Editing Min Min (SSBU)

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|universe = {{uv|ARMS}}
|universe = {{uv|ARMS}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = A+
|tier = S-
|ranking = 12
|ranking = 16
}}
}}
:{{Cquote|''Min Min Arms Herself!''|cite=Introduction tagline}}
:{{Cquote|Min Min Arms Herself!|cite=Introduction tagline}}
'''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]].
'''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character in {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]].


Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  
Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  


Min Min currently ranks 12th out of 82 on the ''Ultimate'' [[tier list]], placing her in the A+ tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to attack opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. In addition, Min Min's ability to swap the individual traits of her ARMS-based attacks via [[ARMS Change]] gives her extensive neutral game and advantage state options, and also grants her some of the deadliest [[tech-chasing]], [[edgeguarding]], and [[ledgetrapping]] options in the game. Finally, Min Min also possesses several close-quarter attacks that have fast startup, high KO power and solid range, allowing her to stand a chance when fighting opponents up close.
Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to discombobulate opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. Her ability to swap the individual traits of her attacks via [[ARMS Change]] gives her extensive neutral and advantage options, with weapons like Ramram being able to deny aerial approaches, Megawatt sporting power that can KO early, and the Dragon Arm being able to charge up and extend her range even further. These traits lend her some of the deadliest [[tech-chasing]] capabilities in the game, and also grant her highly multifaceted [[edgeguarding]] and [[ledgetrapping]] options. She also juxtaposes her long-range prowess with several close-quarter attacks that run the gamut of having fast startup, high KO power, and solid range such as [[up smash]] and Megawatt [[neutral aerial]]; burst capacity through her [[dash attack]], which can high-profile over attacks and cross-up opponents; and combo confirms through her [[up tilt]], Ramram [[neutral air]], and sliding [[down tilt]], all of which provide decent coverage. This allows her to effectively dispense damage, dissuade approaches, and score KOs at any range. Her up smash also carries a [[reflection|reflector]] hitbox, allowing her to counteract strong single projectiles when [[out of shield]].


However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  
Min Min does however sport flaws; her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. While Min Min sports unparalleled overall range, her attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  


Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament success courtesy of players such as {{Sm|Dabuz}}, {{Sm|Doramigi}}, and {{Sm|ProtoBanham}}.
Despite these drawbacks and game updates nerfing her in a few ways, Min Min's pros largely outweigh her cons, and she has consistently maintained strong representation at all levels of competitive play since her release. She is believed to be able to contend against many characters in the top tier echelon, and has seen notable tournament results courtesy of players such as {{Sm|ProtoBanham}}, {{Sm|Justice|p=Washington}}, and {{Sm|Dabuz}}.


==Attributes==
==Attributes==
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Overall, Min Min is a character well equipped with unique tools and traits that have her play a hybrid gameplay style, incorporating elements of zoning as well as the aggressive usage of long-ranged attacks. Her fast overall frame data, strong anti-aerial prowess, and ability to alternate between attacks while retaining mobility make for a character who maintains a strong pressure game that can discombobulate opponents, allowing her to mix up her play from multiple angles in deceptive ways. Her ability to switch the traits of her attacks also gives her unique frame trapping and tech-chasing capabilities, as well as a deadly edge-guarding game. This adds up to Min Min having a profound snowball effect whenever she gains advantage in battle. However, the combination of her precision-reliant hitboxes, subpar disadvantage state, punishable frame data on select key moves, and high learning curve collectively mean that Min Min's player has to possess the ingenuity to master precision, proper conditioning, and reads in order to combat opponents who are capable of rushing her down, playing a stronger defensive game, or taking advantage of her blind spots.
Overall, Min Min is a character well equipped with unique tools and traits that have her play a hybrid gameplay style, incorporating elements of zoning as well as the aggressive usage of long-ranged attacks. Her fast overall frame data, strong anti-aerial prowess, and ability to alternate between attacks while retaining mobility make for a character who maintains a strong pressure game that can discombobulate opponents, allowing her to mix up her play from multiple angles in deceptive ways. Her ability to switch the traits of her attacks also gives her unique frame trapping and tech-chasing capabilities, as well as a deadly edge-guarding game. This adds up to Min Min having a profound snowball effect whenever she gains advantage in battle. However, the combination of her precision-reliant hitboxes, subpar disadvantage state, punishable frame data on select key moves, and high learning curve collectively mean that Min Min's player has to possess the ingenuity to master precision, proper conditioning, and reads in order to combat opponents who are capable of rushing her down, playing a stronger defensive game, or taking advantage of her blind spots.
Because of the impact that [[COVID-19]] has had on competitive events around the world, Min Min's potential remains to be fully ascertained. Despite this, she has amassed a notable amount of players with strong competitive results in Japan—where offline tournaments have continued relatively unabated—potentially showing early signs of Min Min being a very strong contender at a top competitive level.


