Editing Mr. Game & Watch (SSB4)

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Latest revision Your text
Line 397: Line 397:
|usdefname=Fire
|usdefname=Fire
|usdefdmg=6%
|usdefdmg=6%
|usdefdesc=Bounces off a trampoline held by a pair of firefighters, then deploys a parachute at the apex of the jump while descending. Significant vertical and horizontal recovery. Capable of canceling into any move when falling. The ascending hitbox deals decent knockback, KOing middleweights at around 116% near the left/right blast lines. It is formidable at [[Stage spike|stage spiking]], due to out-prioritizing most aerials and dealing strong knockback. When combined with the fact that Mr. Game & Watch briefly becomes intangible during his ascent, this makes Mr. Game & Watch very difficult to edgeguard while making Fire a good edgeguarding move offstage itself. The move can also be used as a possible follow-up option after up throw at low percentages against fast-fallers and heavyweights.
|usdefdesc=Bounces off a trampoline held by a pair of firefighters, then deploys a parachute at the apex of the jump while descending. Significant vertical and horizontal recovery. Capable of canceling into any move when falling. The ascending hitbox deals decent knockback, KOing middleweights at aroud 116% near the left/right blast lines. It is formidable at [[Stage spike|stage spiking]], due to out-prioritizing most aerials and dealing strong knockback. When combined with the fact that Mr. Game & Watch briefly becomes intangible during his ascent, this makes Mr. Game & Watch very difficult to edgeguard while making Fire a good edgeguarding move offstage itself. The move can also be used as a possible follow-up option after up throw at low percentages against fast-fallers and heavyweights.
|usc1name=Heavy Trampoline
|usc1name=Heavy Trampoline
|usc1dmg=16% (clean), 10% (late)
|usc1dmg=16% (clean), 10% (late)

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