Editing Mr. Game & Watch (SSB4)
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In addition, despite possessing large and disjointed hitboxes, his overall [[range]] is mostly mediocre. This is further worsened by the fact that most of his disjointed moves, like up tilt, down tilt, and forward smash, have underwhelming range for a disjoint. Their range was also nerfed from ''Brawl'', with his attacks being much less wide and far. Swordfighters, like {{SSB4|Marth}} and {{SSB4|Cloud}}, are able to easily outrange Mr. Game & Watch and stop his approaches. The latter is amplified by his relative lack of approaching options. Additionally, his neutral game is hindered by none of his aerials auto-canceling out of short hops and limited amount of safe options on shield. While the majority of his moveset has quick startup, it suffers from high ending/landing lag in most of his attacks; his aerial attacks, in particular, are burdened with high landing lag, allowing him to be easily punished when his moves are whiffed or shielded. Finally, some of his special moves are considered to be situational depending on the matchup, with [[Judge]] being an unsafe move in general due to its randomness, and [[Oil Panic]] being only useful when facing an opponent with an absorbable projectile. | In addition, despite possessing large and disjointed hitboxes, his overall [[range]] is mostly mediocre. This is further worsened by the fact that most of his disjointed moves, like up tilt, down tilt, and forward smash, have underwhelming range for a disjoint. Their range was also nerfed from ''Brawl'', with his attacks being much less wide and far. Swordfighters, like {{SSB4|Marth}} and {{SSB4|Cloud}}, are able to easily outrange Mr. Game & Watch and stop his approaches. The latter is amplified by his relative lack of approaching options. Additionally, his neutral game is hindered by none of his aerials auto-canceling out of short hops and limited amount of safe options on shield. While the majority of his moveset has quick startup, it suffers from high ending/landing lag in most of his attacks; his aerial attacks, in particular, are burdened with high landing lag, allowing him to be easily punished when his moves are whiffed or shielded. Finally, some of his special moves are considered to be situational depending on the matchup, with [[Judge]] being an unsafe move in general due to its randomness, and [[Oil Panic]] being only useful when facing an opponent with an absorbable projectile. | ||
Regarding [[Character customization|custom moves]], Mr. Game & Watch noticeably benefits from a few of them. Short-Order Chef deals even weaker knockback, but has a much quicker execution, allowing him to space and zone out his opponents more easily while giving Mr. Game & Watch an approaching option. Chain Judge lacks special effects, but deals more damage the higher the displayed number is, significantly improving the move's consistency and damage-racking capabilities. XXL Chef sacrificies speed | Regarding [[Character customization|custom moves]], Mr. Game & Watch noticeably benefits from a few of them. Short-Order Chef deals even weaker knockback, but has a much quicker execution, allowing him to space and zone out his opponents more easily while giving Mr. Game & Watch an approaching option. Chain Judge lacks special effects, but deals more damage the higher the displayed number is, significantly improving the move's consistency and damage-racking capabilities. XXL Chef sacrificies speed or power as it can KO at very high precents when hitting with the bacon. Heavy Trampoline sacrifices distance for more KO potential, while Trampoline Launch sacrifices a parachute for improved distance and KO potential. Efficient Panic's oil spill is weaker and has less range, but requires only one projectile to be completely filled instead of three and has less ending lag upon absorption, allowing Mr. Game & Watch to use one of his most situational tools in his kit much more frequently. Panic Overload's bucket has a smaller absorption radius, but the oil spill sacrifices speed for more power. | ||
Overall, Mr. Game & Watch is described as a potent glass cannon, as he can inflict high damage by collectively using his combos and KO his opponents early. By these same merits, he himself is susceptible to being finished off earlier than most characters due to his lightweight status. All in all, Mr. Game & Watch's strengths are generally on par with his weaknesses. While he has held poor tournament representation due to his noticeable flaws and low overall popularity in competitive play, Mr. Game & Watch still maintains notable success in competitive play due to the efforts of dedicated players to his credit, such as {{Sm|GimR}}, {{Sm|Regi}} and {{Sm|Maister}}. | Overall, Mr. Game & Watch is described as a potent glass cannon, as he can inflict high damage by collectively using his combos and KO his opponents early. By these same merits, he himself is susceptible to being finished off earlier than most characters due to his lightweight status. All in all, Mr. Game & Watch's strengths are generally on par with his weaknesses. While he has held poor tournament representation due to his noticeable flaws and low overall popularity in competitive play, Mr. Game & Watch still maintains notable success in competitive play due to the efforts of dedicated players to his credit, such as {{Sm|GimR}}, {{Sm|Regi}} and {{Sm|Maister}}. |