| | *Strong attacks, in both damage and knockback. |
| | *Good priority on most attacks. |
| | *Down air is a [[Stall-Then-Fall]] aerial, allowing it to negate vertical [[knockback]] and can [[spike]] in the initial falling frames. It is also the only [[Stall-Then-Fall]] aerial that can be directed slightly. |
| | *Small target. |
| | *Many multi-hit attacks. |
| | *Up aerial and, at closer range, Fire push up characters above Mr. Game & Watch who aren't hit by the attacks. |
| | *Back aerial is an incredible multi-hit approach. |
| | *Down throw sets up for a tech chasing game. |
| | *[[Judge]] "9" is a powerful launcher and often can kill even at 0%. |
| | *[[Chef]] can disrupt recoveries, limit an opponent's forms of approach, and can be used to stall. |
| | *All aerials and most ground attacks use some form of disjointed [[hitbox]]. |
| | *One of the best chasers in the game with Down Throw and Up Special. |
| | *Most moves last for a long time, allowing you to disrupt many approaches. |
| | *Forward Smash has huge knockback, and a bigger hitbox than it seems. |
| | *His down smash's 'sour spot' will not hit opponents into the air, making it nearly impossible for characters like Mario to recover, and harder for others, and its sweet spot is a powerful vertical launch. |
| | *All aerials but down are powerful and have virtually no ending lag. |
| | *Overall fast character. |
| | *His Oil Panic can actually suck projectiles from body's length away. |
| | *Can duck under many projectiles |
| | *Rolling back and forth or using Chef or using Fire and down air or repeated back air can all set up decent mind-games. |
| | *Erratic, instant movement make him nearly impossible to predict. |
| | <!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".--> |
| | *Full Oil Panic can KO most characters even at 0%. |
| | |
| | ===Cons:=== |
| | *Second lightest character in the game. |
| | *Projectiles from Chef have a random trajectory making it somewhat unreliable. |
| | *Roll and dash attack are rather poor. |
| | *Judge is luck-based: Judge "1" causes Mr. Game & Watch to hurt himself, and "2" and "3" are also rather weak. |
| | *Oil Panic only absorbs energy projectiles. |
| | *The apex of [[Fire]] is easily predicted and leaves Mr. Game & Watch briefly vulnerable. |
| | |
| | ==Changes from [[Super Smash Bros. Melee|''Melee'']] to ''Brawl''== |
| | * Down tilt has more horizontal range and sends enemies forward weakly. In ''Melee'' it was a powerful vertical launch. |
| | * [[Chef]] throws out other foods. |
| | * Mr. Game & Watch uses a parachute after performing Fire, making him fall more slowly, and can attack after. |
| | * New neutral air: Tropical Fish. |
| | * Down air propels him downwards. |
| | * Much easier to [[sweetspot]] with Down Smash, while the sourspot is also improved. |
| | * Shield fully covers Mr. Game & Watch. |
| | * Up air and Parachute pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. |
| | * Slightly larger than he was in ''Melee''. |
| | * His outline around him is brighter and thicker. |
| | * Judge "7" will generate [[food]] regardless of item configuration and only if it hits an opponent. |
| | * Overall faster and stronger than in ''Melee'' (considered by many players to be the most improved veteran character). |
| | * His edge recovery attack with his bell makes the same ringing sound as his taunt when he uses it. |
| | * A similar ringing sound will also play if Mr. G&W should get a "9" with his Judge attack. |
| | * In Melee he is always the last character you unlock, yet in Brawl he doesn't have to be your last unlocked character. |
| | * Two new costumes: Dark yellow and Cyan. |
| | |
| | ==Trivia== |
| | *Mr.Game & Watch is the only character who is 2-D in appearance. |
| | *The manhole that Mr. Game & Watch's down tilt creates is actually 3-D, although it looks 2-D at first. |
| | *All of Mr. G&W's moves come from a game. |
| | *Mr. G&W's position in his artwork is essentially identical to his ''Melee'' artwork. The most noticeable change and perhaps the only one is the addition of a gray outline, although this outline was present in-game in both games. |
