Editing Moveset swap

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[[File:Marth Over Fox Moveset Swap Melee.png|250px|thumb|{{SSBM|Fox}} over {{SSBM|Marth}} in ''Melee''.]]
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[[File:Link Over Falco Hack Brawl.png|250px|thumb|{{SSBB|Falco}} over {{SSBB|Link}}, an example of a moveset swap in ''Brawl''.]]


A '''moveset swap''' is a hack which causes a [[character]] to take on the animations and moveset of another character. This is doable in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}, though all require the use of hacks in order to be accessed.
A '''moveset swap''' is a hack which causes a [[character]] to take on the animations and moveset of another character. This is doable in both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Results vary; some characters can impersonate others with no trouble (most commonly [[clone]]s or semi-clones such as [[Fox]] and [[Falco]]), while some combinations are unstable, freezing the game when some moves are used (or even as soon as the match has begun).


The exact results of moveset swapping can vary; while some characters can impersonate others with relatively little trouble (most commonly [[clone]]s or semi-clones, such as [[Fox]] and [[Falco]]), a majority of combinations are extremely unstable, often crashing the game whenever an attack is inputted, or even by merely attempting to load the character.
In ''Melee'', moveswapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'', characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{SSBB|Mario}} would have his limbs stretched if given the moveset of a tall character such as {{SSBB|Snake}}.


In ''Melee'', move-swapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'' and after, characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{SSB4|Mario}} would have his limbs stretched if given the moveset of a tall character such as {{SSB4|Captain Falcon}}.
If the character used has loose hair, a dress, or the like, its will remain stiff if the animations do not include it. This extends to all parts of a character; for example Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations.


If the character used has loose hair, a dress, or the like, it will remain stiff if the animations do not include it. This extends to all parts of a character; for example, Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations.
When a moveswap is used, most standard moves retain their characteristics from their original character. For example, Yoshi can use {{SSBB|Luigi}}'s [[forward smash]] without difficulty. However, more complicated moves may result in a "hybrid" move, such as using a [[stall-then-fall]] when the original character does not have one. Special moves in particular have unpredictable effects, ranging from a surprisingly glitchless combination to a character-freezing situation (such as Mario, using [[Skull Bash]], flying sideways at a constant speed until he gets past a [[blast line]]).


When a moveswap is used, most standard moves retain their characteristics from their original character. For example, Yoshi can use {{SSBB|Luigi}}'s forward smash without difficulty. However, more complicated moves may result in a "hybrid" move, such as using a [[stall-then-fall]] when the original character does not have one. Special moves in particular have unpredictable effects, ranging from a surprisingly glitchless combination to a character-freezing situation - such as Mario using [[Skull Bash]] (flying sideways at a constant speed until he gets past a [[blast line]]) and {{SSBB|Falco}} using [[Dancing Blade]] or [[Dolphin Slash]] (freezes in place while falling after the initial animation).
As [[hitbox]]es are attached to bones based on their ID number, and characters have different numbers of bones, moveset swaps may result in hitboxes being placed in unexpected locations.
 
==Notable examples==
These moveset swaps have gained a sort of popularity or recognition. When the code for swapping movesets first made its debut, several examples were compiled together in a few YouTube videos, sparking the phenomenon. The moveset swaps featured in the videos have since become the most famous.
 
===Pikaman (Pikachu as Ganondorf)===
[[File:Ganonchu.JPG|thumb|right|Pikaman]]
'''Pikaman''', also known as "Pikadorf," "Ganonchu," "Longchu," "Freakachu," or "Manchu", (due to the humanlike proportions), is a moveset swap in which {{SSBB|Pikachu}} is the character model and [[Ganondorf (SSBB)|Ganondorf]]'s moveset is used. This is perhaps the most famous moveset swap, with [[File Replacement]] being used to make a moveset for the model.


