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Editing Monado Arts
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The '''Infinite Monado Arts glitch''' was a glitch in both ''Smash 4'' and ''Ultimate'' which allowed Shulk to retain every effect of [[Monado Arts]] at once. In ''Smash 4'' it involved Shulk's currently-active Monado Art expiring while trapped by {{SSB4|Yoshi}}'s [[Egg Lay]], while in ''Ultimate'' it involved Shulk being hit by {{SSBU|King K. Rool}}'s [[Blast-O-Matic]], timed so that his currently-active Monado Art expires between the second (laser) and third (launching) hits. When done correctly, Shulk would have no visible effects of any Arts, but all five of them would be active at once, mixing any overlapping properties together. In ''Ultimate'', the glitch also incurred [[RCO lag]] where if any aerial move is used during the glitch, the landing lag would last much longer than normal. The glitch also worked for {{SSBU|Kirby}}, if Kirby [[Inhale (Kirby)|inhaled]] Shulk with the Monado Art. The only way to remove the glitch was to [[self-destruct]] or use a transformation item. | The '''Infinite Monado Arts glitch''' was a glitch in both ''Smash 4'' and ''Ultimate'' which allowed Shulk to retain every effect of [[Monado Arts]] at once. In ''Smash 4'' it involved Shulk's currently-active Monado Art expiring while trapped by {{SSB4|Yoshi}}'s [[Egg Lay]], while in ''Ultimate'' it involved Shulk being hit by {{SSBU|King K. Rool}}'s [[Blast-O-Matic]], timed so that his currently-active Monado Art expires between the second (laser) and third (launching) hits. When done correctly, Shulk would have no visible effects of any Arts, but all five of them would be active at once, mixing any overlapping properties together. In ''Ultimate'', the glitch also incurred [[RCO lag]] where if any aerial move is used during the glitch, the landing lag would last much longer than normal. The glitch also worked for {{SSBU|Kirby}}, if Kirby [[Inhale (Kirby)|inhaled]] Shulk with the Monado Art. The only way to remove the glitch was to [[self-destruct]] or use a transformation item. | ||
In ''Smash 4'', the glitch was fixed | In ''Smash 4'', the glitch was fixed [[List of updates (SSB4)/1.0.6 changelog|in version 1.0.6]]. In ''Ultimate'', the glitch was fixed [[List of updates (SSBU)/2.0.0 changelog#Shulk|in version 2.0.0]]. | ||
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