Editing Motion-Sensor Bomb

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==Overview==
==Overview==
In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''SSB'' and ''Melee'', the mine cannot explode before it is armed by a player. From ''Brawl'' onward, however, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general.  
In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''SSB'' and ''Melee'', the mine cannot explode before it is armed by a player. This was changed in ''Brawl'' and in every subsequent game, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general.  


In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''


Since ''Brawl'', the design of the bomb has been consistent between regions. In addition, both ''Brawl'' and ''Smash 4'' gave the item a redesign, with ''Ultimate'' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's [[Special Zoom|special slow-down zoom]] effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.
Since '''Brawl''', the design of the bomb has been consistent between regions. In addition, both ''Brawl'' and ''Smash 4'' gave the item a redesign, with ''Ultimate'' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's [[Special Zoom|special slow-down zoom]] effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.


==Damage==
==Damage==

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