Editing Mishima Dojo

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|name        = Mishima Dojo
|name        = Mishima Dojo
|image        = [[File:SSBU-Mishima Dojo.png|300px]]
|image        = [[File:SSBU-Mishima Dojo.png|300px]]
|caption      = [[File:TekkenSymbol.svg|50px|class=invert-dark]]<br>Mishima Dojo in ''[[Super Smash Bros. Ultimate]]''.
|caption      = [[File:TekkenSymbol.svg|50px|class=invert]]<br>Mishima Dojo in ''[[Super Smash Bros. Ultimate]]''.
|universe    = {{uv|Tekken}}
|universe    = {{uv|Tekken}}
|games        = ''[[Ultimate]]''
|games        = ''[[Ultimate]]''
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==Stage overview==
==Stage overview==
[[File:MishimaDojoBrokenWalls.jpg|thumb|left|Mishima Dojo with its walls and ceiling broken.]]
[[File:MishimaDojoBrokenWalls.jpg|thumb|left|Mishima Dojo with its walls and ceiling broken.]]
The stage's layout is primarily flat, with walls and ceiling sections blocking the left, right and upper blast zones. These can be broken by being attacked or if a fighter is launched into them, with a [[Special Zoom]] occurring in the latter event if the fighter is launched with enough force that they will likely be KO'd. After being broken, they will repair themselves after a certain amount of time has passed. If the lower wall is destroyed, it is possible to die from the lower blast zone. Otherwise, a shallow wall prevents fighters dropping below the lower wall, even when the upper wall is destroyed. The amount of damage a surface takes from fighters being knocked into them depends on the speed of the collision, and the [[weight]] of the fighter, with heavier fighters requiring less knockback to be launched through the walls and ceiling.
The stage's layout is primarily flat, with walls and ceiling sections blocking the left, right and upper blast zones. These can be broken by being attacked or if a fighter is launched into them, with a [[Special Zoom]] usually occurring in the latter event. After being broken, they will repair themselves after a certain amount of time has passed. [[Heihachi Mishima]] can be seen in front of the large [[wikipedia:Acala|Fudō Myōō]] statue in the center of the stage, sitting faced away from the action with his arms crossed. When the fighters hit the walls and ceiling, he'll react to it by looking left and right, depending on which walls and ceilings fighters hit. He'll get up, cross up his arms and react to KOs once parts of the walls and ceilings are broken. He does not appear in the background in 8-player battles.
 
[[Heihachi Mishima]] can be seen in front of the large [[wikipedia:Acala|Fudō Myōō]] statue in the center of the stage, sitting faced away from the action with his arms crossed. When the fighters hit the walls and ceiling, he'll react to it by looking left and right, depending on which walls and ceilings fighters hit. He'll get up, cross up his arms and react to KOs once parts of the walls and ceilings are broken. He does not appear in the background in 8-player battles.


There is a small inscription on the floor that roughly translates to "[https://tekken.fandom.com/wiki/Kazumi_Mishima Kazumi] and [https://tekken.fandom.com/wiki/Heihachi_Mishima Heihachi]." This is a reference to ''Tekken'' lore, where both carved their names into the floor as a symbol of their love.
There is a small inscription on the floor that roughly translates to "[https://tekken.fandom.com/wiki/Kazumi_Mishima Kazumi] and [https://tekken.fandom.com/wiki/Heihachi_Mishima Heihachi]." This is a reference to ''Tekken'' lore, where both carved their names into the floor as a symbol of their love.
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==Tournament Legality==
==Tournament Legality==
Mishima Dojo is widely banned in tournaments due to the stage being enclosed by two walls and a celing at the start of every match. This can allow for infinites under specific circumstances. While the walls and ceiling are destructible to mitigate this issue, the blast zones are close to the stage, heavily favoring characters with high base knockback once the walls are broken.
Mishima Dojo is widely banned in tournaments due to the the stage being enclosed by two walls and a celing at the start of every match. This can allow for infinites under specific circumstances. While the walls and ceiling are destructible to mitigate this issue, the blast zones are close to the stage, heavily favoring characters with high base knockback once the walls are broken.


