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|universe = {{uv|ARMS}} | |universe = {{uv|ARMS}} | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
|tier = | |tier = S- | ||
|ranking = | |ranking = 16 | ||
}} | }} | ||
:{{Cquote| | :{{Cquote|Min Min Arms Herself!|cite=Introduction tagline}} | ||
'''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]]. | '''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]]. | ||
Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions. | Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions. | ||
Min Min currently ranks | Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to discombobulate opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. | ||
Min Min's ability to swap the individual traits of her ARMS-based attacks via [[ARMS Change]] gives her extensive neutral game and advantage state options: Ramram is able to deny aerial approaches, Megawatt sports enough power to KO early, and Dragon is able to charge up and extend her range even further. These traits grant Min Min some of the deadliest [[tech-chasing]] capabilities in the game, as well as highly multifaceted [[edgeguarding]] and [[ledgetrapping]] options. | |||
Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament | Min Min also juxtaposes her long-range prowess with several close-quarter attacks that run the gamut of having fast startup, high KO power and solid range, such as her [[up smash]] and Megawatt [[neutral aerial]]; burst capacity through her [[dash attack]], which can high-profile over attacks and cross-up opponents; and combo confirms through her [[up tilt]], Ramram [[neutral aerial]], and [[down tilt]], all of which provide decent coverage. This allows her to effectively dispense damage, dissuade approaches, and score KOs at any range. Her up smash also carries a [[reflection]] hitbox, allowing her to counteract strong single projectiles from [[out of shield]]. | ||
Min Min does sport flaws, however; her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. While Min Min sports unparalleled overall range, her attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier. | |||
Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament results courtesy of players such as {{Sm|ProtoBanham}}, {{Sm|Justice|p=Washington}}, and {{Sm|Dabuz}}. | |||
==Attributes== | ==Attributes== | ||
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Overall, Min Min is a character well equipped with unique tools and traits that have her play a hybrid gameplay style, incorporating elements of zoning as well as the aggressive usage of long-ranged attacks. Her fast overall frame data, strong anti-aerial prowess, and ability to alternate between attacks while retaining mobility make for a character who maintains a strong pressure game that can discombobulate opponents, allowing her to mix up her play from multiple angles in deceptive ways. Her ability to switch the traits of her attacks also gives her unique frame trapping and tech-chasing capabilities, as well as a deadly edge-guarding game. This adds up to Min Min having a profound snowball effect whenever she gains advantage in battle. However, the combination of her precision-reliant hitboxes, subpar disadvantage state, punishable frame data on select key moves, and high learning curve collectively mean that Min Min's player has to possess the ingenuity to master precision, proper conditioning, and reads in order to combat opponents who are capable of rushing her down, playing a stronger defensive game, or taking advantage of her blind spots. | Overall, Min Min is a character well equipped with unique tools and traits that have her play a hybrid gameplay style, incorporating elements of zoning as well as the aggressive usage of long-ranged attacks. Her fast overall frame data, strong anti-aerial prowess, and ability to alternate between attacks while retaining mobility make for a character who maintains a strong pressure game that can discombobulate opponents, allowing her to mix up her play from multiple angles in deceptive ways. Her ability to switch the traits of her attacks also gives her unique frame trapping and tech-chasing capabilities, as well as a deadly edge-guarding game. This adds up to Min Min having a profound snowball effect whenever she gains advantage in battle. However, the combination of her precision-reliant hitboxes, subpar disadvantage state, punishable frame data on select key moves, and high learning curve collectively mean that Min Min's player has to possess the ingenuity to master precision, proper conditioning, and reads in order to combat opponents who are capable of rushing her down, playing a stronger defensive game, or taking advantage of her blind spots. | ||
Because of the impact that [[COVID-19]] has had on competitive events around the world, Min Min's potential remains to be fully ascertained. Despite this, she has amassed a notable amount of players with strong competitive results in Japan—where offline tournaments have continued relatively unabated—potentially showing early signs of Min Min being a very strong contender at a top competitive level. | |||
==Update history== | ==Update history== | ||
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==Moveset== | ==Moveset== | ||
*Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move | *Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move [[ARMS Change]]. | ||
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors. | **She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors. | ||