| | *When Mr. Game & Watch is swallowed by Kirby, Kirby's Chef has a 3-D pan, which is easy to spot if Kirby is metal. |
| | *Mr. Game & Watch and Pit are the only characters who use the hammer in a retro fashion, similar to the use in ''Donkey Kong''. |
| | *He lets out two high pitched beeps when [[Star KO]]'d. |
| | *Mr. Game & Watch, Captain Falcon, and Meta Knight are the only ones to not have a final smash where it first zooms in to the character. |
| | *Mr. Game & Watch first appeared in 1980 as Nintendo's first video game character, being the oldest character in Brawl's roster. |
| | *Mr. Game & Watch is actually 3-D, but squashed like all characters are in [[Flat Zone 2]] and [[Hanenbow]]. This can be seen easily by using a Metal Box, or the "shadow" version of him in [[The Great Maze]]. |
| | *Mr. Game & Watch is the only character not to have his name introduced when he appears in ''Subspace Emissary''. He is also the only one whose shadow bug clones do not have purplish flames surrounding them, or have yellow eyes. |
| | *In ''Melee'' he is the last character to face in [[All-Star Mode]] while in ''Brawl'' he is the first. |
| | Mr. Game & Watch appreciate the color orange! |
| | |
| | Mr. Game & Watch will remember your favorite food, and when you come over to his house, he'll make it for you! |
| | |
| | Mr. Game & Watch has so mad computer skillz that he hacked the original Super Smash Bros. and made himself a playable character! |
| | |
| | Mr. Game & Watch likes to rip the arms and legs off of insects! |
| | |
| | Mr. Game & Watch will stalk you in a dark alley and try to stab you unless you give him a hug! |
| | |
| | Mr. Game & Watch doesn't like carpets of the color yellow! |
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| | Mr. Game & Watch likes to eat pancakes for dinner! |
| | |
| | Mr. Game & Watch uses Windows Vista! |
| | |
| | Mr. Game & Watch likes to play beach volleyball during the holiday season! |
| | |
| | Mr. Game & Watch appreciates incest! |
| | |
| | Mr. Game & Watch likes to put his hands on Falco's bread! |
| | |
| | Mr. Game & Watch has a bank account with Toadbert's Bank! |
| | |
| | Mr. Game & Watch went to the movies two years ago! |
| | |
| | Mr. Game & Watch doesn't own a dishwasher! |
| | |
| | Mr. Game & Watch owns 30 cats! |
| | |
| | Mr. Game & Watch likes to go on vacation to Peru! |
| | |
| | Mr. Game & Watch had long, blond hair when he was a younger lad! |
| | |
| | Mr. Game & Watch found Waldo! |
| | |
| | Mr. Game & Watch likes to watch movies on his portable DVD player! |
| | |
| | Mr. Game & Watch can eat a Vermonster in less than 10 minutes! |
| | |
| | Mr. Game & Watch named his Animal Crossing town "GameGame". |
| | |
| | Mr. Game & Watch likes to jump off of buildings, only to land on a king-sized mattress! |
| | |
| | Mr. Game & Watch plays the board game Clue with Cpt. Falcon and King DeDeDe every Tuesday night! |
| | |
| | Mr. Game & Watch stole the ring from Frodo! |
| | |
| | Mr. Game & Watch has been to 15.6 Beatles concerts! |
| | |
| | Mr. Game & Watch is a grumpy old troll who lives under a bridge! |
| | |
| | Mr. Game & Watch has burnt down 27 Wal-Marts! |
| | |
| | Mr. Game & Watch likes to run around the city of Los Angeles in the nude! |
|
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|
| ===[[All-Star Mode]]===
| | Mr. Game & Watch doesn't like using the letter "o"! |
| In All-Star Mode, Mr. Game & Watch is fought in Stage 1 on [[Flat Zone 2]].
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|
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|
| ===[[Event Match]]es===
| | Mr. Game & Watch designed the Nike logo! |
| ====Solo Events====
| |
| *'''[[Event 32: Bird in Darkest Night]]''': As {{SSBB|Falco}} (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat Mr. Game & Watch on [[Brinstar]]. The stage gets dark frequently throughout the match.
| |
| *'''[[Event 34: All-Star Battle Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
| |
| *'''[[Event 35: The Visitor to Flat Zone]]''': Mr. Game & Watch must defeat blacked out versions of {{SSBB|Peach}}, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]].
