Editing Momentum canceling
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}} | {{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}} | ||
'''Momentum canceling''' is a staple [[technique]] in ''[[Super Smash Bros. Brawl]]''{{'}}s [[metagame]] that reduces the momentum of a character in midair, and makes characters harder to [[KO]]. The technique | '''Momentum canceling''' is a staple [[technique]] in ''[[Super Smash Bros. Brawl]]''{{'}}s [[metagame]] that reduces the momentum of a character in midair, and makes characters harder to [[KO]]. The technique involves executing aerials, specials, or air dodges to halt a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is {{SSBB|Mr. Game & Watch}}'s [[Oil Panic]], which negates all aerial momentum immediately, and may be used after tumbling has ended. | ||
When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | ||
In ''[[Super Smash Bros. 4 | In ''[[Super Smash Bros. 4]]'', momentum canceling is apparently still existent but due to the changes to [[hitstun]] canceling and lack of being able to air dodge or use and aerial almost immediately after getting hit, momentum canceling is almost impossible utilise and characters in ''Brawl'' that were able to slow/halt their momentum may not be able to in ''Smash 4''. A prime example is {{SSB4|Mr. Game & Watch}} where [[Oil Panic]] can no longer completely cancel momentum at all due to it being deliberately removed. | ||
==How to perform== | ==How to perform== | ||
Line 17: | Line 14: | ||
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it is set to Smash), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall. | To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it is set to Smash), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall. | ||
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only | Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. {{SSBB|Link}}, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while {{SSBB|Wolf}}, who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survived 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling). | ||
===Character abilities chart=== | ===Character abilities chart=== | ||
Line 26: | Line 23: | ||
! Rank !! Character !! Non-Momentum Canceled !! Momentum-Canceled | ! Rank !! Character !! Non-Momentum Canceled !! Momentum-Canceled | ||
|- | |- | ||
| 1 || King Dedede || 176% || 195% | |1. || King Dedede || '''176%''' || '''195% | ||
|- | |- | ||
| 2 || Snake || 172% || 188% | |2. || Snake || '''172%''' || '''188%''' | ||
|- | |- | ||
| 3 || Donkey Kong || 171% || 185% | |3. || Donkey Kong || '''171%''' || '''185%''' | ||
|- | |- | ||
| 4 || Link || 161% || 185% | |4. || Link || '''161%''' || '''185%''' | ||
|- | |- | ||
| 5 || Captain Falcon || 165% || 182% | |5. || Captain Falcon || '''165%''' || '''182%''' | ||
|- | |- | ||
| 6 || Bowser || 168% || 179% | |6. || Bowser || '''168%''' || '''179%''' | ||
|- | |- | ||
| 7 || Ganondorf || 164% || 179% | |7. || Ganondorf || '''164%''' || '''179%''' | ||
|- | |- | ||
| 8 || Ike || 163% || 178% | |8. || Ike || '''163%''' || '''178%''' | ||
|- | |- | ||
| 9 || Charizard || 161% || 171% | |9. || Charizard || '''161%''' || '''171%''' | ||
|- | |- | ||
| 10 || Wario || 159% || 170% | |10. || Wario || '''159%''' || '''170%''' | ||
|- | |- | ||
| 11 || Yoshi || 159% || 168% | |11. || Yoshi || '''159%''', || '''168%''' | ||
|- | |- | ||
| 12 || R.O.B|| 157% || 165% | |12. || R.O.B. || '''157%''' || '''165%''' | ||
|- | |- | ||
| 13 || Samus || 156% || 164% | |13. || Samus || '''156%''' || '''164%''' | ||
|- | |- | ||
| 14 || Ivysaur || 154% || 164% | |14. || Ivysaur || '''154%''' || '''164%''' | ||
|- | |- | ||
| 15 || Wolf || 159% || 161% | |15. || Wolf || '''159%''' || '''161%''' | ||
|- | |- | ||
