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[[File:Moonwalking Melee.gif|thumb|250px|{{SSBM|Captain Falcon}} moonwalking in ''Melee''.]] | [[File:Moonwalking Melee.gif|thumb|250px|{{SSBM|Captain Falcon}} moonwalking in ''Melee''.]] | ||
In ''[[Super Smash Bros. Melee]]'', the '''moonwalk''' is a technique that involves sliding backwards during in the [[initial dash]] animation. Discovered by the smasher {{Sm|Mr.C}}, the technique is named after [[wikipedia:Moonwalk (dance)|the signature dance move]] of famed pop singer {{s|wikipedia|Michael Jackson}}. | In ''[[Super Smash Bros. Melee]]'', the '''moonwalk''' is a technique that involves sliding backwards during in the [[initial dash]] animation. Discovered by the smasher {{Sm|Mr.C}}, the technique is named after [[wikipedia:Moonwalk (dance)|the signature dance move]] of famed pop singer {{s|wikipedia|Michael Jackson}}. | ||
==Performing the moonwalk== | ==Performing the moonwalk== | ||
Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, | Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, but without passing through the neutral position. The only easy way to do this is to rotate the stick below the neutral position (as going above results in a jump), but just barely below as to prevent losing some distance from [[crouching]]; as a result, the player needs to turn the stick so that it forms a semielliptical shape instead of a semicircular shape. This should result in the user doing a backwards slide, but in a state more similar to [[dashing]] than to [[wavedashing]]. | ||
Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards | Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards after the first frame of a dash, fast enough that the game doesn't detect the stick in the neutral position. This variation yields slightly longer moonwalks and is thus considered a perfect moonwalk, but the sub-frame precision required is exceptionally difficult, and so outside of [[TAS]] scenarios it is never seen in practice. | ||
All characters in the game can moonwalk, though some might require the use of the [[Bunny Hood]] before a noticeable effect can be seen. A majority of characters, however, require an extra step; they need to start from a walk (specifically not a run) in the direction opposite the way the character faces during the slide. | |||
Maximum moonwalk distance can be more easily achieved by walking before the moonwalk input. Not all characters require a walk before a moonwalk, but walking before executing the moonwalk input will increase the momentum of the character, yielding a longer moonwalk distance. | |||
==Variations of the moonwalk== | == Variations of the moonwalk== | ||
There are two documented variations of the moonwalk: the sticky walk and the Charlie walk. | There are two documented variations of the moonwalk: the sticky walk and the Charlie walk. | ||
===Sticky walk=== | === Sticky walk === | ||
The sticky walk is an extension of the moonwalk. The process is outlined below. | |||
The sticky walk | |||
===Charlie walk (Boost Walk)=== | First the player must execute a normal moonwalk by dashing one direction and then rolling the stick underneath neutral to the direction opposite of the original direction. Then, before the initial dash animation ends, the player must roll the stick underneath neutral back to the original direction. This initiates the standard running animation of the character. If the sticky walk was performed well enough, the character will continue sliding backward temporarily, slow to a stop, and then begin to run forward. However, because the speed of the animation is directly proportional to the speed of the character's movement across the stage, the character's running animation slows to a stop at the apex of the sticky walk and then resumes in slow motion. | ||
http://gfycat.com/wholefluidgelding# - An example of a stickywalk, executed by [https://www.ssbwiki.com/Smasher:Bizzarro_Flame Bizzarro Flame]. | |||
=== Charlie walk (Boost Walk) === | |||
[[File:Charlie walking Melee.gif|thumb|250px|Smasher {{Sm|Zhu}} Charlie walking in ''Melee'' during a tournament match.]] | [[File:Charlie walking Melee.gif|thumb|250px|Smasher {{Sm|Zhu}} Charlie walking in ''Melee'' during a tournament match.]] | ||
The Charlie walk, discovered in 2006 by {{Sm|Fuzzyness}} (whose real name is Charles), is an extension of the sticky walk. The technique is executed by performing a sticky walk and then initiating the turnaround (called "TURNRUN" in the animation debug overlay) animation by moving the control stick in the direction opposite the character is facing. | The Charlie walk, discovered in 2006 by {{Sm|Fuzzyness}} (whose real name is Charles), is an extension of the sticky walk. The technique is executed by performing a sticky walk and then initiating the turnaround (called "TURNRUN" in the animation debug overlay) animation by moving the control stick in the direction opposite the character is facing. | ||
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* [https://www.youtube.com/watch?v=s3AgqTQrwE0 One player's demonstration of their Charlie walk] | * [https://www.youtube.com/watch?v=s3AgqTQrwE0 One player's demonstration of their Charlie walk] | ||
==Use in [[competitive play]]== | == Use in [[competitive play]] == | ||
The moonwalk acts as a generally situational technique in the competitive metagame, owing to the greater prevalence of [[wavedash]]ing. In most cases, the moonwalk is primarily used for extra flash by the smasher. | The moonwalk acts as a generally situational technique in the competitive metagame, owing to the greater prevalence of [[wavedash]]ing. In most cases, the moonwalk is primarily used for extra flash by the smasher. | ||
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Due to his powerful edgeguarding game and long moonwalk, Captain Falcon derives the most applications from moonwalking, as the backward momentum from moonwalking can allow him to slide off the stage in order to intercept [[recover]]ing opponents with an aerial attack. In some cases, this can actually act as a superior alternative to going offstage with other techniques, as the moonwalk can move Captain Falcon much farther offstage and will also allow Falcon to retain his double jump, allowing for safer recovery. | Due to his powerful edgeguarding game and long moonwalk, Captain Falcon derives the most applications from moonwalking, as the backward momentum from moonwalking can allow him to slide off the stage in order to intercept [[recover]]ing opponents with an aerial attack. In some cases, this can actually act as a superior alternative to going offstage with other techniques, as the moonwalk can move Captain Falcon much farther offstage and will also allow Falcon to retain his double jump, allowing for safer recovery. | ||
==Moonwalking distance== | == Moonwalking distance == | ||
The moonwalk is most noticeable when used by {{SSBM|Captain Falcon}}, though some other characters, like {{SSBM|Link}} and {{SSBM|Mewtwo}}, also have rather noticeable moonwalks. The following characters can moonwalk without needing to walk in the opposite direction, ranked by distance: | The moonwalk is most noticeable when used by {{SSBM|Captain Falcon}}, though some other characters, like {{SSBM|Link}} and {{SSBM|Mewtwo}}, also have rather noticeable moonwalks. The following characters can moonwalk without needing to walk in the opposite direction, ranked by distance: | ||
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==External links== | ==External links== | ||
*[ | *[http://www.youtube.com/watch?v=tmdDsfpJ9sE A video showing all characters moonwalking to the edge. (No longer blocked in the US)] | ||
*[https://www.youtube.com/watch?v=vG4-WSm4dgk | *[https://www.youtube.com/watch?v=vG4-WSm4dgk A video showing all characters moonwalking to the edge. (Not blocked in the US)] | ||
*[https://www.youtube.com/watch?v=Eih3o88sonc A video showing all characters | *[https://www.youtube.com/watch?v=Eih3o88sonc A video showing all characters Moonwalking and Stickywalking, using Bunny Hoods.] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced | [[Category:Advanced Techniques]] | ||