Editing Mr. Game & Watch (PM)
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**{{buff|#5 hits more fluidly and deals higher damage.}} | **{{buff|#5 hits more fluidly and deals higher damage.}} | ||
**{{buff|#6 is a stronger semi-spike.}} | **{{buff|#6 is a stronger semi-spike.}} | ||
**{{buff|#7 is a significantly stronger KO move with more knockback scaling than his uncharged up smash and has the potential to heal 20% | **{{buff|#7 is a significantly stronger KO move with more knockback scaling than his uncharged up smash and has the potential to heal 20%.}} | ||
**{{buff|#8 does more than double the damage and freezes for longer.}} | **{{buff|#8 does more than double the damage and freezes for longer.}} | ||
*{{buff|[[Fire]] no longer causes [[helpless]]ness and allows Mr. Game & Watch to act with any action afterwards (except an [[air dodge]]), like in ''Brawl'' but without the parachute and ability to air dodge.}} | *{{buff|[[Fire]] no longer causes [[helpless]]ness and allows Mr. Game & Watch to act with any action afterwards (except an [[air dodge]]), like in ''Brawl'' but without the parachute and ability to air dodge.}} |