Editing Motion-Sensor Bomb

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes}}
{{image|SSB4 artwork}}
{{Infobox Item
{{Infobox Item
| title        = Motion-Sensor Bomb
| title        = Motion-Sensor Bomb
| image        = {{tabber|title1=Ultimate|content1=[[File:SensorBombSSBU.png|200px]]|title2=SSB4|content2=[[File:SensorBombSSB4.png|200px]]|title3=Brawl|content3=[[File:Motionsensorbomb.jpg|200px]]|title4=Melee (Japan)|content4=[[File:ProximityMine.jpg|200px]]|title5=64/Melee|content5=[[File:MotionSensorBombIconSSB.png|200px]]}}
| image        = [[Image:Motionsensorbomb.jpg|250px]]
| caption      = {{Symbol|SmashBros|50px}}<br />The Motion-Sensor Bomb.
| caption      = Motion-Sensor Bomb artwork from ''Brawl''.
| universe    = {{uv|Super Smash Bros.}}, {{uv|GoldenEye}}, {{uv|Perfect Dark}}
| universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
| item class  = Throwing/Setting/Explosive
| item class  = Throwing/Setting/Explosive
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| game1=ssb
| game2=ssbm
| game3=ssbb
| requirements = }}
| requirements = }}
{{cquote|''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!''|cite=''Super Smash Bros.'' instruction booklet description}}
The '''Motion-Sensor Bomb''', also known as  '''Sensor Bomb''' ({{ja|センサー爆弾}}, ''Sensā Bakudan'') in Japan and '''Proximity Mine''' in PAL versions of ''[[SSBM]]'', is an item seen throughout the entire [[Super Smash Bros. (universe)|Super Smash Bros. series]] that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]].
The '''Motion-Sensor Bomb''' ({{ja|センサー爆弾|Sensā Bakudan}}, ''Sensor Bomb'') (named '''Motion Mine''' on the [[Super Smash Bros. Official Site|original Super Smash Bros. website]]<ref>{{cite web|url=http://www.smashbros.com/powerups_10.html|title=Super Smash Bros. website|accessdate=2024-05-11|language=English|archiveurl=https://web.archive.org/web/20001109121700/http://www.smashbros.com/powerups_10.html|archivedate=2000-01-10}}</ref>), also referred to as '''Proximity Mine''' in PAL and Japanese versions of ''[[Super Smash Bros. Melee]]'', is an [[item]] seen throughout the entire ''{{b|Super Smash Bros.|series}}'' series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]].


==Origin==
In the original game and in ''Melee'', when lying on the ground after spawning, it will be grey but once thrown onto a wall or floor, it'll glow green, as well as make a signature noise when it hits the ground, alerting others of its presence.  In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off.
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
 
[[File:Proximity Mine.jpg|thumb|150px|The Proximity Mine as it appears in ''Perfect Dark''.]]
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from ''Perfect Dark'' rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; with the Japanese language option in the North American version reverting the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In both ''GoldenEye 007'' and ''Perfect Dark'', there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine.  


In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007'' and ''Perfect Dark''. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and international releases of ''Melee'' resembles the design in ''GoldenEye 007''; meanwhile, the design in the Japanese version of ''Melee'' resembles the proximity mines from ''Perfect Dark''.<ref>[http://www.youtube.com/watch?v=zsftegYjaiQ]</ref> The design of the Motion-Sensor Bombs in ''Brawl'', ''Super Smash Bros. 4'', and ''Ultimate'' don't resemble either mine, and now have their own unique appearance.
*Direct smash throw does 15% damage.
{{clr}}
*Tap A throw does 12% damage.
*When it explodes, it does 28% damage.


==Overview==
==Origin==
In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''SSB'' and ''Melee'', the mine cannot explode before it is armed by a player. From ''Brawl'' onward, however, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general.  
[[File:ProximityMine007.png|thumb|150px|The Proximity Mine as it originally appeared in ''GoldenEye 007''.]]
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage. It is also possible for the same person to be killed by his or her own Proximity Mine.  


In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from ''Perfect Dark''. The design of the Motion-Sensor Bomb in ''Brawl'' doesn't resemble either mine, and now has its own, unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]
[[File:Proximity Mine.jpg|thumb|150px|left|The Proximity Mine as it appears in ''Perfect Dark''.]]


