Editing Moonwalk
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==Performing the moonwalk== | ==Performing the moonwalk== | ||
Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, | Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, but without passing through the neutral position. The only easy way to do this is to rotate the stick below the neutral position (as going above results in a jump), but just barely below as to prevent losing some distance from [[crouching]]; as a result, the player needs to turn the stick so that it forms a semielliptical shape instead of a semicircular shape. This should result in the user doing a backwards slide, but in a state more similar to [[dashing]] than to [[wavedashing]]. | ||
Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards | Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards after the first frame of a dash, fast enough that the game doesn't detect the stick in the neutral position. This variation yields slightly longer moonwalks and is thus considered a perfect moonwalk, but the sub-frame precision required is exceptionally difficult, and so outside of [[TAS]] scenarios it is never seen in practice. | ||
All characters in the game can moonwalk, though some might require the use of the [[Bunny Hood]] before a noticeable effect can be seen. A majority of characters, however, require an extra step; they need to start from a walk (specifically not a run) in the direction opposite the way the character faces during the slide. | |||
Maximum moonwalk distance can be more easily achieved by walking before the moonwalk input. Not all characters require a walk before a moonwalk, but walking before executing the moonwalk input will increase the momentum of the character, yielding a longer moonwalk distance. | |||
==Variations of the moonwalk== | ==Variations of the moonwalk== | ||
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===Sticky walk=== | ===Sticky walk=== | ||
[[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | [[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | ||
The sticky walk | The sticky walk is an extension of the moonwalk. The process is outlined below. | ||
First the player must execute a normal moonwalk by dashing one direction and then rolling the stick underneath neutral to the direction opposite of the original direction. Then, before the initial dash animation ends, the player must roll the stick underneath neutral back to the original direction. This initiates the standard running animation of the character. If the sticky walk was performed well enough, the character will continue sliding backward temporarily, slow to a stop, and then begin to run forward. However, because the speed of the animation is directly proportional to the speed of the character's movement across the stage, the character's running animation slows to a stop at the apex of the sticky walk and then resumes in slow motion. | |||
===Charlie walk (Boost Walk)=== | ===Charlie walk (Boost Walk)=== | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] | ||