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'''Momentum canceling''' is a | '''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in [[competitive play]] to survive after being launched by an attack with high [[knockback]]. The technique involves executing aerials, specials, or air dodges to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is {{SSBB|Mr. Game & Watch}}'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. | ||
When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages | When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages as high as 200%. While less effective against attacks with high [[knockback|knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | ||
==How to perform== | ==How to perform== | ||
Momentum canceling involves two steps: | Momentum canceling involves two steps: | ||
#Once knocked into the air, a character must use an aerial attack as soon as possible, to end [[tumbling]] or [[reeling]] | #Once knocked into the air, a character must use an aerial attack as soon as possible, to end [[tumbling]] or [[reeling]]. If knocked back horizontally, the character's fastest aerial is usually preferable, and in the case of {{SSBB|Ike}} or {{SSBB|Snake}}, an air dodge may be a better option. | ||
#If knocked vertically, the character must initiate a [[fast fall]], which can be achieved by using the [[C-Stick]] (or the [[Wii remote]]'s [[D-Pad]]), to perform a [[down aerial]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed. | #If knocked vertically, the character must initiate a [[fast fall]], which can be achieved by using the [[C-Stick]] (or the [[Wii remote]]'s [[Directional pad|D-Pad]]), to perform a [[down aerial]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed. | ||
==Vertical momentum canceling== | ==Vertical momentum canceling== | ||
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it is set to Smash), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall. | To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it is set to Smash), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall. | ||
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only | Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survived 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling). | ||
===Character abilities chart=== | ===Character abilities chart=== | ||
The following chart shows each character's vertical momentum canceling abilities, and ranks them in terms of their maximum vertical endurance, that is, the highest percentage at which they can survive vertical knockback. Characters were hit by {{SSBB|Olimar}}'s down aerial using | |||
The following chart shows each character's vertical momentum canceling abilities, and ranks them in terms of their maximum vertical endurance, that is, the highest percentage at which they can survive vertical knockback. Characters were hit by {{SSBB|Olimar}}'s down aerial using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of {{SSBB|Final Destination}}. This information is courtesy of {{Sm|Omega Tyrant}}.<ref>[[User:Omega Tyrant/Contributions#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 26: | Line 22: | ||
! Rank !! Character !! Non-Momentum Canceled !! Momentum-Canceled | ! Rank !! Character !! Non-Momentum Canceled !! Momentum-Canceled | ||
|- | |- | ||
| 1 || King Dedede || 176% || 195% | |1. || King Dedede || '''176%''' || '''195% | ||
|- | |- | ||
| 2 || Snake || 172% || 188% | |2. || Snake || '''172%''' || '''188%''' | ||
|- | |- | ||
| 3 || Donkey Kong || 171% || 185% | |3. || Donkey Kong || '''171%''' || '''185%''' | ||
|- | |- | ||
| 4 || Link || 161% || 185% | |4. || Link || '''161%''' || '''185%''' | ||
|- | |- | ||
| 5 || Captain Falcon || 165% || 182% | |5. || Captain Falcon || '''165%''' || '''182%''' | ||
