Editing Missile

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Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles.
Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles.


Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus can collect an upgrade called the Seeker Missile or Storm Missile, which allows her to fire up to five simultaneous missiles at five targets.
Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five simultaneous missiles at five targets.
 
In the original ''Metroid'', the Power Suit's visor and highlights would turn blue while in Missile Mode. Starting with the monochromatic ''Metroid II: Return of Samus'', later ''Metroid'' games instead show Samus's Arm Cannon reconfiguring into the Missile Launcher, typically with the ends of the barrel opening up. Both visual details are included in ''Smash'', although the blue visor and highlights would not be added to Samus's aesthetics until [[Samus (SSBU)|her appearance]] in ''Ultimate''.


In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight.
In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight.

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