Editing Moonwalk
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==Performing the moonwalk== | ==Performing the moonwalk== | ||
Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, | Moonwalking is achieved by tilting the [[control stick]] backwards while dashing, but without passing through the neutral position. An easy way to do this is to rotate the stick below the neutral position (as going above results in a jump), but just barely below as to prevent losing some distance from [[crouching]]; as a result, the player needs to turn the stick so that it forms a semielliptical shape instead of a semicircular shape. This should result in the user doing a backwards slide, but in a state more similar to [[dashing]] than to [[wavedashing]]. | ||
Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards within the first three frames of a dash, | Alternatively, it's possible to moonwalk by very quickly smashing the control stick backwards within the first three frames of a dash, fast enough that the game doesn't detect the stick in the neutral position. This variation yields slightly longer moonwalks and is thus considered a perfect moonwalk, but the frame precision required is exceptionally difficult, and so outside of [[TAS]] scenarios it is never seen in practice. | ||
All characters in the game can moonwalk, though some might require the use of the [[Bunny Hood]] before a noticeable effect can be seen. A majority of characters, however, require an extra step; they need to start from a walk (specifically not a run) in the direction opposite the way the character faces during the slide. | |||
Maximum moonwalk distance can be more easily achieved by walking (or any prior momentum such as a [[wavedash]] or another moonwalk) before the moonwalk input. Not all characters require a walk before a moonwalk, but walking before executing the moonwalk input will increase the momentum of the character, yielding a longer moonwalk distance. | |||
==Variations of the moonwalk== | ==Variations of the moonwalk== |