| 16 || Lucario || 152% || 160% | |16. || Lucario || '''152%''' || '''160%''' | ||
|- | |- | ||
| 17 || Mario || 151% || 160% | |17. || Mario || '''151%''' || '''160%''' | ||
|- | |- | ||
| 18 || Pit || 150% || 160% | |18. || Pit || '''150%''' || '''160%''' | ||
|- | |- | ||
| 19 || Sonic || 150% || 159% | |19. || Sonic || '''150%''' || '''159%''' | ||
|- | |- | ||
| 20 || Diddy Kong || 147% || 158% | |20. || Diddy Kong || '''147%''' || '''158%''' | ||
|- | |- | ||
| 21 || Luigi || 150% || 157% | |21. || Luigi || '''150%''' || '''157%''' | ||
|- | |- | ||
| 22 || Ness || 148% || 157% | |22. || Ness || '''148%''' || '''157%''' | ||
|- | |- | ||
| 23 || Lucas || 147% || 157% | |23. || Lucas || '''147%''' || '''157%''' | ||
|- | |- | ||
| 24 || Toon Link || 146% || 157% | |24. || Toon Link || '''146%''' || '''157%''' | ||
|- | |- | ||
| 25 || Marth || 146% || 157% | |25. || Marth || '''146%''' || '''157%''' | ||
|- | |- | ||
| 26 || Falco || 142% || 155% | |26. || Falco || '''142%''' || '''155%''' | ||
|- | |- | ||
| 27 || Pikachu || 138% || 154% | |27. || Pikachu || '''138%''' || '''154%''' | ||
|- | |- | ||
| 28 || Ice Climbers || 144% || 151% | |28. || Ice Climbers || '''144%''' || '''151%''' | ||
|- | |- | ||
| 29 || Fox || 134% || 150% | |29. || Fox || '''134%''' || '''150%''' | ||
|- | |- | ||
| 30 || Sheik || 137% || 149% | |30. || Sheik || '''137%''' || '''149%''' | ||
|- | |- | ||
| 31 || Peach || 141% || 147% | |31. || Peach || '''141%''' || '''147%''' | ||
|- | |- | ||
| 32 || Olimar || 139% || 147% | |32. || Olimar || '''139%''' || '''147%''' | ||
|- | |- | ||
| 33 || Zero Suit Samus || 138% || 147% | |33. || Zero Suit Samus || '''138%''' || '''147%''' | ||
|- | |- | ||
| 34 || Zelda || 138% || 145% | |34. || Zelda || '''138%''' || '''145%''' | ||
|- | |- | ||
| 35 || Kirby || 134% || 144% | |35. || Kirby || '''134%''' || '''144%''' | ||
|- | |- | ||
| 36 || Meta Knight || 135% || 143% | |36. || Meta Knight || '''135%''' || '''143%''' | ||
|- | |- | ||
| 37 || Squirtle || 128% || 141% | |37. || Squirtle || '''128%''' || '''141%''' | ||
|- | |- | ||
| 38 || Mr. Game & Watch || 131% || 137% | |38. || Mr. Game & Watch || '''131%''' || '''137%''' | ||
|- | |- | ||
| 39 || Jigglypuff || 123% || 128% | |39. || Jigglypuff || '''123%''' || '''128%''' | ||
|} | |} | ||
==Horizontal momentum canceling== | ==Horizontal momentum canceling== | ||
Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the | Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the properties of their midair jump. | ||
Horizontal air speed is not a helpful factor; for example, {{SSBB|Wario}} has fast horizontal air speed, but is poor at momentum canceling horizontally. It should also be noted that Ike and Snake yield better results from using an [[air dodge]] instead of their fastest aerial. Coincidentally, these two gain the most benefit from the basic method. Unlike vertical momentum canceling, there are multiple [[special moves]] that aid horizontal momentum canceling; most influence the character's movement, and a few can cancel it completely. | Horizontal air speed is not a helpful factor; for example, {{SSBB|Wario}} has fast horizontal air speed, but is poor at momentum canceling horizontally. It should also be noted that Ike and Snake yield better results from using an [[air dodge]] instead of their fastest aerial. Coincidentally, these two gain the most benefit from the basic method. Unlike vertical momentum canceling, there are multiple [[special moves]] that aid horizontal momentum canceling; most influence the character's movement, and a few can cancel it completely. | ||
===Character abilities chart=== | ===Character abilities chart=== | ||
