Editing Mr. Game & Watch
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The composite Mr. Game & Watch character debuted in ''Super Smash Bros. Melee''. While some Game & Watch games starred specific characters, such as [[Mario]]'s appearance in ''{{s|mariowiki|Mario's Cement Factory}}'', a majority simply starred nameless and simply-drawn stick figure-like characters. These characters, due to the LCD display of the Game & Watch, could only move in alternating and preset frames, similar to the numbers on a calculator. Also, the animation frames were monochromatic, simply being black LCD frames against a preset background. | The composite Mr. Game & Watch character debuted in ''Super Smash Bros. Melee''. While some Game & Watch games starred specific characters, such as [[Mario]]'s appearance in ''{{s|mariowiki|Mario's Cement Factory}}'', a majority simply starred nameless and simply-drawn stick figure-like characters. These characters, due to the LCD display of the Game & Watch, could only move in alternating and preset frames, similar to the numbers on a calculator. Also, the animation frames were monochromatic, simply being black LCD frames against a preset background. | ||
In translating this era of gaming to ''Smash'', many of these generic characters' animations and abilities were combined into what would soon become Mr. Game & Watch. Visually, his standard design most heavily resembles the people in need of rescue from | In translating this era of gaming to ''Smash'', many of these generic characters' animations and abilities were combined into what would soon become Mr. Game & Watch. Visually, his standard design most heavily resembles the people in need of rescue from ''Fire'' and ''Manhole''{{'}}s pedestrians. In keeping with the limitations of the Game & Watch's hardware, Mr. Game & Watch is rendered as a two-dimensional character with a choppy frame-by-frame animation style. | ||
Since debuting in ''Melee'', Mr. Game & Watch has made a few appearances in other games. He has a minor speaking role as the host of one of the menus in ''{{s|mariowiki|Game & Watch Gallery 4}}''. He has also made a number of cameos in other Nintendo games, including multiple entries in the [[Wario (universe)|''WarioWare'' series]], ''{{s|mariowiki|Donkey Kong Country Returns}}'', ''{{s|wikipedia|Rhythm Heaven Fever}}'' and ''{{s|mariowiki|Super Mario Odyssey}}''. | Since debuting in ''Melee'', Mr. Game & Watch has made a few appearances in other games. He has a minor speaking role as the host of one of the menus in ''{{s|mariowiki|Game & Watch Gallery 4}}''. He has also made a number of cameos in other Nintendo games, including multiple entries in the [[Wario (universe)|''WarioWare'' series]], ''{{s|mariowiki|Donkey Kong Country Returns}}'', ''{{s|wikipedia|Rhythm Heaven Fever}}'' and ''{{s|mariowiki|Super Mario Odyssey}}''. | ||
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{{Main|Mr. Game & Watch (SSB4)}} | {{Main|Mr. Game & Watch (SSB4)}} | ||
[[File:Mr. Game & Watch SSB4.png|thumb|Mr. Game & Watch, as he appears in ''Super Smash Bros. 4'']] | [[File:Mr. Game & Watch SSB4.png|thumb|Mr. Game & Watch, as he appears in ''Super Smash Bros. 4'']] | ||
Mr. Game & Watch is once again an unlockable playable character in ''SSB4''. He was teased before release in a small appearance at the end of {{SSB4|Pac-Man}}'s reveal trailer to illustrate how the | Mr. Game & Watch is once again an unlockable playable character in ''SSB4''. He was teased before release in a small appearance at the end of {{SSB4|Pac-Man}}'s reveal trailer to illustrate how the two are the oldest characters in ''Smash Bros.'' history (even older than Mario and Donkey Kong); in that cameo, he notably performs his down taunt from ''Brawl'', which was replaced by the release of ''Super Smash Bros. for Nintendo 3DS''. | ||
Overall, Mr. Game & Watch was nerfed in the transition to ''Smash 4''. The removal of Bucket Braking was his most notable negative change, as it greatly hinders his endurance (especially horizontally), considering his status as a lightweight character. Several of his moves also have additional [[lag|ending lag]], such as his up tilt, down tilt, and neutral aerial, and some of his moves are weaker finishers, such as his forward aerial. However, his attacks possess high damage output, with some becoming more efficient, including his back aerial's multiple hits linking better, and up smash, which now includes invincibility on startup. His throws have also improved, as they are all now performed much faster, with down throw being especially great at starting combos. However, his nerfs are considerably enough to cause a drop in his tier placement, now ranking 38th out of 54 on the ''Smash 4'' tier list, and he has seen lackluster tournament representation, although his results have been above-average. | Overall, Mr. Game & Watch was nerfed in the transition to ''Smash 4''. The