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Editing Momentum canceling

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==Vertical momentum canceling==
==Vertical momentum canceling==
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it is set to Smash), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall.
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it's on its default setting), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall.


Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survives 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling).
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survives 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling).

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