The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the | The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's forward smash. This information was compiled by Omega Tyrant. | ||
*'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally. | *'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally. | ||
Line 122: | Line 119: | ||
*'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any. | *'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any. | ||
'''*''' ''Indicates that the character does not make it back to the stage, and is KOd by the bottom blast line.'' | |||
'''**''' ''Indicates that without DI, the character's special move provides no additional benefit.'' | |||
If a character does not have a special move that negates momentum, their statistics in the "Special MC" columns are copies of those in the "Basic MC" columns, and are displayed in | If a character does not have a special move that negates momentum, their statistics in the "Special MC" columns are copies of those in the "Basic MC" columns, and are displayed in grey. Note that {{SSBB|Lucario}}'s forward aerial is most beneficial when used in basic momentum canceling with no DI, but his down aerial is most beneficial when used in momentum canceling with DI. As such, his down aerial appears in the position of other characters' "Special Moves". Similarly, Snake and Ike have air dodge ("AD") displayed instead of an aerial. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 132: | Line 129: | ||
!Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC | !Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC | ||
|- | |- | ||
| 1 || Donkey Kong / back aerial / [[Spinning Kong]] ||155% / 163%||176%||204%||189%||199%||234% | |1.|| Donkey Kong / back aerial / [[Spinning Kong]] ||'''155% /163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%''' | ||
|- | |- | ||
| 2 || Bowser / forward aerial / none ||157% / 165%||174%||''174%''||192%||204%||''204%'' | |2.|| Bowser / forward aerial / none ||'''157% / 165%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span>||'''192%'''||'''204%'''||<span style="color:#999999;">'''204%'''</span> | ||
|- | |- | ||
| 3 || Yoshi / up aerial / [[Egg Roll]] ||149% / 157%||169%||181%*||181%||197%||204%* | |3.|| Yoshi / up aerial / [[Egg Roll]] ||'''149% / 157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*''' | ||
|- | |- | ||
| 4 || King Dedede / back aerial / [[Super Dedede Jump]] ||152% / 159%||165%||172%*||184%||194%||204% | |4.|| King Dedede / back aerial / [[Super Dedede Jump]] ||'''152% / 159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%''' | ||
|- | |- | ||
| 5 || Ike / AD / [[Quick Draw]] ||147% / 153%||167%||167%**||178%||189%||203% | |5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | ||
|- | |- | ||
| 6 || Snake / AD / none ||153% / 159%||174%||''174%''||184%||201%||''201%'' | |6.|| Snake / AD / none ||'''153% / 159%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span>||'''184%'''||'''201%'''||<span style="color:#999999;">'''201%'''</span> | ||
|- | |- | ||
| 7 || Ganondorf / up aerial / [[Flame Choke]] ||149% / 155%||165%||168%*||181%||192%||197%* | |7.|| Ganondorf / up aerial / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' | ||
|- | |- | ||
| 8 || Samus / up aerial / none ||151% / 159%||167%||''167%''||182%||195%||''195%'' | |8.|| Samus / up aerial / none ||'''151% / 159%'''||'''167%'''||<span style="color:#999999;">'''167%'''</span>||'''182%'''||'''195%'''||<span style="color:#999999;">'''195%'''</span> | ||
|- | |- | ||
| 9 || Charizard / up aerial / none ||151% / 157%||165%||''165%''||182%||195%||''195%'' | |9.|| Charizard / up aerial / none ||'''151% / 157%'''||'''165%'''||<span style="color:#999999;">'''165%'''</span>||'''182%'''||'''195%'''||<span style="color:#999999;">'''195%'''</span> | ||
|- | |- | ||
