Page history
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November 7, 2011
Weight is irrelevant, and it's already mentioned what determines a character's ability to vertical momentum cancel
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→Vertical momentum canceling
m−15
→Vertical momentum canceling
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September 5, 2011
Undid edit by Mr. Anon: And how do you confirm that?
m−33
→Vertical momentum canceling: The "Stall-Then-Fall Glitch" is actually just part of momentum canceling physics.
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July 6, 2011
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April 2, 2011
Damn, wrong version
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Undid edit by Omega Tyrant: No, his aird dodge produces better resuts than his bair.
m→Character abilities chart
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December 27, 2010
December 2, 2010
Undid edit by Movie138music: Uhm, I don't see why the removal of text here was necessary.
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no edit summary
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October 31, 2010
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June 20, 2010
→Spinning Kong: Fix information.
m+169
Undid edit by Omega Tyrant:Sorry I can't accept fake info. Sakurai simply forgot to insert the momentum punishment for using Up b while in knockback, even vertically.
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Undid edit by Firewario: See Talk page.
m−24
You can't deny the truth, it's just that at normal ceilings like FD Bair is too slow to get the chance to use Up b before it's too late. I've tested in high ceilings and completely works vertically.
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