Editing Moonwalk
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==Performing the moonwalk== | ==Performing the moonwalk== | ||
During the [[dash]] animation, you can alter the speed with the horizontal [[control stick]] position: | |||
Holding fully forward gives you maximum dash speed, holding neutral will make you decelerate to zero, | |||
and holding back will make you eventually move back at maximum dash speed, assuming the dash animation | |||
is long enough and the initial dash speed low enough to reach it. Moonwalking then is dashing while holding backwards. | |||
Flicking backwards too fast will result in a dash back, like when you are dash dancing. To prevent this, | |||
you must tilt backwards for at least two frames, and then you can hold fully back. | |||
Nothing special happens when you hold neutral or down while dashing, so | |||
you can conveniently go to a lower diagonal notch either directly or in a circular motion and stay | |||
there for at least two frames to get the tilt input, then move fully back. | |||
Although not humanly viable, when the dash was performed without a turnaround frame preceding it, | |||
moving the control stick fully back within the first three dash frames will also | |||
not register as a dash back and result in a moonwalk. Tilting back on frame three and then holding back later also works. | |||
Moving the control stick back on the first possible frame gives the longest possible moonwalk. | |||
After the moonwalk, the character will still continue sliding a significant distance, for low traction | |||
characters often further than the distance traveled back during the dash animation. | |||
The [[Bunny Hood]] item increases the dash acceleration and | Ideally you already have some speed in the direction you want to moonwalk into, | ||
because the sum of this speed before starting the dash and the character's | |||
initial dash speed property determines the speed you have when starting the dash. | |||
This can be achieved with a | |||
* dash or a (fast) walk, | |||
* [[wavedash]] forward or back, | |||
* or even another moonwalk | |||
before starting the moonwalk. This way you can string multiple moonwalks together to | |||
build up momentum and be able to reach the full backwards velocity, which is often not possible | |||
with a single moonwalk from a standstill. | |||
Moonwalking works best for characters that have a long dash animation, low initial dash speed, | |||
high maximum dash speed, high dash acceleration, and low traction to slide further after | |||
the dash animation. | |||
The [[Bunny Hood]] item greatly increases the dash acceleration while only slightly increasing the initial | |||
dash speed, and thus makes it easier to moonwalk. | |||
==Variations of the moonwalk== | ==Variations of the moonwalk== | ||
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===Sticky walk=== | ===Sticky walk=== | ||
[[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | [[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | ||
The sticky walk | The sticky walk is an extension of the moonwalk. The process is outlined below. | ||
First the player must execute a normal moonwalk by dashing one direction and then rolling the stick underneath neutral to the direction opposite of the original direction. Then, before the initial dash animation ends, the player must roll the stick underneath neutral back to the original direction. This initiates the standard running animation of the character. If the sticky walk was performed well enough, the character will continue sliding backward temporarily, slow to a stop, and then begin to run forward. However, because the speed of the animation is directly proportional to the speed of the character's movement across the stage, the character's running animation slows to a stop at the apex of the sticky walk and then resumes in slow motion. | |||
===Charlie walk (Boost Walk)=== | ===Charlie walk (Boost Walk)=== | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] | ||