| 10 || Captain Falcon / up aerial / none ||145% / 152%||164%||''164%''||178%||189%||''189%'' | |10.|| Captain Falcon / up aerial / none ||'''145% / 152%'''||'''164%'''||<span style="color:#999999;">'''164%'''</span>||'''178%'''||'''189%'''||<span style="color:#999999;">'''189%'''</span> | ||
|- | |- | ||
| 11 || Lucario / forward aerial / down aerial ||144% / 152%||164%||164%||177%||188%||188% | |11.|| Lucario / forward aerial / down aerial ||'''144% / 152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%''' | ||
|- | |- | ||
| 12 || Wario / forward aerial / none ||148% / 160%||163%||''163%''||184%||188%||''188%'' | |12.|| Wario / forward aerial / none ||'''148% / 160%'''||'''163%'''||<span style="color:#999999;">'''163%'''</span>||'''184%'''||'''188%'''||<span style="color:#999999;">'''188%'''</span> | ||
|- | |- | ||
| 13 || Link / back aerial / none ||146% / 152%||162%||''162%''||177%||186%||''186%'' | |13.|| Link / back aerial / none ||'''146% / 152%'''||'''162%'''||<span style="color:#999999;">'''162%'''</span>||'''177%'''||'''186%'''||<span style="color:#999999;">'''186%'''</span> | ||
|- | |- | ||
| 14 || R.O.B. / forward aerial / [[Arm Rotor]] ||149% / 155%||156%||157%||179%||180%||184% | |14.|| R.O.B. / forward aerial / [[Arm Rotor]] ||'''149% / 155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%''' | ||
|- | |- | ||
| 15 || Mr. Game & Watch / neutral aerial / [[Oil Panic]] ||124% / 132%||140%||157%||152%||161%||184% | |15.|| Mr. Game & Watch / neutral aerial / [[Oil Panic]] ||'''124% / 132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%''' | ||
|- | |- | ||
| 16 || Sonic / forward aerial / [[Spin Dash]] ||139% / 145%||156%||156%**||169%||179%||183% | |16.|| Sonic / forward aerial / [[Spin Dash]] ||'''139% / 145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%''' | ||
|- | |- | ||
| 17 || Diddy Kong / back aerial / [[Monkey Flip]] ||137% / 144%||153%||160%||167%||171%||182% | |17.|| Diddy Kong / back aerial / [[Monkey Flip]] ||'''137% / 144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%''' | ||
|- | |- | ||
| 18 || Ivysaur / back aerial / none ||143% / 151%||155%||''155%''||175%||182%||''182%'' | |18.|| Ivysaur / back aerial / none ||'''143% / 151%'''||'''155%'''||<span style="color:#999999;">'''155%'''</span>||'''175%'''||'''182%'''||<span style="color:#999999;">'''182%'''</span> | ||
|- | |- | ||
| 19 || Wolf / back aerial / none ||142% / 151%||164%||''164%''||178%||179%||''179%'' | |19.|| Wolf / back aerial / none ||'''142% / 151%'''||'''164%'''||<span style="color:#999999;">'''164%'''</span>||'''178%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 20 || Ness / neutral aerial / none ||139% / 147%||154%||''154%''||170%||179%||''179%'' | |20.|| Ness / neutral aerial / none ||'''139% / 147%'''||'''154%'''||<span style="color:#999999;">'''154%'''</span>||'''170%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 21 || Lucas / neutral aerial / none ||138% / 147%||153%||''153%''||170%||179%||''179%'' | |21.|| Lucas / neutral aerial / none ||'''138% / 147%'''||'''153%'''||<span style="color:#999999;">'''153%'''</span>||'''170%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 22 || Pit / forward aerial / none ||139% / 146%||152%||''152%''||169%||179%||''179%'' | |22.|| Pit / forward aerial / none ||'''139% / 146%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''169%'''||'''179%'''||<span style="color:#999999;">'''179%'''</span> | ||
|- | |- | ||
| 23 || Mario / up aerial / none ||142% / 150%||160%||''160%''||173%||177%||''177%'' | |23.|| Mario / up aerial / none ||'''142% / 150%'''||'''160%'''||<span style="color:#999999;">'''160%'''||'''173%'''||'''177%'''||<span style="color:#999999;">'''177%'''</span> | ||
|- | |- | ||