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward. | *Min Min's forward smash has a different charging animation depending on if she is punching forward or backward. | ||
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|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | |dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | ||
|grabname= | |grabname= | ||
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only | |grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only the [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
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|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms. | |dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
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|fsname=ARMS Rush | |fsname=ARMS Rush | ||
|fsdmg=10% (punch), 0.8% (hits 1-18), 15% (ending){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |fsdmg=10% (punch), 0.8% (hits 1-18), 15% (ending){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which | |fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which six ''ARMS'' fighters ([[Spring Man]], [[Ribbon Girl]], [[Ninjara]], [[Twintelle]], [[Mechanica]], and [[Master Mummy]]) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to blast the opponent against a gong to finish the Final Smash. Unlike most Final Smashes, ARMS Rush can only affect one target, as any additional bystanders hit by the first punch will simply be launched away. | ||
}} | }} | ||
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'''Left ARM:''' | '''Left ARM:''' | ||
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash. | *Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash. | ||
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], Min Min's charged ARM will instantly revert to normal | Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], if Min Min's charged ARM will instantly revert to normal is she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing. | ||
===[[Announcer]] calls=== | ===[[Announcer]] calls=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Min Min Cheer English SSBU.ogg|center]]||[[File:Min Min Cheer Japanese SSBU.ogg|center]]||[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||[[File:Min Min Cheer Dutch SSBU.ogg|center]]||[[File:Min Min Cheer French SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (German) | ||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Min Min Cheer SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]] | |[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||{{NTSC}} [[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]] <br> {{PAL}} [[File:Min Min Cheer Spanish PAL SSBU.ogg|center]]||[[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Min Min! *claps 3 times* || Min Min! *claps 3 times* | |Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}. | |||
A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise prominence, most notably {{Sm|Doramigi}}, {{Sm|Oi, George}}, and {{Sm|Omuatsu}}, all of whom achieved several top 32 placements at majors and scored wins over top Japanese players. Eventually, Min Min also found success in the west thanks to the efforts of players such as {{Sm|Dabuz}} and {{Sm|Justice|p=Washington}}; Dabuz, in particular, used Min Min to achieve top 3 placements at multiple majors. These strong results led many players to believe that Min Min was a high tier fighter at worst; this perception was later confirmed for the most part via Min Min's current placement on the tier list, where she is ranked 16th and thus placed near the bottom of the top tier. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Min Min players (SSBU)]]'' | ''See also: [[:Category:Min Min players (SSBU)]]'' | ||
*{{Sm|Dabuz|United States}} - | *{{Sm|Dabuz|United States}} - Uses Min Min as a secondary, and is considered the best Min Min player in the United States. Placed 2nd at {{Trn|Low Tide City 2021}}, {{Trn|MomoCon 2022}}, and {{Trn|Smash Factor 9}}, 3rd at {{Trn|Low Tide City 2022}}, and 7th at {{Trn|Mainstage 2021}}. | ||
*{{Sm|Doramigi|Japan}} - | *{{Sm|Doramigi|Japan}} - One of the best Min Min players in Japan. Placed 2nd at {{Trn|Maesuma TOP 13}}, 7th at {{Trn|Toyota Grand Slam 13}} and {{Trn|Sumabato SP 36}}, 9th at {{Trn|Sumabato SP 38}}, and 17th at {{Trn|Maesuma TOP 11}} with wins over players such as {{Sm|ProtoBanham}}, {{Sm|Tea}}, and Dabuz. | ||
*{{Sm|Justice|USA|p=Washington}} - One of the best Min Min players in the United States. | *{{Sm|Justice|USA|p=Washington}} - One of the best Min Min players in the United States. Placed 7th at {{Trn|Port Priority 7}}, 17th at {{Trn|Battle of BC 4}}, 25th at {{Trn|GENESIS 9}}, and 33rd at both {{Trn|Double Down 2022}} and {{Trn|LVL UP EXPO 2023}} with wins over players such as {{Sm|Riddles}}, {{Sm|Big D}}, and {{Sm|Sisqui}}. | ||
*{{Sm|Oi, George|Japan}} - | *{{Sm|Oi, George|Japan}} - Placed 13th at {{Trn|Maesuma TOP 11}}, {{Trn|Seibugeki 13}}, and {{Trn|Maesuma TOP 12}}; 17th at {{Trn|Maesuma TOP 9}}, and 25th at {{Trn|Kagaribi 7}} with wins over players such as {{Sm|Eim}}, {{Sm|Shogun}}, and {{Sm|Umeki}}. | ||
*{{Sm|Omuatsu|Japan}} - One of the best Min Min players in Japan, | *{{Sm|Omuatsu|Japan}} - One of the best Min Min players in Japan. Placed 1st at {{Trn|WAVE Champions 2}}, 7th at {{Trn|Wave 4}}, 9th at both {{Trn|Maesuma TOP 10}} and {{Trn|KOWLOON 5}}, and 13th at {{Trn|Kagaribi 10}} with wins over players such as {{Sm|Miya|p=Japan}}, {{Sm|Cosmos}}, and {{Sm|Kome}}. | ||
