Editing Mr. Game & Watch (SSB4)
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**{{buff|Down throw has much less base knockback, but much more knockback scaling (80 (base), 30 (scaling) → 35/120). When combined with its new launch angle, this significantly improves the move's combo potential at lower percents as opponents are no longer put into [[tumble]] until medium percents and at high percents, it can even lead into an up aerial for a guaranteed KO (known as the "Toot-Toot").}} | **{{buff|Down throw has much less base knockback, but much more knockback scaling (80 (base), 30 (scaling) → 35/120). When combined with its new launch angle, this significantly improves the move's combo potential at lower percents as opponents are no longer put into [[tumble]] until medium percents and at high percents, it can even lead into an up aerial for a guaranteed KO (known as the "Toot-Toot").}} | ||
***{{nerf|However, the move's higher knockback scaling does hinder its combo potential at higher percents (especially against lighter characters) while still being too weak to effectively KO.}} | ***{{nerf|However, the move's higher knockback scaling does hinder its combo potential at higher percents (especially against lighter characters) while still being too weak to effectively KO.}} | ||
*[[Floor attack]] | *[[Floor attack]]: | ||
**{{buff| | **{{buff|Front and back floor attacks deal 1% more damage (6% → 7%).}} | ||
===Special moves=== | ===Special moves=== |