| 24 || Ice Climbers / up aerial / [[Squall Hammer]] ||137% / 144%||151%||156%||166%||174%||177% | |24.|| Ice Climbers / up aerial / [[Squall Hammer]] ||'''137% / 144%'''||'''151%'''||'''156%'''||'''166%'''||'''174%'''||'''177%''' | ||
|- | |- | ||
| 25 || Marth / forward aerial / none ||134% / 141%||152%||''152%''||163%||176%||''176%'' | |25.|| Marth / forward aerial / none ||'''134% / 141%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''163%'''||'''176%'''||<span style="color:#999999;">'''176%'''</span> | ||
|- | |- | ||
| 26 || Luigi / forward aerial / none ||142% / 149%||158%||''158%''||171%||174%||''174%'' | |26.|| Luigi / forward aerial / none ||'''142% / 149%'''||'''158%'''||<span style="color:#999999;">'''158%'''</span>||'''171%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span> | ||
|- | |- | ||
| 27 || Peach / up aerial / none ||137% / 144%||152%||''152%''||166%||173%||''173%'' | |27.|| Peach / up aerial / none ||'''137% / 144%'''||'''152%'''||<span style="color:#999999;">'''152%'''</span>||'''166%'''||'''173%'''||<span style="color:#999999;">'''173%'''</span> | ||
|- | |- | ||
| 28 || Toon Link / back aerial / none ||138% / 145%||155%||''155%''||168%||172%||''172%'' | |28.|| Toon Link / back aerial / none ||'''138% / 145%'''||'''155%'''||<span style="color:#999999;">'''155%'''</span>||'''168%'''||'''172%'''||<span style="color:#999999;">'''172%'''</span> | ||
|- | |- | ||
| 29 || Zelda / back aerial / none ||133% / 140%||148%||''148%''||161%||170%||''170%'' | |29.|| Zelda / back aerial / none ||'''133% / 140%'''||'''148%'''||<span style="color:#999999;">'''148%'''</span>||'''161%'''||'''170%'''||<span style="color:#999999;">'''170%'''</span> | ||
|- | |- | ||
| 30 || Zero Suit Samus / up aerial / [[Flip Jump]] ||128% / 136%||145%||147%||158%||167%||169% | |30.|| Zero Suit Samus / up aerial / [[Flip Jump]] ||'''128% / 136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%''' | ||
|- | |- | ||
| 31 || Olimar / up aerial / none ||131% / 137%||144%||''144%''||158%||167%||''167%'' | |31.|| Olimar / up aerial / none ||'''131% / 137%'''||'''144%'''||<span style="color:#999999;">'''144%'''</span>||'''158%'''||'''167%'''||<span style="color:#999999;">'''167%'''</span> | ||
|- | |- | ||
| 32 || Falco / up aerial / none ||128% / 135%||143%||''143%''||159%||166%||''166%'' | |32.|| Falco / up aerial / none ||'''128% / 135%'''||'''143%'''||<span style="color:#999999;">'''143%'''</span>||'''159%'''||'''166%'''||<span style="color:#999999;">'''166%'''</span> | ||
|- | |- | ||
| 33 || Pikachu / up aerial / [[Skull Bash]]||127% / 135%||143%||149%||156%||157%||165% | |33.|| Pikachu / up aerial / [[Skull Bash]]||'''127% / 135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%''' | ||
|- | |- | ||
| 34 || Meta Knight / up aerial / [[Drill Rush]] ||126% / 133%||141%||160%||154%||156%||164% | |34.|| Meta Knight / up aerial / [[Drill Rush]] ||'''126% / 133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%''' | ||
|- | |- | ||
| 35 || Sheik / forward aerial / none ||129% / 137%||143%||''143%''||163%||163%||''163%'' | |35.|| Sheik / forward aerial / none ||'''129% / 137%'''||'''143%'''||<span style="color:#999999;">'''143%'''</span>||'''163%'''||'''163%'''||<span style="color:#999999;">'''163%'''</span> | ||
|- | |- | ||
| 36 || Kirby / up aerial / none ||127% / 134%||139%||''139%''||155%||161%||''161%'' | |36.|| Kirby / up aerial / none ||'''127% / 134%'''||'''139%'''||<span style="color:#999999;">'''139%'''</span>||'''155%'''||'''161%'''||<span style="color:#999999;">'''161%'''</span> | ||
|- | |- | ||
| 37 || Fox / up aerial / none ||123% / 132%||138%||''138%''||158%||158%||''158%'' | |37.|| Fox / up aerial / none ||'''123% / 132%'''||'''138%'''||<span style="color:#999999;">'''138%'''</span>||'''158%'''||'''158%'''||<span style="color:#999999;">'''158%'''</span> | ||
