Editing Monkey Flip

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|user=[[Diddy Kong]]
|user=[[Diddy Kong]]
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Monkey Flip
}}
}}
{{tabber|align=center|title1=Brawl|tab1=
{{cquote|''Leap at a foe and latch onto his or her head, then go to town with any attack button.''|cite=''Brawl''{{'}}s instruction manual}}
|title2=3DS|tab2=
{{cquote|''Jump and grab a foe. Press {{button|3DS|B}} in midair to attack.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title3=Ultimate|tab3=
{{cquote|''Leaps forward and grabs whomever he contacts. A second button press causes him to kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Monkey Flip''' ({{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip'') is [[Diddy Kong]]'s [[side special move]].
'''Monkey Flip''' ({{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip'') is [[Diddy Kong]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.  


==Overview==
==Overview==
When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a [[command grab]] if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a [[helpless]] state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a [[self-destruct]] offstage.
When used, Diddy Kong leaps forward towards the enemy, latches onto their face, and remains there until the player presses the attack or special button to deliver a single smack attack via a headbutt (not unlike a [[pummel]]). The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a helpless state afterwards. If the player presses an attack button during sideways momentum, Diddy Kong sticks a foot out, and will kick the opponent instead of latching on. However, this kick prevents him from using Rocketbarrel Boost and if Monkey Flip's kick is used far off the stage's edges, it is possible for Diddy Kong to become helpless with little chance of recovering back onto the stage, accidentally KO'ing himself. By pressing the jump button after latching onto an enemy, it is possible to jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. The Monkey Flip can also set up a [[Diddycide]], although the Footstool Jump is almost always a better option. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''Brawl''.
 
If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a [[pummel]] (in ''Ultimate'', this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in ''Ultimate''), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. Offstage, this allows Monkey Flip to set up a [[Diddycide]], although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Diddy Kong
|ssbbdesc=Leap at a foe and latch onto his or her head, then go to town with any attack button.
|ssb4-3char=Diddy Kong
|ssb4-3desc=Jump and grab a foe. Press {{button|3DS|B}} in midair to attack.
|ssbuchar=Diddy Kong
|ssbudesc=Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
}}


==Customization==
==Customization==
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Monkey_Flip_Kick_SSB4.jpeg|Monkey Flip's kick in {{forwiiu}}.
Monkey_Flip_Kick_SSB4.jpeg|Monkey Flip's kick in {{forwiiu}}.
Monkey_Flip_Grab_SSB4.jpeg|Grabbing DK with Monkey Flip in {{forwiiu}}.
Monkey_Flip_Grab_SSB4.jpeg|Grabbing DK with Monkey Flip in {{forwiiu}}.
Diddy Kong SSBU Skill Preview Side Special.png|Monkey Flip as shown by the Move List in ''Ultimate''.
Diddy Kong SSBU Skill Preview Side Special.png|Monkey Flip as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|モンキーフリップ|Monkī Furippu}}, ''Monkey Flip''
|en=Monkey Flip
|fr=Prise de tête
|es_es=Cabriola simiesca
|es_la=Pirueta simiesca
|de=Affensalto
|it=Capriola
|nl=Apensalto
|ru={{rollover|Обезьянье сальто|Obezyanye salto|?}}
|ko={{rollover|몽키 플립|Mongki Peullip|?}}, ''Monkey Flip''
|zh_cn={{rollover|猴子乱抓|Hóuzi Luàn Zhuā|?}}
|zh_tw={{rollover|猴子亂抓|Hóuzi Luàn Zhuā|?}}
}}


==Trivia==
==Trivia==
*If this move is used against {{SSBU|Zelda}} using [[Triforce of Wisdom]] at the same time, Zelda will retain her Final Smash glow, but the environment will no longer be dim, and the game will be in a glitched state where Zelda is unable to use her Final Smash. Additionally, Smash Balls will not appear while in this state. KOing Zelda fixes the glitch.
*If this move is used against {{SSBU|Zelda}} using [[Triforce of Wisdom]] at the same time, Zelda will retain her Final Smash glow, but the environment will no longer be dim, the game will be in a glitched state where Zelda is unable to use her Final Smash. Additionally, Smash Balls will not appear while in this state. KOing Zelda fixes the glitch.
**With proper timing, the camera may even lock in its zoomed in state.
**With proper timing, the camera may even lock in its zoomed in state.
**In [[training mode]], the game will even be unable to be paused.
**In [[training mode]], the game will even be unable to be paused.

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