|- | |- | ||
| 6 || Bowser || 168% || 179% | |6. || Bowser || '''168%''' || '''179%''' | ||
|- | |- | ||
| 7 || Ganondorf || 164% || 179% | |7. || Ganondorf || '''164%''' || '''179%''' | ||
|- | |- | ||
| 8 || Ike || 163% || 178% | |8. || Ike || '''163%''' || '''178%''' | ||
|- | |- | ||
| 9 || Charizard || 161% || 171% | |9. || Charizard || '''161%''' || '''171%''' | ||
|- | |- | ||
| 10 || Wario || 159% || 170% | |10. || Wario || '''159%''' || '''170%''' | ||
|- | |- | ||
| 11 || Yoshi || 159% || 168% | |11. || Yoshi || '''159%''', || '''168%''' | ||
|- | |- | ||
| 12 || R.O.B|| 157% || 165% | |12. || R.O.B. || '''157%''' || '''165%''' | ||
|- | |- | ||
| 13 || Samus || 156% || 164% | |13. || Samus || '''156%''' || '''164%''' | ||
|- | |- | ||
| 14 || Ivysaur || 154% || 164% | |14. || Ivysaur || '''154%''' || '''164%''' | ||
|- | |- | ||
| 15 || Wolf || 159% || 161% | |15. || Wolf || '''159%''' || '''161%''' | ||
|- | |- | ||
| 16 || Lucario || 152% || 160% | |16. || Lucario || '''152%''' || '''160%''' | ||
|- | |- | ||
| 17 || Mario || 151% || 160% | |17. || Mario || '''151%''' || '''160%''' | ||
|- | |- | ||
| 18 || Pit || 150% || 160% | |18. || Pit || '''150%''' || '''160%''' | ||
|- | |- | ||
| 19 || Sonic || 150% || 159% | |19. || Sonic || '''150%''' || '''159%''' | ||
|- | |- | ||
| 20 || Diddy Kong || 147% || 158% | |20. || Diddy Kong || '''147%''' || '''158%''' | ||
|- | |- | ||
| 21 || Luigi || 150% || 157% | |21. || Luigi || '''150%''' || '''157%''' | ||
|- | |- | ||
| 22 || Ness || 148% || 157% | |22. || Ness || '''148%''' || '''157%''' | ||
|- | |- | ||
| 23 || Lucas || 147% || 157% | |23. || Lucas || '''147%''' || '''157%''' | ||
|- | |- | ||
| 24 || Toon Link || 146% || 157% | |24. || Toon Link || '''146%''' || '''157%''' | ||
|- | |- | ||
| 25 || Marth || 146% || 157% | |25. || Marth || '''146%''' || '''157%''' | ||
|- | |- | ||
| 26 || Falco || 142% || 155% | |26. || Falco || '''142%''' || '''155%''' | ||
|- | |- | ||
| 27 || Pikachu || 138% || 154% | |27. || Pikachu || '''138%''' || '''154%''' | ||
|- | |- | ||
| 28 || Ice Climbers || 144% || 151% | |28. || Ice Climbers || '''144%''' || '''151%''' | ||
|- | |- | ||
| 29 || Fox || 134% || 150% | |29. || Fox || '''134%''' || '''150%''' | ||
|- | |- | ||
| 30 || Sheik || 137% || 149% | |30. || Sheik || '''137%''' || '''149%''' | ||
|- | |- | ||
| 31 || Peach || 141% || 147% | |31. || Peach || '''141%''' || '''147%''' | ||
|- | |- | ||
| 32 || Olimar || 139% || 147% | |32. || Olimar || '''139%''' || '''147%''' | ||
|- | |- | ||
| 33 || Zero Suit Samus || 138% || 147% | |33. || Zero Suit Samus || '''138%''' || '''147%''' | ||
|- | |- | ||
| 34 || Zelda || 138% || 145% | |34. || Zelda || '''138%''' || '''145%''' | ||
|- | |- | ||
| 35 || Kirby || 134% || 144% | |35. || Kirby || '''134%''' || '''144%''' | ||
|- | |- | ||
| 36 || Meta Knight || 135% || 143% | |36. || Meta Knight || '''135%''' || '''143%''' | ||
|- | |- | ||
| 37 || Squirtle || 128% || 141% | |37. || Squirtle || '''128%''' || '''141%''' | ||
|- | |- | ||
| 38 || Mr. Game & Watch || 131% || 137% | |38. || Mr. Game & Watch || '''131%''' || '''137%''' | ||
|- | |- | ||
| 39 || Jigglypuff || 123% || 128% | |39. || Jigglypuff || '''123%''' || '''128%''' | ||
|} | |} | ||
==Horizontal momentum canceling== | ==Horizontal momentum canceling== | ||
Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the | Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the properties of their midair jump. | ||
Horizontal air speed is not a helpful factor | Horizontal air speed is not a helpful factor, since {{SSBB|Wario}}has fast horizontal air speed, but is poor at momentum canceling horizontally. It should also be noted that Ike and Snake yield better results from using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the most benefit from the basic method. Unlike vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid horizontal momentum canceling; most influence the character's movement, and a few can cancel it completely. | ||