|- | |- | ||
| 38 || Jigglypuff / back aerial / [[Pound]] ||120% / 127%||131%||131%**||146%||150%||155% | |38.|| Jigglypuff / back aerial / [[Pound]] ||'''120% / 127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%''' | ||
|- | |- | ||
| 39 || Squirtle / up aerial / none ||123% / 131%||141%||''141%''||153%||154%||''154%'' | |39.|| Squirtle / up aerial / none ||'''123% / 131%'''||'''141%'''||<span style="color:#999999;">'''141%'''</span>||'''153%'''||'''154%'''||<span style="color:#999999;">'''154%'''</span> | ||
|} | |} | ||
Line 247: | Line 244: | ||
===[[Squall Hammer]]=== | ===[[Squall Hammer]]=== | ||
The {{SSBB|Ice Climbers}}' side special will negate horizontal momentum a small amount. When using the move together, the Ice Climbers are able to return to the stage, but a solo Climber cannot. Squall Hammer is moderately risky when used for momentum canceling, as it puts Ice Climbers into a helpless state upon its completion. | The {{SSBB|Ice Climbers}}' side special will negate horizontal momentum a small amount. When using the move together, the Ice Climbers are able to return to the stage, but a solo Climber cannot. Squall Hammer is moderately risky when used for momentum canceling, as it puts Ice Climbers into a helpless state upon its completion, which can be dangerous. | ||
===[[Super Dedede Jump]]=== | ===[[Super Dedede Jump]]=== | ||
Line 264: | Line 261: | ||
The following video demonstrates the momentum canceling ability of Donkey Kong's Spinning Kong. | The following video demonstrates the momentum canceling ability of Donkey Kong's Spinning Kong. | ||
<youtube>TyLBM5d1-20</youtube> | |||
==In ''Super Smash Bros. 4 | ==In ''Super Smash Bros. 4''== | ||
Momentum canceling is still present in ''Smash 4 | Momentum canceling is still present in ''Smash 4'' but due to the changes to hitstun canceling, it is almost impossible to utilise, severely limiting any character's endurance. Therefore, momentum canceling is not nearly as abusable as it was in ''Brawl''. Because of this, aerial momentum canceling is no longer existent and only special moves can slow/cancel momentum. Also good DI would usually help survive for slightly longer combined with momentum canceling. Here are a list of characters and special moves that can cancel momentum: | ||
===Lloid Rocket=== | ===Lloid Rocket=== | ||
Line 273: | Line 270: | ||
===Spinning Kong=== | ===Spinning Kong=== | ||
Donkey Kong's Spinning Kong in terms of momentum canceling functions exactly the same as it did in ''Brawl''. {{SSB4|Donkey Kong}}'s [[up special move]], Spinning Kong, completely negates all momentum upon its first frame of activation, both horizontal and vertical momentum. This, in combination with good DI and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally and vertically, including Bowser. It puts him in a [[helpless]] state however, which might consider Villager's Lloid Rocket to be superior in terms of safety. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling. It also negates vertical momentum as well, but is impractical for this task other than getting hit diagonally upward as a result of DIing upwards as it leaves Donkey Kong helpless. However, due to the changes to hitstun canceling, Spinning Kong's very powerful momentum canceling is almost impossible to use effectively because of the lack of being able to use DK's fast back aerial to end hitstun early. Also, DK's customs Chopper Kong and Kong Cyclone are the same | Donkey Kong's Spinning Kong in terms of momentum canceling functions exactly the same as it did in ''Brawl''. {{SSB4|Donkey Kong}}'s [[up special move]], Spinning Kong, completely negates all momentum upon its first frame of activation, both horizontal and vertical momentum. This, in combination with good DI and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally and vertically, including Bowser. It puts him in a [[helpless]] state however, which might consider Villager's Lloid Rocket to be superior in terms of safety. