Editing Mr. Game & Watch (SSB4)/Up smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MrG&WUpSmash.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's up smash.]]
[[File:G&W_Upsmash_SSB4.gif|thumb|Mr. Game & Watch up smash visualization. Invincibility is not rendered. 10 FPS.]]


==Overview==
==Overview==
Mr. Game & Watch performs a powerful headbutt while wearing a diving helmet. One very short [[hitbox]], with a long period of [[invincibility]] on his head and middle-body [[hurtbox]]es right up until it comes out. Defensively, this is one of the best [[up smash]]es in the game. The biggest weakness of the move is the [[lag]] time before the hitbox comes out and some after it ends; but the invincibility helps circumvent this, making it a legitimate counter-based kill move. His legs are still vulnerable during the invincibility period, thus making some grounded moves capable of hitting. If approaching with an aerial, this move is a hard [[punish]] and can easily [[KO]] most characters at under 100%. When it whiffs altogether, it can be used again if they are too slow to punish the first one. Spamming it is viable when opponents are in KO percentages, but this is of course risky. If used on shield, it is completely safe at only -3 (along with high shield pushback). An opponent could be punished for dropping shield with a tilt, jab, or dash attack. Charging it at ledge as a get-up read or simply as a mixup can get even earlier KOs.
Mr. Game & Watch performs a powerful headbutt while wearing a diving helmet. One very short [[hitbox]], with a long period of [[invincibility]] on his head and middle-body [[hurtbox]]es right up until it comes out. Defensively, this is one of the best [[up smash]]es in the game. The biggest weakness of the move is the [[lag]] time before the hitbox comes out and some after it ends; but the invincibility helps circumvent this, making it a legitimate counter-based kill move. His legs are still vulnerable during the invincibility period, thus making some grounded moves capable of hitting. If approaching with an aerial, this move is a hard [[punish]] and can easily [[KO]] most characters at under 100%. When it whiffs altogether, it can be used again if they are too slow to punish the first one. Spamming it is viable when opponents are in KO percentages, but this is of course risky. If used on shield, an opponent could be punished for dropping shield with a tilt, jab, or dash attack. Charging it at ledge as a get-up read or simply as a mixup can get even earlier KOs.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|16}}
|damage=16%
|angle=83
|angle=83
|bk=40
|bk=40
Line 19: Line 19:
|xpos=0.0
|xpos=0.0
|ypos=12.0
|ypos=12.0
|ystretch=10.0
|zpos=-3.0
|zpos=-3.0
|zstretch=6.0
|type=Head
|type=Head
|sdi=1.0
|sdi=1.0
Line 32: Line 30:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Head/side limbs invincibility
!Head/Torso invincible
|4-25
|4-25
|-
!Charges between
|17-18
|-
|-
!Hitbox
!Hitbox
Line 42: Line 37:
|-
|-
!Interruptible
!Interruptible
|39
|39-44
|-
!Animation length
|43
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=5}}
|Hitboxes {{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=6}}
|-
|-
|Invincibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c=18}}
|Head/Torso {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=21}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|invincible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|invincible=y|interruptible=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)