===Character abilities chart=== | ===Character abilities chart=== | ||
The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the | |||
The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's f-smash. This information is courtesy of Omega Tyrant.<ref>[[User:Omega Tyrant/Contributions#Horizontal Momentum Canceling Chart|Testing details of Omega Tyrant's horizontal momentum canceling chart]]</ref> | |||
*'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally. | *'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally. | ||
Line 122: | Line 119: | ||
*'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any. | *'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any. | ||
'''*''' ''Indicates that the character does not make it back to the stage, and is KOd by the bottom blast line.'' | |||
'''**''' ''Indicates that without DI, the character's special move provides no additional benefit.'' | |||
If a character does not have a special move that negates momentum, their statistics in the "Special MC" columns are copies of those in the "Basic MC" columns, and are displayed in | If a character does not have a special move that negates momentum, their statistics in the "Special MC" columns are copies of those in the "Basic MC" columns, and are displayed in grey. Note that {{SSBB|Lucario}}'s forward aerial is most beneficial when used in basic momentum canceling with no DI, but his down aerial is most beneficial when used in momentum canceling with DI. As such, his down aerial appears in the position of other characters' "Special Moves". Similarly, Snake and Ike have air dodge ("AD") displayed instead of an aerial. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 132: | Line 129: | ||
!Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC | !Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC | ||
|- | |- | ||
| 1 || Donkey Kong / back aerial / [[Spinning Kong]] ||155% / 163%||176%||204%||189%||199%||234% | |1.|| Donkey Kong / back aerial / [[Spinning Kong]] ||'''155% /163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%''' | ||
|- | |- | ||
| 2 || Bowser / forward aerial / none ||157% / 165%||174%||''174%''||192%||204%||''204%'' | |2.|| Bowser / forward aerial / none ||'''157% / 165%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span>||'''192%'''||'''204%'''||<span style="color:#999999;">'''204%'''</span> | ||
|- | |- | ||
| 3 || Yoshi / up aerial / [[Egg Roll]] ||149% / 157%||169%||181%*||181%||197%||204%* | |3.|| Yoshi / up aerial / [[Egg Roll]] ||'''149% / 157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*''' | ||
|- | |- | ||
| 4 || King Dedede / back aerial / [[Super Dedede Jump]] ||152% / 159%||165%||172%*||184%||194%||204% | |4.|| King Dedede / back aerial / [[Super Dedede Jump]] ||'''152% / 159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%''' | ||
|- | |- | ||
| 5 || Ike / AD / [[Quick Draw]] ||147% / 153%||167%||167%**||178%||189%||203% | |5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | ||
|- | |- | ||
| 6 || Snake / AD / none ||153% / 159%||174%||''174%''||184%||201%||''201%'' | |6.|| Snake / AD / none ||'''153% / 159%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span>||'''184%'''||'''201%'''||<span style="color:#999999;">'''201%'''</span> | ||
|- | |- | ||
| 7 || Ganondorf / up aerial / [[Flame Choke]] ||149% / 155%||165%||168%*||181%||192%||197%* | |7.|| Ganondorf / up aerial / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' | ||
|- | |- | ||