Since ''Brawl'', the design of the bomb has been consistent between regions. In addition, both ''Brawl'' and ''Smash 4'' gave the item a redesign, with ''Ultimate'' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's [[Special Zoom|special slow-down zoom]] effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.
{{Incomplete|Needs Smash 64 damage}}


==Damage==
==Damage==
Note, in ''[[Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.
Note, in ''[[Super Smash Bros. Brawl|Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
|-valign="top"
|-valign="top"
|'''Action'''
|'''Action'''
!''[[SSB]]''
!{{g|SSB}}
!''[[Melee]]''
!{{g|SSBM}}
!''[[Brawl]]''
!{{g|SSBB}}
!''[[SSB4]]''
|-
|-
!Explosion
!Explosion
| 30%
| 30%
| 28%
| 28%
| 25%
| 25%
| 25%
|-
|-
![[Forward tilt]] [[throw]]
![[Forward tilt]] [[throw]]
| 10%
| 10%
| 12%
| 12%
| 12%
| 12%
| 12%
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| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
![[Down tilt]] throw
![[Down tilt]] throw
Line 59: Line 57:
| 18%
| 18%
| 14%
| 14%
| 15%
|-
|-
![[Dash attack|Dash]] throw
![[Dash Attack|Dash]] throw
| 12%
| 12%
| 14%
| 14%
| 15%
| 15%
| 15%
|-
|-
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| 15%
| 15%
| 15%
| 15%
| 16%
|-
|-
![[Up smash]] throw
![[Up smash]] throw
Line 77: Line 72:
| 17%
| 17%
| 13%
| 13%
| 17%
|-
|-
![[Down smash]] throw
![[Down smash]] throw
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| 18%
| 18%
| 18%
| 18%
| 19%
|-
|-
![[Aerial]] drop
![[Aerial]] drop
|N/A
|  
| 14%
| 14%
| 12%
| 12%
| 13%
|-
|-
!Aerial forward tilt throw
!Aerial forward tilt throw
| 11%
| 11%
| 14%
| 14%
| 12%
| 12%
| 12%
|-
|-
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| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
!Aerial down tilt throw
!Aerial down tilt throw
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| 14%
| 14%
| 13%
| 13%
| 15%
|-
|-
!Aerial forward smash throw
!Aerial forward smash throw
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| 16%
| 16%
| 15%
| 15%
| 12%
|-
|-
!Aerial up smash throw
!Aerial up smash throw
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| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
!Aerial down smash throw
!Aerial down smash throw
Line 125: Line 112:
| 14%
| 14%
| 13%
| 13%
| 15%
|-
|-
|}
|}
==Description from the ''Super Smash Bros.'' Instruction Booklet==
''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!''


==Trophies==
==Trophies==
===In ''Super Smash Bros. Melee''===
===''Melee'' trophies===
The Motion-Sensor Bomb trophy has a different design between Japanese and international releases. In international releases the design from ''{{iw|wikipedia|GoldenEye 007|1997 video game}}'' is used while in Japanese releases the design is from ''{{iw|wikipedia|Perfect Dark}}''. The Japanese version lists the game of origin as "{{ja|パーフェクトダーク(N64)|Pāfekuto Dāku (N64)}}" (which is a transliteration of "Perfect Dark (N64)"), though if the language is set to English it will change to "Perfect Dark (5/00)". It also uses the PAL description when changed to English, which is missing the text ". It adheres to" after "the Carrington Institute" (changed to "spies and other stealthy operatives" in NTSC).
====Trophy (JP)====
[[File:Proximity Mine Trophy Melee.png|100px|right]]
'''Proximity Mine'''<br>
''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.''
:*''[[Wikipedia:Perfect Dark|Perfect Dark]]''


{{Trophy
====Trophy (English)====
|name=Motion-Sensor Bomb
[[File:Motion-Sensor Bomb Trophy Melee.png|100px|right]]
|name-ntsc=Motion-Sensor Bomb
'''Motion-Sensor Bomb'''<br>
|name-pal=Proximity Mine
''The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.''
|image=Motion-Sensor Bomb Trophy Melee.png
:*''TOP SECRET''
|desc-ntsc=The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
|desc-pal=The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface{{sic}}, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
|gamelist={{Trophy games|game1=TOP SECRET}}
|game=Melee
}}
{{clrl}}


