Editing Mr. Game & Watch (SSBB)
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| Latest revision | Your text | ||
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**{{change|Chef no longer resets Mr. Game & Watch's vertical velocity.}} | **{{change|Chef no longer resets Mr. Game & Watch's vertical velocity.}} | ||
*[[Judge]]: | *[[Judge]]: | ||
**{{nerf|Judge has a shorter hitbox duration (14 frames → 8 frames, | **{{nerf|Judge has a shorter hitbox duration (14 frames → 8 frames, 11 frames if Judge 5).}} | ||
**{{buff|Judge 2 now has a 20% chance of [[trip]]ping targets.}} | **{{buff|Judge 2 now has a 20% chance of [[trip]]ping targets.}} | ||
**{{buff|Judge "3" deals more shield damage (20 → 25).}} | **{{buff|Judge "3" deals more shield damage (20 → 25).}} | ||
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**{{change|Judge "9" now uses a unique sound effect which is a higher pitched version of his up/side taunts.}} | **{{change|Judge "9" now uses a unique sound effect which is a higher pitched version of his up/side taunts.}} | ||
*[[Fire]]: | *[[Fire]]: | ||
**{{buff|[[Fire]] now gives Mr. Game & Watch a parachute to slow his descent. He can cancel the parachute by either hitting down on the control stick or by using an aerial. If he cancels the parachute, it does not make him [[helpless]] allowing him to use an air dodge and any move other than another Fire. It also has 9 frames of | **{{buff|[[Fire]] now gives Mr. Game & Watch a parachute to slow his descent. He can cancel the parachute by either hitting down on the control stick or by using an aerial. If he cancels the parachute, it does not make him [[helpless]] allowing him to use an air dodge and any move other than another Fire. It also has 9 frames of invincibility starting from frame 5.}} | ||
**{{buff|Mr Game & Watch can now reuse Fire if he is hit with certain low knockback moves after using it such as {{SSBB|Mario}}'s [[Cape]] or {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]].}} | **{{buff|Mr Game & Watch can now reuse Fire if he is hit with certain low knockback moves after using it such as {{SSBB|Mario}}'s [[Cape]] or {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]].}} | ||
**{{nerf|Fire has much more startup lag with a shorter duration (frames 1-37 → 9-29).}} | **{{nerf|Fire has much more startup lag with a shorter duration (frames 1-37 → 9-29).}} | ||