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|
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|
| ====Co-Op Events====
| | Mr. Game & Watch likes to mail things via UPS! |
| *'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and Mr. Game & Watch start out tiny and must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. During each background change, Jigglypuff will grow while Ness and Lucas will shrink, but Mr. Game & Watch remains the same size.
| |
| *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
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|
| |
|
| ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
| | Mr. Game & Watch will come back...with weapons! |
| <center>
| |
| <gallery>
| |
| Mr. Game & Watch Congratulations Screen Classic Mode Brawl.png|Classic Mode | |
| Mr. Game & Watch Congratulations Screen All-Star Brawl.png|All-Star Mode
| |
| </gallery>
| |
| </center>
| |
|
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|
| ==[[Trophies]]==
| | Mr. Game & Watch likes to watch football on his 100 inch flat-screen television! |
| Mr. Game & Watch's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Mr. Game & Watch. | |
|
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|
| {{Trophy/Fighter
| | Mr. Game & Watch likes to command an army of mutated squirrels! |
| |name=Mr. Game & Watch
| | |
| |image=Mr. Game & Watch - Brawl Trophy.png
| | Mr. Game & Watch can climb up a palm tree, and take coconuts from said tree whenever he wishes! |
| |mode=Classic
| | |
| |desc=The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.
| | Mr. Game & Watch used to have a pet goldfish, but then it died! |
| |gamelist={{Trophy games|console1=GB|game1={{iw|mariowiki|Game & Watch Gallery}}}}
| | |
| |game=Brawl
| | Mr. Game & Watch can get 100% on "Through the Fire & Flames" on Expert! |
| }}
| | |
| {{clrl}}
| | Mr. Game & Watch owns a LANDMASTAH, but doesn't use it in Brawl because it's manlier than Cpt. Falcon! |
| | |
| | Mr. Game & Watch is afraid of the number 11! |
| | |
| | Mr. Game & Watch once had a rubber band ball, but it was burned in a fire along with his dreams! |
| | |
| | Mr. Game & Watch doesn't like cherry pie! |
| | |
| | Mr. Game & Watch does not own an iPod! |
| | |
| | Mr. Game & Watch owns a bed in the shape of Mario's mustache! |
| | |
| | Mr. Game & Watch can play the alto saxophone! |
| | |
| | Mr. Game & Watch can't make chicken noodle soup! |
| | |
| | Mr. Game & Watch wants you, and he wants you so bad that it's driving him mad, it's driving him mad! |
| | |
| | Mr. Game & Watch once took skydiving lessons! |
| | |
| | Mr. Game & Watch can't swim! |
| | |
| | Mr. Game & Watch is afraid of bees! |
| | |
| | Mr. Game & Watch loves to drink chocolate milk straight from the carton! |
| | |
| | Mr. Game & Watch can read Latin, but can't speak it! |
| | |
| | Mr. Game & Watch has won a Nobel Peace Prize! |
| | |
| | Mr. Game & Watch likes to jump up and down in rain puddles! |
| | |
| | Mr. Game & Watch believes email is the enemy! |
| | |
| | Mr. Game & Watch has never been on a cruise ship! |
| | |
| | Mr. Game & Watch dated his sister once, but it ended in blood, unicorns, and a lawn chair. |
| | |
| | Mr. Game & Watch doesn't have any siblings! |
| | |
| | Mr. Game & Watch has Game & Watch shaped windows in his house! |
| | |
| | Mr. Game & Watch likes to use rainbows as a source of energy! |
| | |
| | Mr. Game & Watch doesn't fight for his friends! |
| | |
| | Mr. Game & Watch can't wait for the second Transformers movie! |
| | |
| | Mr. Game & Watch believes that nothing's going to change his world! |
| | |
| | Mr. Game & Watch thinks that he should get off the couch! |
| | |
| | Mr. Game & Watch wishes he was a character in Metroid! |
| | |
| | Mr. Game & Watch wanted to grow up to be a fire truck! |
| | |
| | Mr. Game & Watch likes to stuff pillows in his mouth! |
| | |
| | Mr. Game & Watch wants to make a secret cult! |
| | |
| | Mr. Game & Watch wishes he was 4D! |
| | |
| | Mr. Game & Watch is the manager at a McDonald's! |
| | |
| | Mr. Game & Watch can't spell "college" correctly! |
| | |
| | Mr. Game & Watch doesn't take life very seriously! |
| | |