removal of Bucket Braking was his most notable negative change, as it greatly hinders his endurance (especially horizontally), considering his status as a lightweight character. Several of his moves also have additional [[lag|ending lag]], such as his up tilt, down tilt, and neutral aerial, and some of his moves are weaker finishers, such as his forward aerial. However, his attacks possess high damage output, with some becoming more efficient, including his back aerial's multiple hits linking better, and up smash, which now includes invincibility on startup. His throws have also improved, as they are all now performed much faster, with down throw being especially great at starting combos. However, his nerfs are considerably enough to cause a drop in his tier placement, now ranking 38th out of 54 on the ''Smash 4'' tier list, and he has seen lackluster tournament representation, although his results have been above-average. | ||
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==Trivia== | ==Trivia== | ||
[[File:Pac-Man and Mr. Game & Watch.png|150px|thumb|Mr. Game & Watch and Pac-Man.]] | [[File:Pac-Man and Mr. Game & Watch.png|150px|thumb|Mr. Game & Watch and Pac-Man.]] | ||
*Conceptually, Mr. Game & Watch is the only two-dimensional playable character in the ''Smash Bros.'' series. However, in the technical sense, he is composed of {{file link|Mr. Game & Watch 3D Model 3DS.png|a three-dimensional model}} just like all other characters; this model is flattened along one axis to provide a two-dimensional illusion. This flattening effect is applied to other characters in two-dimensional stages such as [[Flat Zone]] and [[Pac-Land]]. The two-dimensional illusion is somewhat broken when Mr. Game & Watch becomes [[metal]], is a [[false character]], is covered in {{b|ink|status}} or if the Z-axis glitch is performed on him, as his body is no longer featureless and appears to be rounded. This can also occur during certain [[Final Smash]]es, such as [[Dede-Rush]], [[Triple Wolf]] or [[Supernova]]. His [[amiibo]] is also three-dimensional, though it more emulates his two-dimensional appearance than using a fully three-dimensional model. | *Conceptually, Mr. Game & Watch is the only two-dimensional playable character in the ''Smash Bros.'' series. However, in the technical sense, he is composed of {{file link|Mr. Game & Watch 3D Model 3DS.png|a three-dimensional model}} just like all other characters; this model is flattened along one axis to provide a two-dimensional illusion. This flattening effect is applied to other characters in two-dimensional stages such as [[Flat Zone]] and [[Pac-Land]]. The two-dimensional illusion is somewhat broken when Mr. Game & Watch becomes [[metal]], is a [[false character]], is covered in {{b|ink|status}} or if the Z-axis glitch is performed on him, as his body is no longer featureless and appears to be rounded. This can also occur during certain cinematic [[Final Smash]]es, such as [[Dede-Rush]], [[Triple Wolf]] or [[Supernova]]. His [[amiibo]] is also three-dimensional, though it more emulates his two-dimensional appearance than using a fully three-dimensional model. | ||
*Mr. Game & Watch is technically the oldest | *Mr. Game & Watch is technically the oldest playable character in the ''Super Smash Bros.'' series, having debuted in April 1980 ([[Pac-Man]] would debut in Japan a month later). | ||
** | **Although the ''Game & Watch'' was first released in 1980, Mr. Game & Watch did not conceptually exist until ''[[Super Smash Bros. Melee]]''. This has led to some debate over whether or not Mr. Game & Watch should be considered the same entity as the playable characters from the original ''Game & Watch'' handhelds. | ||
***That said, Mr. Game & Watch, as a character in ''Smash Bros.'', is an amalgamation of different ''Game & Watch'' titles, so it is likely that he represents the entire ''Game & Watch'' brand rather than a specific game. This is further supported in ''Ultimate'', where Mr. Game & Watch, for several of his moves, changes his appearance to resemble the character in the game from which the move originated. | ***That said, Mr. Game & Watch, as a character in ''Smash Bros.'', is an amalgamation of different ''Game & Watch'' titles, so it is likely that he represents the entire ''Game & Watch'' brand rather than a specific game. This is further supported in ''Ultimate'', where Mr. Game & Watch, for several of his moves, changes his appearance to resemble the character in the game from which the move originated. | ||
*Mr. Game & Watch and [[Falco]] are the only characters who appeared as unlockable in multiple {{uv|Super Smash Bros.}} titles to remain as unlockable in both versions of ''[[Super Smash Bros. 4]]''. | *Mr. Game & Watch and [[Falco]] are the only characters who appeared as unlockable in multiple {{uv|Super Smash Bros.}} titles to remain as unlockable in both versions of ''[[Super Smash Bros. 4]]''. |