{{Trophy
===''Brawl'' trophy===
|name=Proximity Mine
[[File:Motion Sensor Bomb - Brawl Trophy.png|100px|right]]
|image=Proximity Mine Trophy Melee.png
''An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.''
|desc=(JP language option) 床、壁、天井などに投げつけると設置され、誰かが近づくと爆発。敵味方問わずに巻きこむ。小さいが、威力は強力。本来は近くによっても動かなければ反応しない爆弾だが、『スマブラ』の登場人物は全員落ち着きがないので、あっという間に反応してしまう。
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
:({{rollover|EN language option|Not a translation|?}}) The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface{{sic}}, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
|gamelist={{Trophy games|game1={{ja|パーフェクトダーク(N64)|Pāfekuto Dāku (N64)}}}}
{{Trophy games|game1=Perfect Dark|release1=5/00}}
|game=Melee
}}
{{clrl}}
 
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name=Motion-Sensor Bomb
|image=Motion Sensor Bomb - Brawl Trophy.png
|desc=An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In ''Super Smash Bros. 4''===
{{Trophy
|name=Motion-Sensor Bomb
|image-3ds=MotionSensorBombTrophy3DS.png
|image-wiiu=MotionSensorBombTrophyWiiU.png
|desc-ntsc=A tiny bomb that explodes in a big blast when it detects movement. Stick it to the walls, floor, or ceiling, and wait for it to arm. Long-range weapons can destroy it, but only if your opponents remember it's there. Don't forget yourself, though, or it'll be you caught in the explosion!
|desc-pal=This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>Image:MSbombSSB.JPG|Arkwork of the Motion-Sensor Bomb in ''SSB''.
Motion Sensor Bomb 64 In-Game.png|Two Motion-Sensor Bombs in ''[[Smash 64]]'', one placed and one not.
image:mosens.jpg|NTSC/PAL trophy description.
mosens.jpg|NTSC ''[[Melee]]'' trophy description.
image:proxmine.jpg|Japanese trophy description.
proximityJPN.png|Japanese ''[[Melee]]'' trophy description.
File:ProximityMine.jpg|The Proximity Mine in ''Melee''.
Smash4 - Motion-Sensor Bomb.jpg|The redesigned Motion-Sensor Bomb in ''[[Smash 4]]''.
Motion Sensor Bomb Underside.jpg|The underside of the bomb in ''SSB4''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|センサー爆弾|Sensā Bakudan}}
|jaM=Sensor Bomb
|en=Motion-Sensor Bomb
|fr=Bombe à détection
|frM=Detection Bomb
|es=Mina de proximidad
|esM=Proximity Mine
|de=Sensorikbombe
|deM=Sensor Bomb
|it=Bomba di prossimità
|itM=Proximity Bomb
|nl=Sensorbom
|nlM=Sensor Bomb
|ru={{rollover|Сенсорная бомба|Sensornaya bomba|?}}
|ruM=Sensory Bomb
|ko={{rollover|센서 폭탄|Senseo Poktan|?}}
|koM=Sensor Bomb
|zh_cn={{rollover|感应炸弹|Gǎnyìng Zhàdàn|?}}
|zh_cnM=Induction Bomb
|zh_tw={{rollover|感應炸彈|Gǎnyìng Zhàdàn|?}}
|zh_twM=Induction Bomb
}}


==Trivia==
==Trivia==
*Despite western versions of ''Melee'' stating the Proximity Mine's origin as "TOP SECRET", the game's credits still mention ''Perfect Dark''.
*The ''Melee'' trophy said its area of origin was secret, but the ''Brawl'' trophy verifies it originates in the ''Brawl'' universe. This is because in ''Melee'' the item was from ''Perfect Dark''/''Goldeneye 007'' (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in ''Brawl'' it is a new design made specifically for the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
*"Motion-Sensor Bomb" is a word-for-word translation of the name given to the Proximity Mine in the Japanese release of ''GoldenEye 007''.
 
==References==
{{reflist}}


{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
[[Category: Items (SSBB)]]
{{SSBUItems}}
[[Category: Items (SSBM)]]
{{Smash universe}}
[[Category: Items (SSB)]]
 
[[Category: Trap items]]
[[Category:Trap items]]
[[Category: Items]]
[[Category:Explosive items]]
[[Category:GoldenEye universe]]
[[Category:Perfect Dark universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Microsoft]]

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