Editing Mishima Dojo

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*Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.
*Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.
*It is possible for {{SSBU|Jigglypuff}} to clip through the shallow wall preventing access to the lower blast zone, by using an uncharged Rollout while facing outwards and in contact with the wall. However, the lower internal wall being present prevents fighters from grabbing the ledge regardless.
*It is possible for {{SSBU|Jigglypuff}} to clip through the shallow wall preventing access to the lower blast zone, by using an uncharged Rollout while facing outwards and in contact with the wall. However, the lower internal wall being present prevents fighters from grabbing the ledge regardless.
*Masahiro Sakurai showed an early version of Mishima Dojo in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=498s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version:
*Masahiro Sakurai showed an early version of Mishima Dojo in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=498s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version:
**Sakurai suggested adding more visual detail to the background elements close to the [[Blast line]], as those would be the most visible areas.
**Sakurai suggested adding more visual detail to the background elements close to the [[Blast line]], as those would be the most visible areas.
***The mountain ridge lines were made to reflect moonlight more.
***The mountain ridge lines were made to reflect moonlight more.

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