Editing Missile

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In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.


However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPU's still use this attack very prominently.
 
In ''Ultimate'', Dark Samus, being an [[Clone|Echo Fighter]] of Samus, retains this move. Compared to Samus, Dark Samus fires her missiles at a slightly lower height, allowing her to hit certain smaller targets that Samus cannot (e.g. a crouching {{SSBU|Pichu}}).


==Instructional quotes==
==Instructional quotes==

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