| | Mr. Game & Watch likes to sleep on wooden floorboards! |
| | |
| | Mr. Game & Watch doesn't take orders from anybody but himself! |
| | |
| | Mr. Game & Watch thinks this topic needs more TESTOSTERONE! |
| | |
| | Mr. Game & Watch likes to collect garden gnomes! |
| | |
| | Mr. Game & Watch likes to eat anchovy garlic pizza! |
| | |
| | Mr. Game & Watch respects Olimar's pikmin! |
| | |
| | Mr. Game & Watch doesn't think ZSS is attractive! |
| | |
| | Mr. Game & Watch wants to have a family someday! |
| | |
| | Mr. Game & Watch likes to make sand castles at the beach! |
| | |
| | Mr. Game & Watch likes to make fruit smoothies out of carrots! |
| | |
| | Mr. Game & Watch likes to save King DeDeDe's babies from the wrath of their father! |
| | |
| | Mr. Game & Watch uses Bounty cleaning sheets! |
| | |
| | Mr. Game & Watch once applied to be a professor at Harvard, but they said he was too smart to be a professor! |
| | |
| | Mr. Game & Watch is secretly a 2D bounty hunter ice cream secret agent man! |
| | |
| | == Snake's Codec Message == |
| | *Snake + Otacon |
| | |
| | Snake: "Otacon, theres a guy walking around in here... and hes only got 2 dimensions!" |
| | |
| | Otacon: "That's Mr. Game & Watch. He comes from a world where everything is flat. |
| | Game & Watch was a series of portable games released by Nintendo in 1980. |
| | They were powered by large-scale integrated circuits and only had mono-chrome LCD displays, so characters kind of looked like the numbers on a calculator. |
| | The guy you're looking at now, Mr. Game & Watch, was a character who appeared in these games." |
| | |
| | Snake: "This is making my head hurt." |
|
| |
|
| {{Trophy/Fighter
| | Otacon: "Well, um... He's... I mean... Look, just start fighting him, and i'm sure everything will make sense." |
| |name=Octopus
| |
| |image=Octopus - Brawl Trophy.png
| |
| |desc=Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.
| |
| |gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
| |
| |game=Brawl
| |
| }}
| |
| {{clrl}}
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|
| ==[[Alternate costume (SSBB)#Mr. Game & Watch|Alternate costumes]]==
| | Snake: "..." |
| {|style="margin:1em auto 1em auto;text-align:center"
| |
| |-
| |
| |colspan=6|[[File:Mr. Game & Watch Palette (SSBB).png]]
| |
| |-
| |
| |{{Head|Mr. Game & Watch|g=SSBB|s=25px}}
| |
| |{{Head|Mr. Game & Watch|g=SSBB|s=25px|cl=Red}}
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| |{{Head|Mr. Game & Watch|g=SSBB|s=25px|cl=Yellow}}
| |
| |{{Head|Mr. Game & Watch|g=SSBB|s=25px|cl=Blue}}
| |
| |{{Head|Mr. Game & Watch|g=SSBB|s=25px|cl=Green}}
| |
| |{{Head|Mr. Game & Watch|g=SSBB|s=25px|cl=Cyan}}
| |
| |}
| |
| ==Gallery==
| |
| <gallery>
| |
| Mr.Game&WatchBrawl1.jpg|Mr. Game & Watch taunting in [[Luigi's Mansion]].
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| Mr.Game&WatchBrawl2.jpg|Mr. Game & Watch taunting in [[Green Hill Zone]] with three [[Pikmin]].
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| Mr.Game&WatchBrawl3.jpg|Mr. Game & Watch using his up air in [[Figure-8 Circuit|Mario Circuit]].
| |
| Mr.Game&WatchBrawl4.jpg|Mr. Game & Watch using his neutral air against {{SSBB|Falco}} in {{SSBB|Final Destination}}.
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| Mr.Game&WatchBrawl5.jpg|Mr. Game & Watch using Judge in [[Mushroomy Kingdom]].
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| Mr.Game&WatchBrawl6.jpg| Mr. Game & Watch using Oil Panic in [[Mushroomy Kingdom]].
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| Mr.Game&WatchBrawl7.jpg| Mr. Game & Watch using Oil Panic being used against {{SSBB|Mario}} in [[Mushroomy Kingdom]].
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| Mr.Game&WatchBrawl8.jpg|Mr. Game & Watch filling Oil Panic with Mario and {{SSBB|Luigi}} in [[Mushroomy Kingdom]].
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| Octopus.jpg|Mr. Game & Watch's Final Smash, [[Octopus]] in [[Mushroomy Kingdom]].
| |
| Mr.Game&WatchBrawl9.jpg|Mr. Game & Watch using his Final Smash, [[Octopus]] in [[Mushroomy Kingdom]].
| |
| Mr.Game&WatchBrawl10.jpg|Mr. Game & Watch using his Final Smash, [[Octopus]] in [[Flat Zone 2]].