As [[hitbox]]es are attached to bones based on their ID number, and characters have different numbers of bones, moveset swaps may result in hitboxes being placed in unexpected locations.
===Manly-Man (Snake as Captain Falcon)===
[[File:Manly-Man.JPG|thumb|right|Manly-Man]]
'''Manly-Man''''s moves cannot be used as it crashes the game. The name is derived from the popular meme that both {{SSBB|Captain Falcon}} and {{SSBB|Snake}} are incredibly manly, so a hybrid would result in a manlier man.
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==As a meme==
===Mariolimar (Mario as Olimar)===
While not as widespread as the [[Wombo Combo]], videos demonstrating moveset swaps became a minor internet phenomenon in the years following ''Brawl''{{'}}s release, particularly due to the heavy interest the game attained. The popularity of the videos can be attributed to the unusual, distorted appearances of most of the characters, due to the limbs and bodies of characters being contorted as to fit the models of other characters. Amongst players of the games, the unusual effects of the various attacks can also be of various interest.
[[File:Mini-Mario.JPG|thumb|right|Mariolimar]]
'''Mariolimar''', also known as "Mini-Mario" and "Olimario", is a moveset swap in which {{SSBB|Mario}} is the character model and the moveset is {{SSBB|Olimar}}'s. He looks squashed, and has a humorous miniature appearance.
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==="Pikaman"===
===Roadkill (Sonic as Fox)===
[[File:Pikaman Hack Moveset Swap Brawl.png|thumb|Pikaman's appearance in ''Brawl''.]]
[[File:Roadkill.JPG|thumb|right|Roadkill]]
Of all the moveset swaps featured on video sharing sites like [[YouTube]], the application of {{SSBB|Ganondorf}}'s moves to {{SSBB|Pikachu}} quickly became the most popular. '''Pikaman''' (sometimes referred to '''Pikadorf''', '''Freakachu''', '''Longchu''', and other such nicknames) attained this popularity primarily because of the distortion of the famous character of [[Pikachu]]; in addition to standing on two legs, the long, gaunt appearance of its limbs stand in stark contrast to its large body and ordinarily stubby limbs. Pikaman's origins can be traced back to a post by a now-unknown user on {{b|Brawl Central|website}}'s forums, dating back to around 2008.
'''Roadkill''' is the name of the moveset swap in which {{SSBB|Sonic}} is the character model and {{SSBB|Fox}} is the moveset. The name is derived from the fact that Sonic has his eyes closed the entire time and his arm in a fixed position, making it similar to "roadkill." For unknown reasons when Roadkill uses his up special move it creates a golden [[Arwing]] in place of Sonic's [[Spring Jump]]. Note that other move swaps with Sonic can give him the appearence of having his eyes closed.
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In addition to its infamy [http://knowyourmeme.com/memes/pikaman-longchu as a meme], Pikaman has attained a large fanbase amongst the community. In addition to in-jokes about Pikaman's supposedly powerful fighting prowess, videos have also been made [https://www.youtube.com/watch?v=eb9aHW501K0&index=5&list=PLIHpRvXPklmiT1n320YKGAVnRvvK_3Cga featuring the character in actual brawls], and [[file replacement]] hacks have also been created as to allow the character to be playable without the need for setting up a moveset hack.
===Wolvereach (Peach as Sonic)===
[[File:Wolvereach2.JPG|thumb|right|Wolvereach]]
'''Wolvereach''', also known as "Screach/Screech" or "Nightmare Peach" is the moveset swap in which {{SSBB|Peach}} is the character model and Sonic is the moveset. Wolvereach is the combination of the words "Wolverine" and "Peach" and is pronounced wolver-reach. The reason why this name was given to this hybrid is because of the long "claws".  
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===Other famous moveset swaps===
As well as the given examples, several other moveset swaps have been seen. For example, one is of {{SSBB|Toon Link}} given {{SSBB|Meta Knight}}'s moveset, in which he loses most of his lower waist and down and [[walk]]s around on two feet loosely connected to his upper waist. In another swap, Mario is given Luigi's moveset, making his nose smaller and face shriveled up. [[Mr. Game & Watch (SSBB)|Mr. Game and Watch]] was given [[R.O.B. (SSBB)|R.O.B.]]'s, causing his arms to disappear and part of his feet to bulge. Giving Snake Donkey Kong's moves makes Snake's body look stretched. Also, if one were to give Peach [[Kirby]]'s moves, her mouth is frozen in a stretched position, not unlike the above-mentioned "Wolvereach." Another moveset swap is Captian Falcon and Zero-Suit Samus. A name givin to it was "Wombo Combo." The term "Wombo" came from the TV show "SpongeBob SquarePants."
[[Category:Hacking]]
[[Category:Hacking]]

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