Editing MonaDACUS
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Category:Advanced techniques]] [[Category:Techniques]] [[Category:Techniques (SSB4)]] | |||
{{ArticleIcons|ssb4=y}} | |||
[[File:MonaDACUS.gif|500px|right|thumb|Demonstration of the MonaDACUS technique.]] | |||
The '''MonaDACUS''' ('''Monado Deactivated Art Canceled Up Smash'''), previously referred to as the '''SABDJCUS''' ('''Speed Art Buffered Deactivation Jump Cancelled Up Smash''') is a ''Smash 4'' technique that acts similarly to the [[DACUS]] technique in ''Brawl'' (as referenced by the name), using the '''MABD''' technique. However, it is extremely situational and hence almost useless in actual play. | |||
==Explaination== | |||
By canceling out of the Speed Art during an animation where Shulk can buffer an Art deactivation, Shulk will keep his increased ground speed for a few frames while losing Speed's increased ground friction, allowing him to slide even further and punish opponents with a [[jump-cancel]]ed up smash. This helps Shulk hit opponents that he usually wouldn't be able to reach. As the technique also involves canceling the Speed Art, it also deals more damage compared to staying in Speed Art and up smashing, as Speed reduces damage output. It should be noted that this technique gains almost no distance without a jump-canceled up smash. | |||
In ''Ultimate'', this technique was removed, since it relied on '''MABD''' to be performed (which has been patched out indirectly). | |||
==Videos== | |||
The technique was originally discovered by [https://www.youtube.com/watch?v=sInrpPDua6c Erico9001], and was further refined by [https://www.youtube.com/watch?v=Tcl0_aZ-Tqs Apathy]. |