| |
| </gallery>
| |
|
| |
|
| ==Trivia== | | ==Glitches== |
| *His official artwork resembles his ''Melee'' artwork. | | *Infinite Second Jump- Brawl registers your character as being on the ground before you actually hit the ground, so by performing an aerial and timing it so that it ends right before you hit the ground, you can use your second jump again, without landing, eliminating the landing lag. It's a glitch that can work with most characters. |
| *As in ''Melee'', Mr. Game & Watch is the only character who is always 2D in appearance, even in his trophy form. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid color and outline.
| |
| **Mr. Game & Watch appears 3D, however, when he is caught in {{SSBB|Bowser}}'s down throw or he is played using [[file replacement|moveset swaps]]. His [[False character#In The Great Maze|Subspace clone]] and Metal Box form also make him appear 3-D.
| |
| *With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''{{'}}s roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in ''Melee''’s All Star Mode.
| |
| *While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake, and when using a [[Cracker Launcher]]. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher.
| |
| *Mr. Game & Watch, {{SSBB|R.O.B.}}, {{SSBB|Olimar}}, and {{SSBB|Samus}} are the only characters that never talk or make vocal sounds. He instead makes beeping sounds.
| |
| **As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a [[Metal Box]].
| |
| *Mr. Game & Watch is the only character who does not move when charging his smash attacks.
| |
| *In [[The Subspace Emissary]], Mr. Game & Watch is the only playable character who does not have an immediate presentation screen.
| |
| *When wearing a badge, it hovers in front of Mr. Game & Watch's body, due to being attached to where his body would be if not flattened.
| |
| *When the black costume of Mr. Game & Watch is used on the underground version of [[Mushroomy Kingdom]], he appears to be dark yellow. This could possibly be a reference to the color-changing characters in the original ''[[Super Mario Bros.]]''
| |
| **Oddly, when in [[Camera]] mode, the color changes back to black.
| |
| *Mr. Game & Watch and Jigglypuff are the only returning characters who can no longer become helpless via any of their special moves in their transitions from ''Melee'' to ''Brawl''.
| |
| *Curiously, the manhole cover (down tilt) is the only item from Mr. Game & Watch's arsenal that is rendered in true 3D while retaining the solid color palette. In ''Melee'', it was rendered 2D, as with the rest of his moves. This unique trait was carried over into his [[Mr. Game & Watch (SSB4)|future]] [[Mr. Game & Watch (SSBU)|appearances]].
| |
| *Mr. Game & Watch and {{SSBB|Yoshi}} are the only characters to have a better average matchup spread than a character above them in the tier list. In this case, Mr. Game & Watch has a better average matchup spread than {{SSBB|Fox}}.
| |
| *Mr. Game & Watch, the {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Ganondorf}}, and Samus are the only characters whose icon in the Subspace Emissary and the Sticker menu is not based on their renders.
| |
|
| |
|
| ==External links== | | ==External Links== |
| *[http://www.smashbros.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's Smash Bros Dojo!!] | | *[http://www.smashbros.com/en_us/characters/hidden08.html Mr. Game & Watch's Smash Bros Dojo!!] |
| *[http://www.smashboards.com/showthread.php?t=141781 Mr. Game & Watch Character Guide on SmashBoards] | | *[http://www.youtube.com/watch?v=QnmzjWNoQXc Combo/gameplay video] |
| *[http://www.youtube.com/watch?v=OhjqoPq8_vI Mr. Game & Watch's hitbox sizes] | | *[http://www.youtube.com/watch?v=GVfEaTwgn_s Gameplay video] |
| *[http://www.youtube.com/watch?v=bgGT5FxSUHk Mr. Game & Watch's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice] | | *[http://youtube.com/watch?v=beK5wGtZnyQ Another gameplay video] |
| | *[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Screenshots] |
| | *[http://www.youtube.com/watch?v=DIyjilTlSv4 Mr. Game & Watch's Moves 1 - Super Smash Bros. Melee History; Shows where each of G&W's attacks came from] |
| | *[http://www.youtube.com/watch?v=Vr9Q8HwmdeQ Mr. Game & Watch's Moves 2 - Super Smash Bros. Melee History; Part 2 of the series.] |
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| {{SSBBCharacters}} | | {{SSBBCharacters}} |
| {{SubspaceArmy}} | | {{SubspaceArmy}} |
| {{Game & Watch universe}} | | {{Game & Watch universe}} |
| [[Category:Mr. Game & Watch (SSBB)| ]] | | |
| [[Category:Trophies (SSBB)]] | | [[Category:Characters]] |
| [[es:Mr. Game & Watch (SSBB)]] | | [[Category:Characters (SSBB)]] |
| | [[Category:Game and Watch universe]] |