Editing Mr. Game & Watch (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Mr. Game & Watch | |name = Mr. Game & Watch | ||
|image | |image = [[File:Mr. Game & Watch SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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|moveset2 = Mr. Game & Watch (SSBB) | |moveset2 = Mr. Game & Watch (SSBB) | ||
}} | }} | ||
'''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''. He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively | '''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''. He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. Various issues he had in ''Melee'' such as his inability to [[L-cancel]] all of his aerials and his extremely small shield were fixed. Some (but not all) of the improvements he had in ''Brawl'' were retained while various moves in his moveset had various adjustments to make them more effective such as an increase in power or speed. His specials also received various improvements. [[Chef]] is much faster, [[Fire]] no longer leaves Mr. Game & Watch [[helpless]] and [[ | Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. Various issues he had in ''Melee'' such as his inability to [[L-cancel]] all of his aerials and his extremely small shield were fixed. Some (but not all) of the improvements he had in ''Brawl'' were retained while various moves in his moveset had various adjustments to make them more effective such as an increase in power or speed. His specials also received various improvements. [[Chef]] is much faster, [[Fire]] no longer leaves Mr. Game & Watch [[helpless]] and [[Judgement]] received various changes to make it more effective. Dots now appear above Judgement to show whether the next judge will be an odd or even number and judges 2-8 are significantly more effective. Judge also retains the advanced techniques it gained from ''Brawl''. | ||
Mr. Game & Watch only received a small number of minor nerfs from his ''Melee'' counterpart. He also lacks some of the improvements he had in ''Brawl'' such as the lower landing lag on his aerials and his parachute after using Fire. As well as this, he also maintains the [[grab release glitch]] he received in ''Brawl''. | Mr. Game & Watch only received a small number of minor nerfs from his ''Melee'' counterpart. He also lacks some of the improvements he had in ''Brawl'' such as the lower landing lag on his aerials and his parachute after using Fire. As well as this, he also maintains the [[grab release glitch]] he received in ''Brawl''. | ||
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*{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}} | *{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}} | ||
*{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}} | *{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}} | ||
*{{buff|Up tilt deals more damage (9% → 12%) | *{{buff|Up tilt deals more damage (9% → 12%) imrpoving its KO potential.}} | ||
*{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | *{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | ||
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | *{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | ||
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}} | *{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}} | ||
*{{change|Mr. Game | *{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}} | ||
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} | *{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} | ||
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}} | *{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}} | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[ | *{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[Judgement]]. He also retains his [https://youtu.be/l4jgpgeNUNY edge momentum shift technique] (although he can no longer perform it with Chef).}} | ||
*{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}} | *{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}} | ||
*{{buff|[[ | *{{buff|[[Judgement]] numbers 2 through 8 are significantly more powerful. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.}} | ||
**{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}} | **{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}} | ||
**{{buff|#3 deals significant shield damage.}} | **{{buff|#3 deals significant shield damage.}} | ||
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*{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}} | *{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}} | ||
*{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}} | *{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}} | ||
*{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}} | *{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}} | ||
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*{{buff|Judgement #4 deals more damage.}} | *{{buff|Judgement #4 deals more damage.}} | ||
*{{nerf|Judgement #9 deals less Knockback.}} | *{{nerf|Judgement #9 deals less Knockback.}} | ||
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game | *{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}} | ||
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}} | *{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
*{{Sm|Dakpo|USA}} - One of the best Game & Watch players in the world. Regularly teams with {{Sm|Lunchables}} to form one of the strongest teams in ''Project M'', placing 1st at numerous nationals. Also has a win on {{Sm|Sosa}}. | |||
*{{Sm| | *{{Sm|Marshall|USA}} - Ranked 35th on the PMRank 2016. Placed 3rd at [[Smash 'N' Splash 2]]. | ||
*{{Sm|JJK|Canada}} - The best Game & Watch player in Canada. Ranked 2nd on the Ontario ''Project M'' Power Rankings. | |||
*{{Sm|MrLz|USA}} - The best Game & Watch player in the world. Placed 3rd at [[EVO 2015]], 1st at [[Paragon Los Angeles 2015]], and 1st at [[Smash 'N' Splash 2]]. Ranked 6th on the PMRank 2016. | |||
*{{Sm| | *{{Sm|Nintendude|USA}} - Placed 5th at [[Project M Showdown 3.02|''Project M'' Showdown 3.02]] and 25th at [[Paragon Los Angeles 2015]]. | ||
*{{Sm| | *{{Sm|Nezergy|USA}} - The best Game & Watch player in SoCal. Ranked 1st on the SoCal ''Project M'' Power Rankings. | ||
*{{Sm|MrLz|USA}} - | *{{Sm|Pikmon|USA}} - Ranked 41st on the PMRank 2016 and 4th on the NorCal ''Project M'' Power Rankings. | ||
*{{Sm|Nezergy|USA}} - | *{{Sm|Sugydye|USA}} - Formerly the best Game & Watch in NorCal before Pikmon moved there. | ||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes. | Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]] | |colspan=2|[[File:MrGame&WatchHeadPurplePM.png]] | ||
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|} | |} | ||
==External links== | ==External links== | ||
*[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data] | *[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Mr. Game & Watch]] | [[Category:Mr. Game & Watch]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |