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Editing Monado Arts
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===Dial storage=== | ===Dial storage=== | ||
[[File:Dial_Storage_tech.gif|250px|thumb|Shulk buffers the Monado Arts dial during the landing lag of forward aerial (indicated by the body flash). This "uses up" the dial's 10 frame startup lag, and the second use of the dial is instantaneous.]] | [[File:Dial_Storage_tech.gif|250px|thumb|Shulk buffers the Monado Arts dial during the landing lag of forward aerial (indicated by the body flash). This "uses up" the dial's 10 frame startup lag, and the second use of the dial is instantaneous.]] | ||
'''Dial storage''' is an ''Ultimate'' exclusive advanced technique which allows Shulk to bypass up to 10 frames of startup lag when using the Monado Arts dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "stored up" before its next use | '''Dial storage''' is an ''Ultimate'' exclusive advanced technique which allows Shulk to bypass up to 10 frames of startup lag when using the Monado Arts dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "stored up" before its next use. | ||
To use dial storage, the player must hold the special button while in | To use dial storage, the player must hold the special button while in idle/landing lag/hitstun animations. The dial must be released with the special button before the Monado dial visually appears. This will "store" the current dial charge (a visual "flash" effect around Shulk's torso can be used to time this correctly). As the dial appears at frame 11, this technique can cut out up to 10 frames from the time it takes to open the dial. If done correctly, Shulk's next use of the Monado dial will have its startup lag reduced by how many frames were "stored", with a maximum of having no startup frames at all when all 10 frames are used up. This grants an instantaneous Monado Art switch on the next attempt, but Shulk will still suffer from 4 frames of lag after releasing the special button (these 4 frames allow him to input directions to switch Arts). | ||
Pressing and holding the special button during any action that prevents Shulk from switching Arts or during an action’s [[interruptibility]] frames (ie: [[landing lag]] or after the action’s ending lag) will resume the charge when the action ends. Interrupting the charge with an attack, [[grab]], jump squat, or a [[taunt]] will pause the charge. Trying to use Monado Arts normally after this point will reset the charge. | |||
Freely charging the dial ( | Freely charging the dial (releasing B freely or interrupting a charge with an attack before the dial comes out) can quickly prepare dial storage for use on the fly. Landing with a forward aerial or a neutral [[air dodge]] while holding special and buffer an input during landing lag can also be used as a practical setup to guarantee a maximum dial charge in advance by buffering the charge during those moves' 10 frames of landing lag. | ||
Using dial storage, Shulk can open the dial instantly, allowing him to reduce the landing lag of an aerial attack or airdodge to as low as 7 frames (by flashing the dial without selecting an Art), switch Arts instantly (gaining up to 14 frames of [[intangibility]]), escape or switch to the Shield Art during certain multi-moves, or use a directional airdodge as an escape or movement option with minimal landing lag. These situations may otherwise be impossible to escape from when using the standard dial switch (which has 11 frames of startup lag). Dial storage can also be used to switch Arts almost immediately between combo hits, allowing a wide variety of transitional combos between different Arts; this includes potent KO combos like leading Buster Art moves into Smash Art finishers, or mid-combo Art switches that extend strings with boosted mobility and/or increased damage. | |||
This technique can be used much like Shulk's {{h2||Monado Art landing lag cancel}}. However, the applications of this technique are far more versatile and can be used more aggressively, mostly due to the reduced utility of MALLC. In comparison, dial storage is more flexible as it doesn't require airtime nor a timed landing, and can be used in any Art (MALLC requires no Arts to be active). However, MALLC has no vulnerability when landing (dial storage suffers from 3 frames of vulnerability during the "fuzzy window" which allows Arts to be chosen). Overall, both techniques can be used for different situations. | This technique can be used much like Shulk's {{h2||Monado Art landing lag cancel}}. However, the applications of this technique are far more versatile and can be used more aggressively, mostly due to the reduced utility of MALLC. In comparison, dial storage is more flexible as it doesn't require airtime nor a timed landing, and can be used in any Art (MALLC requires no Arts to be active). However, MALLC has no vulnerability when landing (dial storage suffers from 3 frames of vulnerability during the "fuzzy window" which allows Arts to be chosen). Overall, both techniques can be used for different situations. |