| 8 || Samus / up aerial / none ||151% / 159%||167%||''167%''||182%||195%||''195%'' | |8.|| Samus / up aerial / none ||'''151% / 159%'''||'''167%'''||<span style="color:#999999;">'''167%'''</span>||'''182%'''||'''195%'''||<span style="color:#999999;">'''195%'''</span> | ||
|- | |- | ||
| 9 || Charizard / up aerial / none ||151% / 157%||165%||''165%''||182%||195%||''195%'' | |9.|| Charizard / up aerial / none ||'''151% / 157%'''||'''165%'''||<span style="color:#999999;">'''165%'''</span>||'''182%'''||'''195%'''||<span style="color:#999999;">'''195%'''</span> | ||
|- | |- | ||
| 10 || Captain Falcon / up aerial / none ||145% / 152%||164%||''164%''||178%||189%||''189%'' | |10.|| Captain Falcon / up aerial / none ||'''145% / 152%'''||'''164%'''||<span style="color:#999999;">'''164%'''</span>||'''178%'''||'''189%'''||<span style="color:#999999;">'''189%'''</span> | ||
|- | |- | ||
| 11 || Lucario / forward aerial / down aerial ||144% / 152%||164%||164%||177%||188%||188% | |11.|| Lucario / forward aerial / down aerial ||'''144% / 152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%''' | ||
|- | |- | ||
| 12 || Wario / forward aerial / none ||148% / 160%||163%||''163%''||184%||188%||''188%'' | |12.|| Wario / forward aerial / none ||'''148% / 160%'''||'''163%'''||<span style="color:#999999;">'''163%'''</span>||'''184%'''||'''188%'''||<span style="color:#999999;">'''188%'''</span> | ||
|- | |- | ||
| 13 || Link / back aerial / none ||146% / 152%||162%||''162%''||177%||186%||''186%'' | |13.|| Link / back aerial / none ||'''146% / 152%'''||'''162%'''||<span style="color:#999999;">'''162%'''</span>||'''177%'''||'''186%'''||<span style="color:#999999;">'''186%'''</span> | ||
|- | |- | ||
| 14 || R.O.B. / forward aerial / [[Arm Rotor]] ||149% / 155%||156%||157%||179%||180%||184% | |14.|| R.O.B. / forward aerial / [[Arm Rotor]] ||'''149% / 155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%''' | ||
|- | |- | ||
| 15 || Mr. Game & Watch / neutral aerial / [[Oil Panic]] ||124% / 132%||140%||157%||152%||161%||184% | |15.|| Mr. Game & Watch / neutral aerial / [[Oil Panic]] ||'''124% / 132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%''' | ||
|- | |- | ||
| 16 || Sonic / forward aerial / [[Spin Dash]] ||139% / 145%||156%||156%**||169%||179%||183% | |16.|| Sonic / forward aerial / [[Spin Dash]] ||'''139% / 145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%''' | ||
|- | |- | ||
| 17 || Diddy Kong / back aerial / [[Monkey Flip]] ||137% / 144%||153%||160%||167%||171%||182% | |17.|| Diddy Kong / back aerial / [[Monkey Flip]] ||'''137% / 144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%''' | ||
|- | |- | ||
| 18 || Ivysaur / back aerial / none ||143% / 151%||155%||''155%''||175%||182%||''182%'' | |18.|| Ivysaur / back aerial / none ||'''143% / 151%'''||'''155%'''||<span style="color:#999999;">'''155%'''</span>||'''175%'''||'''182%'''||<span style="color:#999999;">'''182%'''</span> | ||
|- | |- | ||
| 19 || Wolf / back aerial / none ||142% / 151%||164%||''164%''||178%||179%||''179%'' | |19.|| Wolf / back aerial / none ||'''142% / 151%'''||'''164%'''||<span style="color:#999999;">'''164%'''</span>||'''178%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 20 || Ness / neutral aerial / none ||139% / 147%||154%||''154%''||170%||179%||''179%'' | |20.|| Ness / neutral aerial / none ||'''139% / 147%'''||'''154%'''||<span style="color:#999999;">'''154%'''</span>||'''170%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 21 || Lucas / neutral aerial / none ||138% / 147%||153%||''153%''||170%||179%||''179%'' | |21.|| Lucas / neutral aerial / none ||'''138% / 147%'''||'''153%'''||<span style="color:#999999;">'''153%'''</span>||'''170%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 22 || Pit / forward aerial / none ||139% / 146%||152%||''152%''||169%||179%||''179%'' | |22.|| Pit / forward aerial / none ||'''139% / 146%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''169%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 23 || Mario / up aerial / none ||142% / 150%||160%||''160%''||173%||177%||''177%'' | |23.|| Mario / up aerial / none ||'''142% / 150%'''||'''160%'''||<span style="color:#999999;">'''160%'''||'''173%'''||'''177%'''||<span style="color:#999999;">'''177%'''</span> | ||
