Editing Min Min (SSBU)

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However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  
However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  


Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament success courtesy of players such as {{Sm|Dabuz}}, {{Sm|Doramigi}}, and {{Sm|ProtoBanham}}.
Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament results courtesy of players such as {{Sm|Dabuz}}, {{Sm|Doramigi}}, and {{Sm|ProtoBanham}}.


==Attributes==
==Attributes==
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|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction.
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only {{SSBU|Samus}}' and {{SSBU|Dark Samus}}' [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]].
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only {{SSBU|Samus}}' and {{SSBU|Dark Samus}}' [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]].
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. She shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. She shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
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|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms.
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms.
|dodgedesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|techdesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|floorfname= 
|floorfname= 
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (All versions except Korean)
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Min Min Cheer English SSBU.ogg|center]]||[[File:Min Min Cheer Japanese SSBU.ogg|center]]||[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||[[File:Min Min Cheer Dutch SSBU.ogg|center]]||[[File:Min Min Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Min Min Cheer SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]]
|[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||{{NTSC}} [[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]] <br> {{PAL}} [[File:Min Min Cheer Spanish PAL SSBU.ogg|center]]||[[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Min Min! *claps 3 times* || Min Min! *claps 3 times*
|Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times*
|}
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
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As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}.
As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}.


A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise in prominence, most notably {{Sm|Oi, George}} and {{Sm|Omuatsu}}, all of whom achieved several top 32 placements at majors and scored wins over top Japanese players. Eventually, Min Min also found success in the west thanks to the efforts of players such as {{Sm|Dabuz}} and {{Sm|Justice|p=Washington}}; Dabuz, in particular, used Min Min to achieve top 3 placements at multiple majors. These strong results led many players to believe that Min Min was a high tier fighter at worst; this perception was later confirmed for the most part via Min Min's placement on the first tier list, where she was ranked 16th and thus placed near the bottom of S- tier.  
A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise prominence, most notably {{Sm|Oi, George}} and {{Sm|Omuatsu}}, all of whom achieved several top 32 placements at majors and scored wins over top Japanese players. Eventually, Min Min also found success in the west thanks to the efforts of players such as {{Sm|Dabuz}} and {{Sm|Justice|p=Washington}}; Dabuz, in particular, used Min Min to achieve top 3 placements at multiple majors. These strong results led many players to believe that Min Min was a high tier fighter at worst; this perception was later confirmed for the most part via Min Min's first placement on the tier list, where she is ranked 16th and thus placed near the bottom of the top tier.  


Following the first tier list, Min Min's representation only continued to improve thanks to the efforts of {{Sm|Doramigi}}, who began making waves in mid-2023 and has since established himself as the best solo-Min Min player in the world, placing top 8 at a multitude of majors and supermajors. Min Min's continued presence in top level play helped lead to her rise on the second and current tier list, where she is ranked 12th, although she is now in A+ tier due to the tier list being restructured.
Following the tier list, Min Min's representation only continued to improve thanks to the efforts of {{Sm|Doramigi}}, who began making waves in mid-2023 and has since established himself as the best solo-Min Min player in the world, placing top 8 at a multitude of majors and supermajors. Min Min's continued presence in top level play helped lead to her rise on the second tier list, where she is ranked 12th in the A+ tier.


=={{SSBU|Classic Mode}}: ARMS at the Ready==
=={{SSBU|Classic Mode}}: ARMS at the Ready==
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*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer.
*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer.
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer.
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer.
*Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character.
**Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character.
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> and other than her unused animations, a similar [[Up aerial]]. This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer.
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> and other than her unused animations, a similar [[Up aerial]]. This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer.
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref>
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref>

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