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Editing Motion-Sensor Bomb
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{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Motion-Sensor Bomb | | title = Motion-Sensor Bomb | ||
| image | | image = [[Image:Motionsensorbomb.jpg|250px]] | ||
| caption = | | caption = Motion-Sensor Bomb artwork from ''Brawl''. | ||
| universe = | | universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' | ||
| item class = Throwing/Setting/Explosive | | item class = Throwing/Setting/Explosive | ||
| | | appearance = ''[[SSB]]'', ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' | ||
| game4=ssb4 | |||
| requirements = }} | | requirements = }} | ||
The '''Motion-Sensor Bomb''', also known as '''Sensor Bomb''' ({{ja|センサー爆弾}}, ''Sensā Bakudan'') in Japan and '''Proximity Mine''' in PAL versions of ''[[Super Smash Bros. Melee]]'', is an item seen throughout the entire [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]]. | |||
In the original game and in ''Melee'', when lying on the ground after spawning, it will be grey but once thrown onto a wall or floor, it'll glow green, as well as make a signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. | |||
In | |||
In the '' | In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from ''Perfect Dark'' rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | ||
== | ==Origin== | ||
[[File:ProximityMine007.png|thumb|150px|The Proximity Mine as it originally appeared in ''GoldenEye 007''.]] | |||
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, perhaps enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine. | |||
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark'' (the later Xbox Live Arcade release redesigned the mine extensively). The design of the Motion-Sensor Bomb in ''Brawl'' doesn't resemble either mine, and now has its own, unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ] | |||
[[File:Proximity Mine.jpg|thumb|150px|left|The Proximity Mine as it appears in ''Perfect Dark''.]] | |||
<br clear=all> | |||
==Damage== | ==Damage== | ||
Note, in ''[[Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw. | Note, in ''[[Super Smash Bros. Brawl|Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
|'''Action''' | |'''Action''' | ||
! | !{{g|SSB}} | ||
! | !{{g|SSBM}} | ||
! | !{{g|SSBB}} | ||
|- | |- | ||
!Explosion | !Explosion | ||
| 30% | | 30% | ||
| 28% | | 28% | ||
| 25% | | 25% | ||
|- | |- | ||
![[Forward tilt]] [[throw]] | ![[Forward tilt]] [[throw]] | ||
| 10% | | 10% | ||
| 12% | | 12% | ||
| 12% | | 12% | ||
Line 53: | Line 46: | ||
| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
![[Down tilt]] throw | ![[Down tilt]] throw | ||
Line 59: | Line 51: | ||
| 18% | | 18% | ||
| 14% | | 14% | ||
|- | |- | ||
![[Dash | ![[Dash Attack|Dash]] throw | ||
| 12% | | 12% | ||
| 14% | | 14% | ||
| 15% | | 15% | ||
|- | |- | ||
Line 71: | Line 61: | ||
| 15% | | 15% | ||
| 15% | | 15% | ||
|- | |- | ||
![[Up smash]] throw | ![[Up smash]] throw | ||
Line 77: | Line 66: | ||
| 17% | | 17% | ||
| 13% | | 13% | ||
|- | |- | ||
![[Down smash]] throw | ![[Down smash]] throw | ||
Line 83: | Line 71: | ||
| 18% | | 18% | ||
| 18% | | 18% | ||
|- | |- | ||
![[Aerial]] drop | ![[Aerial]] drop | ||
Line 89: | Line 76: | ||
| 14% | | 14% | ||
| 12% | | 12% | ||
|- | |- | ||
!Aerial forward tilt throw | !Aerial forward tilt throw | ||
| 11% | | 11% | ||
| 14% | | 14% | ||
| 12% | | 12% | ||
|- | |- | ||
Line 101: | Line 86: | ||
| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial down tilt throw | !Aerial down tilt throw | ||
Line 107: | Line 91: | ||
| 14% | | 14% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial forward smash throw | !Aerial forward smash throw | ||
Line 113: | Line 96: | ||
| 16% | | 16% | ||
| 15% | | 15% | ||
|- | |- | ||
!Aerial up smash throw | !Aerial up smash throw | ||
Line 119: | Line 101: | ||
| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial down smash throw | !Aerial down smash throw | ||
Line 125: | Line 106: | ||
| 14% | | 14% | ||
| 13% | | 13% | ||
|- | |- | ||
|} | |} | ||
==Description from the ''Super Smash Bros.'' Instruction Booklet== | |||
''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!'' | |||
==Trophies== | ==Trophies== | ||
=== | ===''Melee'' trophies=== | ||
====Trophy (JP)==== | |||
[[File:Proximity Mine Trophy Melee.png|100px|right]] | |||
'''Proximity Mine'''<br> | |||
''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | |||
:*''[[Wikipedia:Perfect Dark|Perfect Dark]]'' | |||
| | |||
====Trophy (NTSC English)==== | |||
[[File:Motion-Sensor Bomb Trophy Melee.png|100px|right]] | |||
'''Motion-Sensor Bomb'''<br> | |||
''The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | |||
:*''TOP SECRET'' | |||
=== | ===''Brawl'' trophy=== | ||
[[File:Motion Sensor Bomb - Brawl Trophy.png|100px|right]] | |||
''An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.'' | |||
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery>Image:MSbombSSB.JPG|Arkwork of the Motion-Sensor Bomb in ''Smash 64''. | ||
image:mosens.jpg|NTSC trophy description. | |||
mosens.jpg|NTSC | image:proxmine.jpg|Japanese trophy description. | ||
ProximityMine.jpg|The Proximity Mine in ''Melee''. | |||
Smash4 - Motion-Sensor Bomb.jpg|The | Smash4 - Motion-Sensor Bomb.jpg|The new Motion-Sensor Bomb in ''[[Super Smash Bros. 4|Smash 4]]''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *The ''Melee'' trophy said its area of origin was secret, but the ''Brawl'' trophy verifies it originates in the ''Brawl'' universe. This is because in ''Melee'' the item was from ''Perfect Dark''/''Goldeneye 007'' (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in ''Brawl'' and ''SSB4'' it has new designs made specifically for the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
*" | **Despite this, "Perfect Dark" can be seen in ''Melee'''s credits. | ||
{{SSBItems}} | {{SSBItems}} | ||
{{SSBMItems}} | {{SSBMItems}} | ||
{{SSBBItems}} | {{SSBBItems}} | ||
{{SSB4Items}} | {{SSB4Items}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Trap items]] | [[Category:Trap items]] | ||
[[Category:Explosive items]] | [[Category:Explosive items]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||