|- | |- | ||
| 24 || Ice Climbers / up aerial / [[Squall Hammer]] ||137% / 144%||151%||156%||166%||174%||177% | |24.|| Ice Climbers / up aerial / [[Squall Hammer]] ||'''137% / 144%'''||'''151%'''||'''156%'''||'''166%'''||'''174%'''||'''177%''' | ||
|- | |- | ||
| 25 || Marth / forward aerial / none ||134% / 141%||152%||''152%''||163%||176%||''176%'' | |25.|| Marth / forward aerial / none ||'''134% / 141%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''163%'''||'''176%'''||<span style="color:#999999;">'''176%'''</span> | ||
|- | |- | ||
| 26 || Luigi / forward aerial / none ||142% / 149%||158%||''158%''||171%||174%||''174%'' | |26.|| Luigi / forward aerial / none ||'''142% / 149%'''||'''158%'''||<span style="color:#999999;">'''158%'''</span>||'''171%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span> | ||
|- | |- | ||
| 27 || Peach / up aerial / none ||137% / 144%||152%||''152%''||166%||173%||''173%'' | |27.|| Peach / up aerial / none ||'''137% / 144%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''166%'''||'''173%'''||<span style="color:#999999;">'''173%'''</span> | ||
|- | |- | ||
| 28 || Toon Link / back aerial / none ||138% / 145%||155%||''155%''||168%||172%||''172%'' | |28.|| Toon Link / back aerial / none ||'''138% / 145%'''||'''155%'''||<span style="color:#999999;">'''155%'''</span>||'''168%'''||'''172%'''||<span style="color:#999999;">'''172%'''</span> | ||
|- | |- | ||
| 29 || Zelda / back aerial / none ||133% / 140%||148%||''148%''||161%||170%||''170%'' | |29.|| Zelda / back aerial / none ||'''133% / 140%'''||'''148%'''||<span style="color:#999999;">'''148%'''</span>||'''161%'''||'''170%'''||<span style="color:#999999;">'''170%'''</span> | ||
|- | |- | ||
| 30 || Zero Suit Samus / up aerial / [[Flip Jump]] ||128% / 136%||145%||147%||158%||167%||169% | |30.|| Zero Suit Samus / up aerial / [[Flip Jump]] ||'''128% / 136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%''' | ||
|- | |- | ||
| 31 || Olimar / up aerial / none ||131% / 137%||144%||''144%''||158%||167%||''167%'' | |31.|| Olimar / up aerial / none ||'''131% / 137%'''||'''144%'''||<span style="color:#999999;">'''144%'''</span>||'''158%'''||'''167%'''||<span style="color:#999999;">'''167%'''</span> | ||
|- | |- | ||
| 32 || Falco / up aerial / none ||128% / 135%||143%||''143%''||159%||166%||''166%'' | |32.|| Falco / up aerial / none ||'''128% / 135%'''||'''143%'''||<span style="color:#999999;">'''143%'''</span>||'''159%'''||'''166%'''||<span style="color:#999999;">'''166%'''</span> | ||
|- | |- | ||
| 33 || Pikachu / up aerial / [[Skull Bash]]||127% / 135%||143%||149%||156%||157%||165% | |33.|| Pikachu / up aerial / [[Skull Bash]]||'''127% / 135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%''' | ||
|- | |- | ||
| 34 || Meta Knight / up aerial / [[Drill Rush]] ||126% / 133%||141%||160%||154%||156%||164% | |34.|| Meta Knight / up aerial / [[Drill Rush]] ||'''126% / 133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%''' | ||
|- | |- | ||
| 35 || Sheik / forward aerial / none ||129% / 137%||143%||''143%''||163%||163%||''163%'' | |35.|| Sheik / forward aerial / none ||'''129% / 137%'''||'''143%'''||<span style="color:#999999;">'''143%'''</span>||'''163%'''||'''163%'''||<span style="color:#999999;">'''163%'''</span> | ||
|- | |- | ||
