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{{ArticleIcons| | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Missile | |name=Missile | ||
|image | |image=[[File:MissileSSB4.jpg|280px]] | ||
|caption=Samus firing a | |caption=Samus firing a Missile in ''SSB4''. | ||
|user=[[Samus]] | |user=[[Samus]] | ||
|universe={{uv|Metroid}} | |universe={{uv|Metroid}} | ||
|interwiki=metroidwiki | |interwiki=metroidwiki | ||
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|interwikipage=Missile | |interwikipage=Missile | ||
}} | }} | ||
:''This article is about Samus's side special move. For Snake's attack, see [[Remote Missile]]. For Luigi's attack, see [[Green Missile]].'' | |||
'''Missile''' ({{ja|ミサイル|Misairu}}, ''Missile'') is [[Samus]] | The '''Missile''' ({{ja|ミサイル|Misairu}}, ''Missile'') is [[Samus]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. She makes a brief animation of pointing her arm cannon in front of her, then firing a missile. There are two types of missiles: | ||
*'''Homing Missiles''' are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% damage. Homing Missiles appear rocket-shaped with a purple nose and yellow trail, as standard missiles appear in the 2D ''Metroid'' games. | |||
*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. In ''Brawl'', Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. | |||
==Overview== | ==Overview== | ||
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. | |||
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling | |||
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPU's still use this attack very prominently. | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
# '''Relentless Missile''': Missiles move much slower, granting homing Missiles more control. | |||
# '''Turbo Missile''': Missiles move faster, but hang in the air for a moment before flying forward. | |||
# '''Relentless Missile''': Missiles move much slower, granting | |||
# '''Turbo Missile''': Missiles move faster, but | |||
==Origin== | ==Origin== | ||
Missiles are explosive projectiles that are staples in the Metroid games. Once Samus finds a Missile Launcher, she can fire Missiles at any time as long as she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles. | |||
Missiles are explosive projectiles that are staples in the | |||
Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles. | Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles. | ||
Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus | Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five simultaneous missiles at five targets. | ||
==Description in the instruction booklet== | |||
===''Melee''=== | |||
''Release guided missiles or tap {{Button|GCN|Control Stick|R-S|s=20px}} to launch powerful direct shots.'' | |||
===''Brawl''=== | |||
''Launch a guided missile. Tilt the Control Stick to the left to launch a stronger missile.'' | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Sm missile.png|Samus firing a Missile in ''Super Metroid''. | |||
Samus'bforwardmove.jpg|A Super Missile in ''Melee''. | Samus'bforwardmove.jpg|A Super Missile in ''Melee''. | ||
Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick. | Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick. | ||
Power missile.jpg|A Super Missile in ''Brawl'' | |||
Homing_Missile_SSB4.jpeg|The Homing Missile in {{forwiiu}}. | Homing_Missile_SSB4.jpeg|The Homing Missile in {{forwiiu}}. | ||
</gallery> | </gallery> | ||
{{Special Moves|char=Samus}} | |||
[[Category:Metroid universe]] | [[Category:Metroid universe]] | ||
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[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Samus]] | [[Category:Samus]] | ||