Editing Monado Arts

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 38: Line 38:
|
|
*{{buff|Increased walk speed (1.7×), initial dash speed (1.7× {{GameIcon|4}}, 2× {{GameIcon|ssbu}}), run speed (1.7× {{GameIcon|4}}, 2× {{GameIcon|ssbu}}), dash attack travel speed (1.5× {{GameIcon|ssbu}} only) and air speed (1.3× {{GameIcon|4}}, 1.4× {{GameIcon|ssbu}})}}
*{{buff|Increased walk speed (1.7×), initial dash speed (1.7× {{GameIcon|4}}, 2× {{GameIcon|ssbu}}), run speed (1.7× {{GameIcon|4}}, 2× {{GameIcon|ssbu}}), dash attack travel speed (1.5× {{GameIcon|ssbu}} only) and air speed (1.3× {{GameIcon|4}}, 1.4× {{GameIcon|ssbu}})}}
*{{nerf|Less damage dealt (0.8× {{GameIcon|4}}, 0.7× {{GameIcon|ssbu}}), lower jump height (0.77× {{GameIcon|4}}, 0.7× {{GameIcon|ssbu}})}}
*{{nerf|Less damage dealt (0.8× {{GameIcon|4}}, 0.7× {{GameIcon|ssbu}}), lower jump height (0.77× {{GameIcon|4}}, 0.7× {{GameIcon|ssbu}}}}
*{{change|Higher gravity (1.2× {{GameIcon|ssbu}} only), higher traction (1.5× {{GameIcon|4}}, 2× {{GameIcon|ssbu}})}}
*{{change|Higher gravity (1.2× {{GameIcon|ssbu}} only), higher traction (1.5× {{GameIcon|4}}, 2× {{GameIcon|ssbu}}}}
An Art that improves Shulk's approach and spacing options, short hops, and overall combo ability, but lowers his overall damage output. More efficient short hops allow Shulk to space much more effectively, and a better approach speed makes this Art a good combo starter against slower characters. Decreased damage means more attacks have to land to compensate for the speed boost, but Speed's overall mobility allows the player to trap opponents with barrages of covering short-hop aerial attacks, approach quickly to punish with a grab, as well as weave in-and-out of attacks in order to bait reactions. Lowered traction significantly improves his [[pivot grab]] range (becoming the third longest in the game, tied with {{SSB4|Meta Knight}}), but it also leaves him highly punishable when coming to a stop. Lowered jump height can be an issue if recovering vertically, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before either getting in the proper distance/height for Air Slash to sweetspot the ledge, or changing to Jump to help his recovery. Like Jump, the Speed Art can initiate a Fair Slash combo at certain percentages. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.
An Art that improves Shulk's approach and spacing options, short hops, and overall combo ability, but lowers his overall damage output. More efficient short hops allow Shulk to space much more effectively, and a better approach speed makes this Art a good combo starter against slower characters. Decreased damage means more attacks have to land to compensate for the speed boost, but Speed's overall mobility allows the player to trap opponents with barrages of covering short-hop aerial attacks, approach quickly to punish with a grab, as well as weave in-and-out of attacks in order to bait reactions. Lowered traction significantly improves his [[pivot grab]] range (becoming the third longest in the game, tied with {{SSB4|Meta Knight}}), but it also leaves him highly punishable when coming to a stop. Lowered jump height can be an issue if recovering vertically, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before either getting in the proper distance/height for Air Slash to sweetspot the ledge, or changing to Jump to help his recovery. Like Jump, the Speed Art can initiate a Fair Slash combo at certain percentages. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.
|style="text-align:center"|[[File:ShulkSpeedActivationPose.JPG|200px]]<br>Leans forward, ready to run
|style="text-align:center"|[[File:ShulkSpeedActivationPose.JPG|200px]]<br>Leans forward, ready to run

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)