| 36 || Kirby / up aerial / none ||127% / 134%||139%||''139%''||155%||161%||''161%'' | |36.|| Kirby / up aerial / none ||'''127% / 134%'''||'''139%'''||<span style="color:#999999;">'''139%'''</span>||'''155%'''||'''161%'''||<span style="color:#999999;">'''161%'''</span> | ||
|- | |- | ||
| 37 || Fox / up aerial / none ||123% / 132%||138%||''138%''||158%||158%||''158%'' | |37.|| Fox / up aerial / none ||'''123% / 132%'''||'''138%'''||<span style="color:#999999;">'''138%'''</span>||'''158%'''||'''158%'''||<span style="color:#999999;">'''158%'''</span> | ||
|- | |- | ||
| 38 || Jigglypuff / back aerial / [[Pound]] ||120% / 127%||131%||131%**||146%||150%||155% | |38.|| Jigglypuff / back aerial / [[Pound]] ||'''120% / 127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%''' | ||
|- | |- | ||
| 39 || Squirtle / up aerial / none ||123% / 131%||141%||''141%''||153%||154%||''154%'' | |39.|| Squirtle / up aerial / none ||'''123% / 131%'''||'''141%'''||<span style="color:#999999;">'''141%'''</span>||'''153%'''||'''154%'''||<span style="color:#999999;">'''154%'''</span> | ||
|} | |} | ||
==Momentum canceling [[special move]]s== | ==Momentum canceling [[special move]]s== | ||
The following are detailed descriptions of each special move that aids momentum canceling, in terms of characteristics, effectiveness, usefulness, and risk. | The following are detailed descriptions of each special move that aids momentum canceling, in terms of characteristics, effectiveness, usefulness, and risk. | ||
===[[Arm Rotor]]=== | ===[[Arm Rotor]]=== | ||
{{SSBB|R.O.B | {{SSBB|R.O.B}}'s side special very mildly negates horizontal momentum, but does not move him far or put him into a [[helpless]] state. While only marginally beneficial, it does not pose any threats to R.O.B's recovery. | ||
===[[Drill Rush]]=== | ===[[Drill Rush]]=== | ||
Line 247: | Line 245: | ||
===[[Squall Hammer]]=== | ===[[Squall Hammer]]=== | ||
The | The [[Ice Climbers (SSBB)|Ice Climbers']] side special will negate horizontal momentum a small amount. When using the move together, the Ice Climbers are able to return to the stage, but a solo Climber cannot. Squall Hammer is moderately risky when used for momentum canceling, as it puts Ice Climbers into a helpless state upon its completion, which can be dangerous. | ||
===[[Super Dedede Jump]]=== | ===[[Super Dedede Jump]]=== | ||
[[King Dedede (SSBB)|King Dedede]]'s up special negates a decent amount of horizontal momentum, despite projecting him upwards. When using the move to momentum cancel, Dedede cannot return to neutral stages without DI. It is possible to do so with DI, but this may require the player to carefully time its cancel in order to grab a ledge without [[self destruct]]ing. The Super Dedede Jump moves Dedede quickly, and it can be difficult for an unprepared opponent to punish. However, its use it still risky, as performing it without the use of DI is often fatal, and using the move after being knocked offstage by too weak a hit can result in punishment. | |||
===[[Skull Bash]]=== | ===[[Skull Bash]]=== | ||
[[Pikachu (SSBB)|Pikachu]]'s side special negates horizontal momentum moderately, and does not leave him helpless. The move has a large amount of ending lag, so its use could leave Pikachu close the stage and vulnerable to reactive opponents if used after non-lethal knockback. However, Skull Bash is still considered one of the safer momentum canceling moves. | |||
===[[Quick Attack]]=== | ===[[Quick Attack]]=== | ||
Line 262: | Line 260: | ||
==Video== | ==Video== | ||
The following video demonstrates the momentum canceling | The following video demonstrates the momentum canceling of Donkey Kong's Spinning Kong. | ||
<youtube>TyLBM5d1-20</youtube> | |||
==References== | |||
<references/> | |||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Advanced | [[Category:Advanced Techniques]] |