==Gallery==
==Gallery==
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|jaM=Mishima Dojo
|jaM=Mishima Dojo
|en=Mishima Dojo
|en=Mishima Dojo
|fr=Dojo Mishima
|fr=Mishima Dojo
|es=Mishima Dojo
|es=Mishima Dojo
|de=Mishima Dojo
|de=Mishima Dojo
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*Mishima Dojo is one of four stages in the ''Super Smash Bros.'' series to originate from a different fighting game, with the others being [[Suzaku Castle]], [[King of Fighters Stadium]], and [[Spring Stadium]].
*Mishima Dojo is one of four stages in the ''Super Smash Bros.'' series to originate from a different fighting game, with the others being [[Suzaku Castle]], [[King of Fighters Stadium]], and [[Spring Stadium]].
*The HP of the dojo surfaces varies, depending on how close they are to the stage's ledges, with the central ceiling having the lowest HP, and the lower walls having the highest.
*The HP of the dojo surfaces varies, depending on how close they are to the stage's ledges, with the central ceiling having the lowest HP, and the lower walls having the highest.
*Mishima Dojo is the first and only stage which did not appear on Nintendo hardware before its debut in the ''Super Smash Bros.'' series.
*Mishima Dojo is the first stage which did not appear on Nintendo hardware before its debut in the ''Super Smash Bros.'' series.
**Excluding ''Smash'' original content, it is unique among all [[fighter]]s, stages, [[Assist Trophies]], [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]], [[boss]]es, and [[item]]s in that its only appearance on Nintendo hardware is in the ''Super Smash Bros.'' series.
*[[Andross]], [[Arcade Bunny]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Kapp'n]], [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), [[Nintendog]], and [[Thwomp]] cannot appear from [[Assist Trophy|Assist Trophies]] on this stage. [[Abra]], [[Alolan Exeggutor]], [[Lugia]], and [[Lunala]] cannot be summoned from [[Poké Ball]]s.
*[[Andross]], [[Arcade Bunny]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Kapp'n]], [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), [[Nintendog]], and [[Thwomp]] cannot appear from [[Assist Trophy|Assist Trophies]] on this stage. [[Abra]], [[Alolan Exeggutor]], [[Lugia]], and [[Lunala]] cannot be summoned from [[Poké Ball]]s.
*Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.
Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.
*It is possible for {{SSBU|Jigglypuff}} to clip through the shallow wall preventing access to the lower blast zone, by using an uncharged Rollout while facing outwards and in contact with the wall. However, the lower internal wall being present prevents fighters from grabbing the ledge regardless.
*Masahiro Sakurai showed an early version of Mishima Dojo in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=498s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version:
**Sakurai suggested adding more visual detail to the background elements close to the [[Blast line]], as those would be the most visible areas.
***The mountain ridge lines were made to reflect moonlight more.
***The tree density was changed to be more at the bottom and less at the top.
**Sakurai used completely gray-scale images to showcase how characters are difficult to see in shadows.
**The dojo floor went through several changes.
***The wood was given more sheen to look like proper flooring.
***The gaps between the floor boards was narrowed and the colors of these gaps were made lighter.
***The area where the varnish has worn off was shortened.
**Debris on the floor was given more presence to look intentional.
**Debris from the ceiling collapsing was changed to fall more gradually instead of all at once.
**More moon shafts were added after the ceiling collapses.
**The colors on the [[Battlefield form]] platforms were altered to contrast more with the background.
*In another YouTube video,<ref>[https://www.youtube.com/watch?v=rV1Vnt1dVlQ&t Destroying One Wall <nowiki>[Graphics]</nowiki>]</ref> Sakurai showcased the progression of the destroyed walls. In particular, he noted that the destruction looked too uniform early on, and requested the broken wall boards look more jagged and chaotic to appear as if something randomly crashed through it.
 
==References==
{{reflist}}


{{SSBUStages}}
{{SSBUStages}}

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