Editing Missile
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Missile | |name=Missile | ||
|image={{tabber|title1= | |image={{tabber|title1=Samus|tab1=[[File:Samus Side B SSBU.gif|300px]]|title2=Dark Samus|tab2=[[File:Dark Samus Side B SSBU.gif|300px]]}} | ||
|caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''. | |caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''. | ||
|user=[[Samus]] | |user=[[Samus]] | ||
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*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. | *'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. | ||
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling | In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. | ||
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently. | However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently. | ||
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{{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}} | {{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}} | ||
# '''Missile''': Default. | # '''Missile''': Default. | ||
# '''Relentless Missile''': Missiles move much slower, granting the Homing Missiles more control and slowing the Super Missiles to a crawl after a while. They deal less damage. | # '''Relentless Missile''': Missiles move much slower, granting the Homing Missiles more control and slowing the Super Missiles to a crawl after a while. They deal less damage. | ||
# '''Turbo Missile''': Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They also deal less damage. | # '''Turbo Missile''': Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They also deal less damage. | ||
==Origin== | ==Origin== | ||
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Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles. | Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles. | ||
Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus | Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five simultaneous missiles at five targets. | ||
In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight. | In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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|zh_tw={{rollover|導彈|Dǎodàn|?}} | |zh_tw={{rollover|導彈|Dǎodàn|?}} | ||
}} | }} | ||
{{Multiple Special Moves|Samus|Dark Samus}} | {{Multiple Special Moves|Samus|Dark Samus}} | ||
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[[Category:Dark Samus]] | [[Category:Dark Samus]] | ||
[[Category:Dark Samus (SSBU)]] | [[Category:Dark Samus (SSBU)]] | ||