*{{Sm|Peckham|United States}} - One of the best Min Min players online, placing 7th at {{Trn|The Online Olympus II}} and 9th at {{Trn|Super Galaxy Gambit x Collision}}. Offline, placed 17th at both {{Trn|Mega Smash Mondays 240}} and {{Trn|Crown 2}}, 25th at {{Trn|Wavedash 2023}}, and 33rd at both {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}} with wins over players such as {{Sm|MuteAce}}, {{Sm|Big D}}, and {{Sm|Captain L}}. | |||
*{{Sm| | *{{Sm|ProtoBanham|Japan}} - Co-mains Min Min with {{SSBU|Lucina}}, and is considered the best Min Min player in the world. Placed 1st at {{Trn|Maesuma TOP 6}}, {{Trn|Kagaribi 4}}, {{Trn|Seibugeki 8}}, {{Trn|Double Down 2022}} and {{Trn|Smash Ultimate Summit 5}}. | ||
=={{SSBU|Classic Mode}}: ARMS at the Ready== | =={{SSBU|Classic Mode}}: ARMS at the Ready== | ||
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|2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}. | |2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}. | ||
|- | |- | ||
|3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent | |3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent {{s|armsinstitute|Dr. Coyle}}, while the stage and its music reference the {{s|armsinstitute|DNA Lab}}. | ||
|- | |- | ||
|4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}|| | |4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|ARMS|Mausoleum}}''||Donkey Kong represents [[Master Mummy]]. | ||
|- | |- | ||
|5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}. | |5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}. | ||
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****Coincidentally, Min Min became the {{s|armsinstitute|Party Crash Bash}} Champion (even winning six Party Crashes overall), with Ninjara being the runner-up.<ref>[https://twitter.com/NintendoVS/status/1140673265989509120 Nintendo Versus on Twitter: "It's Min Min for the win win! After suffering defeat in an earlier #ARMS Party Crash, the queen of ramen returns to slay Ninjara in a heated rematch. She takes the #ARMS #PartyCrashBash championship and stands alone at the top!"]</ref> | ****Coincidentally, Min Min became the {{s|armsinstitute|Party Crash Bash}} Champion (even winning six Party Crashes overall), with Ninjara being the runner-up.<ref>[https://twitter.com/NintendoVS/status/1140673265989509120 Nintendo Versus on Twitter: "It's Min Min for the win win! After suffering defeat in an earlier #ARMS Party Crash, the queen of ramen returns to slay Ninjara in a heated rematch. She takes the #ARMS #PartyCrashBash championship and stands alone at the top!"]</ref> | ||
**Fighter to speak a real-life language other than English or Japanese in all regions, that being Mandarin Chinese. | **Fighter to speak a real-life language other than English or Japanese in all regions, that being Mandarin Chinese. | ||
**DLC newcomer in any ''Super Smash Bros.'' game that originates from a first-party series that | **DLC newcomer in any ''Super Smash Bros.'' game that originates from a new first-party series, as {{SSB4|Corrin}}, {{SSBU|Byleth}}, {{SSBU|Piranha Plant}}, and {{SSBU|Pyra}}/{{SSBU|Mythra}} are all from preexisting series ({{uv|Fire Emblem}}, {{uv|Mario}}, and {{uv|Xenoblade Chronicles}} respectively). | ||
**Fighter to have an aerial smash attack<!--While Robin's aerials change depending on whether or not they are initiated with the C-stick, that does not inherently make them aerial smash attacks-->, and the second to be able to walk during and jump out of forward tilts and neutral attacks, following {{SSBU|Mega Man}} and preceding {{SSBU|Steve}}. | |||
**Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]'' | **Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]'' | ||
*Min Min is the second fighter that debuted in a [[Nintendo Switch]] game, following Byleth. | |||
*Min Min is the third character to speak while being [[star KO]]'d, shouting "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). The first is {{SSBU|Pit}} ("I never learned how to read!") and the second is Byleth ("My battle ends here!"). Unlike them, Min Min says her star KO line in all versions of the game instead of just the English version. | *Min Min is the third character to speak while being [[star KO]]'d, shouting "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). The first is {{SSBU|Pit}} ("I never learned how to read!") and the second is Byleth ("My battle ends here!"). Unlike them, Min Min says her star KO line in all versions of the game instead of just the English version. | ||
*Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle. | *Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle. | ||
*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | *Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | ||
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | **In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | ||
*Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | *Min Min and {{SSBU|Inkling}} are the only characters in the ''Super Smash Bros.'' series to have had their [[series]] debut on an {{s|wikipedia|eighth generation video game console}}. | ||
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> | **Both characters are the only ones in ''Ultimate'' to represent new first-party universes. | ||
**Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | |||
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer. | |||
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | **Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | ||
*Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. | *Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. |