Editing Missile

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*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''.
*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''.


In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If you hit the missile with any move that does at least 4%, the missile will break, and not do any damage.


However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
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|zh_tw={{rollover|導彈|Dǎodàn|?}}
|zh_tw={{rollover|導彈|Dǎodàn|?}}
}}
}}
==Technical details==
==Technical details==
Samus:
Samus:
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Dark Samus:
Dark Samus:
*[[Dark Samus (SSBU)/Side special]]
*[[Dark Samus (SSBU)/Side special]]
{{Multiple Special Moves|Samus|Dark Samus}}
{{Multiple Special Moves|Samus|Dark Samus}}


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