==Update history==
==Update history==
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==Moveset==
==Moveset==
*Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move ([[ARMS Change]]).
*Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to the left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move [[ARMS Change]].
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors.
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors.
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward.
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward.
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|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction.
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only {{SSBU|Samus}}' and {{SSBU|Dark Samus}}' [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]].
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only the [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]].
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. She shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|pummeldesc=A knee strike.
|fthrowname= 
|fthrowname= 
|fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
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|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms.
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms.
|dodgedesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|techdesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|floorfname= 
|floorfname= 
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—
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|fsname=ARMS Rush
|fsname=ARMS Rush
|fsdmg=10% (punch), 0.8% (hits 1-18), 15% (ending){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|fsdmg=10% (punch), 0.8% (hits 1-18), 15% (ending){{!!}}—{{!!}}—{{!!}}—{{!!}}—
|fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which other ''ARMS'' fighters ([[Spring Man]], [[Ribbon Girl]], [[Ninjara]], [[Twintelle]], [[Mechanica]], and [[Master Mummy]]) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to strike the opponent against a gong, thus ending the Final Smash. Unlike most Final Smashes, ARMS Rush can only affect one target, as any additional bystanders hit by the first punch will simply be launched away.
|fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which six ''ARMS'' fighters ([[Spring Man]], [[Ribbon Girl]], [[Ninjara]], [[Twintelle]], [[Mechanica]], and [[Master Mummy]]) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to blast the opponent against a gong to finish the Final Smash. Unlike most Final Smashes, ARMS Rush can only affect one target, as any additional bystanders hit by the first punch will simply be launched away.
}}
}}


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'''Left ARM:'''
'''Left ARM:'''
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], Min Min's charged ARM will instantly revert to normal if she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing.
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], if Min Min's charged ARM will instantly revert to normal is she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing.
 
===Stats===
{{Attributes
| cast=89
| weight=104 | rweight=22-26
| dash=1.9 | rdash=47-49
| run=1.55 | rrun=69-70
| walk=1.05 | rwalk=54
| trac=0.13 | rtrac=9-10
| airfric=0.015 | rairfric=9-30
| air=0.85 | rair=84
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.11 | rgravity=23-26
| fall=1.52 | rfall=57-58
| ff=2.432 | rff=55-56
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.7 | rjumpheight=63
| shorthop=16 | rshorthop=46-48
| djump=29 | rdjump=73-78
}}


