Editing Monado Arts
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*{{buff|Less knockback taken (0.78× {{GameIcon|4}}, 0.6× {{GameIcon|ssbu}}) and damage taken (0.67× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), higher shield health | *{{buff|Less knockback taken (0.78× {{GameIcon|4}}, 0.6× {{GameIcon|ssbu}}) and damage taken (0.67× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), higher shield health (1.5× {{GameIcon|4}}, 2× {{GameIcon|SSBU}})}} | ||
*{{nerf|Lower jump height, air speed, and movement speed (all 0.6×), less damage dealt (0.7× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), and less knockback dealt (0.8× {{GameIcon|ssbu}} only)}} | *{{nerf|Lower jump height, air speed, and movement speed (all 0.6×), less damage dealt (0.7× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), and less knockback dealt (0.8× {{GameIcon|ssbu}} only)}} | ||
An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback disrupts enemies' usual combos. Monado Shield also increases Shulk's shield health, making it more much more durable and difficult to break under normal circumstances unless it was already small when the Art was activated; with Monado Shield active, Shulk's shield is able to withstand normally shield-breaking attacks such as a fully-charged [[Shield Breaker]] or both hits of [[Bowser Bomb]], provided it is at full health. As this Art reduces knockback, it has some beneficial gimmicks in certain situations, such as being able to airdodge out of [[Mewtwo]]'s forward throw at low percents, and reducing the amount of time Shulk gets stunned by [[Disable]] even at high percents. Shield's reduced damage and mobility makes it difficult to gain a percentage lead, but this is compensated by Shield reducing damage and knockback taken, allowing Shulk to chip at cornered opponents with a lower concern of damage taken, while even being capable of escaping percent-specific combos. However, it is highly advised to switch out of Shield while recovering, as it significantly hinders his aerial movement. In ''Ultimate'', this Art lasts for up to 6 seconds with a cooldown time of 18 seconds. Taking damage while in this mode will shorten its duration. | An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback disrupts enemies' usual combos. Monado Shield also increases Shulk's shield health, making it more much more durable and difficult to break under normal circumstances unless it was already small when the Art was activated; with Monado Shield active, Shulk's shield is able to withstand normally shield-breaking attacks such as a fully-charged [[Shield Breaker]] or both hits of [[Bowser Bomb]], provided it is at full health. As this Art reduces knockback, it has some beneficial gimmicks in certain situations, such as being able to airdodge out of [[Mewtwo]]'s forward throw at low percents, and reducing the amount of time Shulk gets stunned by [[Disable]] even at high percents. Shield's reduced damage and mobility makes it difficult to gain a percentage lead, but this is compensated by Shield reducing damage and knockback taken, allowing Shulk to chip at cornered opponents with a lower concern of damage taken, while even being capable of escaping percent-specific combos. However, it is highly advised to switch out of Shield while recovering, as it significantly hinders his aerial movement. In ''Ultimate'', this Art lasts for up to 6 seconds with a cooldown time of 18 seconds. Taking damage while in this mode will shorten its duration. | ||