Editing Mr. Game & Watch (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 403: | Line 403: | ||
|usc2name=Trampoline Launch | |usc2name=Trampoline Launch | ||
|usc2dmg=12% (near), 8% (far) | |usc2dmg=12% (near), 8% (far) | ||
|usc2desc=Functions | |usc2desc=Functions like a traditional recovering move, as Mr. Game & Watch simply jumps and deals damage. The jump grants more height, deals more damage and has KO potential at high percents near the upper blast line, but lacks a parachute and a lasting hitbox. It is similar to how Fire worked in Smash Bros Melee as the move originally had no parachute there, except this variant does more damage than the original. Also he doesn't become helpless. | ||
|dsdefname=Oil Panic | |dsdefname=Oil Panic | ||
|dsdefdmg=Based on absorbed attacks (see table below) | |dsdefdmg=Based on absorbed attacks (see table below) |