===[[Announcer]] calls===
===[[Announcer]] calls===
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (All versions except Korean)
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Min Min Cheer English SSBU.ogg|center]]||[[File:Min Min Cheer Japanese SSBU.ogg|center]]||[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||[[File:Min Min Cheer Dutch SSBU.ogg|center]]||[[File:Min Min Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Min Min Cheer SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]]
|[[File:Min Min Cheer Italian & German SSBU.ogg|center]]||{{NTSC}} [[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]] <br> {{PAL}} [[File:Min Min Cheer Spanish PAL SSBU.ogg|center]]||[[File:Min Min Cheer Spanish NTSC & Russian SSBU.ogg|center]]||[[File:Min Min Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Min Min! *claps 3 times* || Min Min! *claps 3 times*
|Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times* || Min Min! *claps 3 times*
|}
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
As a result of her very unique traits and lopsided advantage and disadvantage states, the initial reception to the character was mixed; some players such as {{Sm|ESAM}} and {{Sm|Dabuz}} acclaimed her as one of the best characters in the game, pointing to her excellence in pressuring, zoning, tech-chasing and edge-guarding, while other players such as {{Sm|Marss}} pointed out her weaknesses against faster, air-based top-tier characters and even mid- to low-tiers. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the West, much of the analysis over her qualities remained mostly theoretical for a long time. In Japan, where the offline meta managed to persist, Min Min saw more positive competitive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}.
A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to secure victory in {{Trn|Kagaribi 4}} across multiple Top 64 sets—including Grand Finals—against several [[Fall 2019 PGRU]] players, making her the first [[Downloadable content (SSBU)|downloadable]] character since {{SSBU|Joker}} to have won a [[supermajor]] tournament. In the west, Dabuz adopted Min Min alongside his long-time mains, and would place 3rd at {{Trn|Momentous}} while predominantly using Min Min.
These results have led to more people considering her a strong contender at a competitive level, with players such as {{Sm|Raito}} and {{Sm|Lunamado}} labeling her a high tier at minimum. Aside from her aforementioned strengths, her ability to play scrappy in close-quarters engagements with strong anti-airs, burst options, and out of shield options, on top of her potent ground-to-air coverage and general mix-up potential, has had many players believe that she offsets her weaknesses enough that she could even be in contention for top tier similarly to {{SSBU|R.O.B.}} or {{SSBU|Wolf}}. She entered the first major ''Ultimate'' [[tier list]] ranked 16th and in the S- tier, having retained her strong tournament representation in spite of the nerfs she received via game updates.
In the online metagame, Min Min has seen a lot of success: American players such as ESAM and {{Sm|Wrath}} employed her as a successful secondary in tournament bracket matches, while Japanese players {{Sm|Shuton}} and {{Sm|Pochi}} placed top 5 in the eleventh season of Japan's Wi-Fi {{b|ladder|matchmaking}} using Min Min.<ref>{{cite web|url=https://twitter.com/juddy_96/status/1294323108179070978|title=Smashmate Season 11 Final Standings}}</ref>
Dabuz has seen consistently strong performance, including multiple top 8 placements at tournaments such as {{Trn|Smash Out Breast Cancer}}, {{Trn|Gaming For Tots}}, and Hungrybox's {{Trn|The Box: Juice Box}} series. Finally, Wi-Fi Warrior {{Sm|Peckham}} has also seen strong performances with the character, including 7th at {{Trn|Reset: Smash for RAINN}} and {{Trn|The Online Olympus II}} as well as 9th at {{Trn|The Box: Lunch Box 9}} and {{Trn|Super Galaxy Gambit x Collision}}. With these results, many players consider Min Min to be a strong character online.
===Most historically significant players===
===Most historically significant players===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Min Min players (SSBU)]]''
''See also: [[:Category:Min Min players (SSBU)]]''


