Editing Monkey Flip

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|user=[[Diddy Kong]]
|user=[[Diddy Kong]]
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Monkey Flip
}}
}}


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==Overview==
==Overview==
When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a [[command grab]] if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a [[helpless]] state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a [[self-destruct]] offstage.
When used, Diddy Kong leaps forward towards the enemy, latches onto their face, and remains there until the player presses the attack or special button to deliver a single smack attack via a headbutt (not unlike a [[pummel]]). The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a helpless state afterwards. If the player presses an attack button during sideways momentum, Diddy Kong sticks a foot out, and will kick the opponent instead of latching on. However, this kick prevents him from using Rocketbarrel Boost and if Monkey Flip's kick is used far off the stage's edges, it is possible for Diddy Kong to become helpless with little chance of recovering back onto the stage, accidentally KO'ing himself. By pressing the jump button after latching onto an enemy, it is possible to jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. The Monkey Flip can also set up a [[Diddycide]], although the Footstool Jump is almost always a better option. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.
 
If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a [[pummel]] (in ''Ultimate'', this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in ''Ultimate''), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. Offstage, this allows Monkey Flip to set up a [[Diddycide]], although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.


==Instructional quotes==
==Instructional quotes==
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Diddy Kong SSBU Skill Preview Side Special.png|Monkey Flip as shown by the Move List in ''Ultimate''.
Diddy Kong SSBU Skill Preview Side Special.png|Monkey Flip as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip''
|en=Monkey Flip
|fr=Prise de tête
|es_es=Cabriola simiesca
|es_la=Pirueta simiesca
|de=Affensalto
|it=Capriola
|nl=Apensalto
|ru={{rollover|Обезьянье сальто|Obezyanye salto|?}}
|ko={{rollover|몽키 플립|Mongki Peullip|?}}, ''Monkey Flip''
|zh_cn={{rollover|猴子乱抓|Hóuzi Luàn Zhuā|?}}
|zh_tw={{rollover|猴子亂抓|Hóuzi Luàn Zhuā|?}}
}}


==Trivia==
==Trivia==

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