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling. It also negates vertical momentum as well, but is impractical for this task other than getting hit diagonally upward as a result of DIing upwards as it leaves Donkey Kong helpless. However, due to the changes to hitstun canceling, Spinning Kong's very powerful momentum canceling is almost impossible to use effectively because of the lack of being able to use DK's fast back aerial to end hitstun early. Also, DK's customs Chopper Kong and Kong Cyclone are the same. | ||
===Egg Roll=== | ===Egg Roll=== | ||
Yoshi's side special almost functions exactly the same as it did in ''Brawl''. Egg Roll completely negates horizontal momentum, it is surpassed in this field only by Spinning Kong and Lloid Rocket, and it often allows Yoshi to survive potentially fatal blows if its first few frames are activated. Along with Lloid Rocket and Spinning Kong, it is the only special move that can completely negate vertical momentum as well as horizontal. However, its drawbacks hinder its effectiveness to the point of rendering it impractical under most circumstances. | Yoshi's side special almost functions exactly the same as it did in ''Brawl'''. Egg Roll completely negates horizontal momentum, it is surpassed in this field only by Spinning Kong and Lloid Rocket, and it often allows Yoshi to survive potentially fatal blows if its first few frames are activated. Along with Lloid Rocket and Spinning Kong, it is the only special move that can completely negate vertical momentum as well as horizontal. However, its drawbacks hinder its effectiveness to the point of rendering it impractical under most circumstances. | ||
While Egg Roll completely negates horizontal momentum, it does not give Yoshi any horizontal boost back toward the stage, but unlike in Brawl, Yoshi can end Egg Roll earlier and it no longer renders him helpless. Yoshi can now possibly recover back to a neutral stage in combination with his great horizontal air speed. | While Egg Roll completely negates horizontal momentum, it does not give Yoshi any horizontal boost back toward the stage, but unlike in Brawl, Yoshi can end Egg Roll earlier and it no longer renders him helpless. Yoshi can now possibly recover back to a neutral stage in combination with his great horizontal air speed. | ||
Line 282: | Line 279: | ||
Wario Bike can reduce an extreme amount of horizontal momentum as long as it has already been activated (when the bike is moving forward). This might improve Wario's endurance a little bit but due to the changes to hitstun canceling, it is practically impossible to use as Wario can still drift and be KO'd during Wario Bike's startup. Wario Bike can also help survive vertical momentum despite the fact that it does not actually cancel vertical momentum at all. This is because Wario Bike makes Wario himself immune to the top blast lines. | Wario Bike can reduce an extreme amount of horizontal momentum as long as it has already been activated (when the bike is moving forward). This might improve Wario's endurance a little bit but due to the changes to hitstun canceling, it is practically impossible to use as Wario can still drift and be KO'd during Wario Bike's startup. Wario Bike can also help survive vertical momentum despite the fact that it does not actually cancel vertical momentum at all. This is because Wario Bike makes Wario himself immune to the top blast lines. | ||
=== | ==References== | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Advanced | [[Category:Advanced Techniques]] |