*{{Sm|Dabuz|United States}} - The best Min Min player in the United States, although he uses more {{SSBU|Rosalina & Luma}} and {{SSBU|Olimar}} and has used Min Min on-and-off. He has placed 2nd at a multitude of majors with Min Min, including the supermajors {{Trn|Low Tide City 2021}} and {{Trn|Smash Factor 9}}.
*{{Sm|Dabuz|United States}} - Co-mains Min Min alongside {{SSBU|Olimar}} and {{SSBU|Rosalina & Luma}}, and is considered one of the best Min Min players in the world. Placed 2nd at {{Trn|Low Tide City 2021}}, {{Trn|MomoCon 2022}}, and {{Trn|Smash Factor 9}}, as well as 3rd at {{Trn|Low Tide City 2022}} and 7th at {{Trn|Mainstage 2021}} with a notable win over {{Sm|MkLeo}}.  
*{{Sm|Doramigi|Japan}} - The second best Min Min player of all-time and the best solo Min Min in the world. He is the second Min Min player to get ranked in the top 15 on a notable global ranking, ranking 12th on the [[LumiRank 2024.1]]. He is also the only solo Min Min to win a major, winning {{Trn|Sumabato SP 49}}.
*{{Sm|Mao|Japan}} - Co-mains Min Min alongside {{SSBU|Roy}}. Placed 9th at {{Trn|Seibugeki 8}}, 17th at both {{Trn|Kagaribi}} and {{Trn|Kagaribi 4}} and 33rd at {{Trn|Kagaribi 3}} with wins over players such as {{Sm|T}}, {{Sm|Arika}}, and {{Sm|Vent}}.
*{{Sm|Justice|USA|p=Washington}} - One of the best Min Min players in the United States. He has seen several top 64 placements, including placing 7th at the major {{Trn|Port Priority 7}} and 25th at the supermajor {{Trn|GENESIS 9}}.
*{{Sm|Omuatsu|Japan}} - The best Min Min player in Japan's online metagame. Placed 1st at both [https://smashmate.net/tournament/4869/ Maesuma 215] and [https://smashmate.net/tournament/5405/ Maesuma 225] as well as 3rd at {{Trn|SWT: Japan Ultimate Online Qualifier}} with wins over players such as {{Sm|Shuton}} and {{Sm|Shinmai}}. Previously ranked 1st on the [https://smashmate.net/record/37/ 14th] [[Smashmate]] SP ranking and 9th on the [https://smashmate.net/record/36/ 13th SP ranking]. Offline, placed 13th at {{Trn|Kagaribi 6}}, 17th at {{Trn|Sumabato SP 17}} and 25th at {{Trn|Maesuma TOP 5}} with an win over {{Sm|Rinkururu}}.  
*{{Sm|Oi, George|Japan}} - One of the best Min Min players in Japan, consistently placing top 64 at majors including placing 13th at the major {{Trn|Seibugeki 13}} and the supermajors {{Trn|Maesuma TOP 11}} and {{Trn|Maesuma TOP 12}}.
*{{Sm|OZN~Tales|Chile}} - The best Min Min player in South America's online metagame. Placed 2nd at {{Trn|Thunder Series 8 Last Chance!}}, 4th at both {{Trn|Thunder Series 7}} and {{Trn|White Phoenix}}, 9th at {{Trn|SWT: South America Ultimate Online Qualifier}}, and 13th at {{Trn|Smash Out Breast Cancer}} with online wins over players such as {{Sm|Dannckles}} and {{Sm|Keen}}.
*{{Sm|Omuatsu|Japan}} - One of the best Min Min players in Japan, with several high placement at majors such as 7th at the major {{Trn|Wave 4}}, 9th at the major {{Trn|KOWLOON 5}}, and 13th at the supermajor {{Trn|Kagaribi 10}}.
*{{Sm|Peckham|United States}} - Placed 17th at both {{Trn|Mega Smash Mondays 240}} and {{Trn|Crown 2}} as well as 33rd at {{Trn|GENESIS 8}} with wins over players such as {{Sm|MuteAce}}, {{Sm|Big D}}, and {{Sm|Captain L}}. Online, placed 7th at {{Trn|The Online Olympus II}}, 9th at both {{Trn|Super Galaxy Gambit x Collision}}, and 17th at {{Trn|SWT: NA Southwest Ultimate Online Qualifier}} with online wins over players such as {{Sm|Ravenking}}, {{Sm|Scend}}, and {{Sm|Yez}}. Ranked as high as 8th on the [[SoCal Power Rankings]] and 34th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Peckham|United States}} - Made his debut in the online metagame, notably ranking 34th on the [[Wi-Fi Warrior Rank v7]]. He has since made his mark offline, placing 33rd at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}.
*{{Sm|Pink Fresh|United States}} - One of the best Min Min players in the United States. Placed 7th at {{Trn|The Comeback}}, 9th at {{Trn|Super Smash Con: Fall Fest}}, and 17th at {{Trn|Glitch 8.5 - Konami Code}} and {{Trn|GENESIS 8}} with wins over players such as {{Sm|WaDi}}, {{Sm|Elegant}}, and {{Sm|moxi}}. Ranked as high as 2nd on the [[MD/VA Power Rankings|MD/VA Ultimate Power Rankings]].
*{{Sm|ProtoBanham|Japan}} - The best Min Min player of all-time, co-maining her alongside {{SSBU|Lucina}}, and was a top 10 player in 2021 and 2022. He is the only Min Min player who has won supermajors, doing so at {{Trn|Kagaribi 4}} and {{Trn|Double Down 2022}}.
*{{Sm|ProtoBanham|Japan}} - Co-mains Min Min with Lucina, and is considered the best Min Min player in the world. Won {{Trn|Maesuma TOP 6}}, {{Trn|Kagaribi 4}}, {{Trn|Seibugeki 8}}, {{Trn|Double Down 2022}} and {{Trn|Smash Ultimate Summit 5}}.
 
===Tier placement and history===
As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}.
 
A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise in prominence, most notably {{Sm|Oi, George}} and {{Sm|Omuatsu}}, all of whom achieved several top 32 placements at majors and scored wins over top Japanese players. Eventually, Min Min also found success in the west thanks to the efforts of players such as {{Sm|Dabuz}} and {{Sm|Justice|p=Washington}}; Dabuz, in particular, used Min Min to achieve top 3 placements at multiple majors. These strong results led many players to believe that Min Min was a high tier fighter at worst; this perception was later confirmed for the most part via Min Min's placement on the first tier list, where she was ranked 16th and thus placed near the bottom of S- tier.
 
Following the first tier list, Min Min's representation only continued to improve thanks to the efforts of {{Sm|Doramigi}}, who began making waves in mid-2023 and has since established himself as the best solo-Min Min player in the world, placing top 8 at a multitude of majors and supermajors. Min Min's continued presence in top level play helped lead to her rise on the second and current tier list, where she is ranked 12th, although she is now in A+ tier due to the tier list being restructured.


=={{SSBU|Classic Mode}}: ARMS at the Ready==
=={{SSBU|Classic Mode}}: ARMS at the Ready==
Line 306: Line 312:
|2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}.
|2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}.
|-
|-
|3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent {{s|armsinstitute|Helix}} and/or {{s|armsinstitute|Dr. Coyle}}, while the stage and its music reference the {{s|armsinstitute|DNA Lab}}.
|3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent {{s|armsinstitute|Dr. Coyle}}, while the stage and its music reference the {{s|armsinstitute|DNA Lab}}.
|-
|-
|4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}||[[Kongo Jungle]]||''{{SSBUMusicLink|ARMS|Mausoleum}}''||Giant Donkey Kong represents [[Master Mummy]].
|4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|ARMS|Mausoleum}}''||Donkey Kong represents [[Master Mummy]].
|-
|-
|5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}.
|5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}.
Line 366: Line 372:
|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑<br>•Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|}
|}
Line 398: Line 404:
Min Min Invitation.png|Min Min dressed as a waitress catching the [[Smash invitation]] in her trailer.
Min Min Invitation.png|Min Min dressed as a waitress catching the [[Smash invitation]] in her trailer.
Min Min amiibo.png|Min Min's [[amiibo]].
Min Min amiibo.png|Min Min's [[amiibo]].
Min Min unlock notice SSBU.jpg|Min Min's unlock notice after downloading her from the [[Nintendo eShop]].
Min Min unlock notice SSBU.jpg|Min Min's unlock notice after downloading her from the Nintendo eShop.
SSBUWebsiteMinMin1.jpg|[[Taunt]]ing on [[Spring Stadium]].
SSBUWebsiteMinMin1.jpg|[[Taunt]]ing on [[Spring Stadium]].
SSBUWebsiteMinMin2.jpg|Using [[ARMS Jump / ARM Hook|ARM Hook]] on an [[edge]] in Spring Stadium.
SSBUWebsiteMinMin2.jpg|Using [[ARMS Jump / ARM Hook|ARM Hook]] on an [[edge]] in Spring Stadium.
Line 418: Line 424:
****Coincidentally, Min Min became the {{s|armsinstitute|Party Crash Bash}} Champion (even winning six Party Crashes overall), with Ninjara being the runner-up.<ref>[https://twitter.com/NintendoVS/status/1140673265989509120 Nintendo Versus on Twitter: "It's Min Min for the win win! After suffering defeat in an earlier #ARMS Party Crash, the queen of ramen returns to slay Ninjara in a heated rematch. She takes the #ARMS #PartyCrashBash championship and stands alone at the top!"]</ref>
****Coincidentally, Min Min became the {{s|armsinstitute|Party Crash Bash}} Champion (even winning six Party Crashes overall), with Ninjara being the runner-up.<ref>[https://twitter.com/NintendoVS/status/1140673265989509120 Nintendo Versus on Twitter: "It's Min Min for the win win! After suffering defeat in an earlier #ARMS Party Crash, the queen of ramen returns to slay Ninjara in a heated rematch. She takes the #ARMS #PartyCrashBash championship and stands alone at the top!"]</ref>
**Fighter to speak a real-life language other than English or Japanese in all regions, that being Mandarin Chinese.
**Fighter to speak a real-life language other than English or Japanese in all regions, that being Mandarin Chinese.
**DLC newcomer in any ''Super Smash Bros.'' game that originates from a first-party series that did not have a fighter before DLC.
**DLC newcomer in any ''Super Smash Bros.'' game that originates from a new first-party series, as {{SSB4|Corrin}}, {{SSBU|Byleth}}, {{SSBU|Piranha Plant}}, and {{SSBU|Pyra}}/{{SSBU|Mythra}} are all from preexisting series ({{uv|Fire Emblem}}, {{uv|Mario}}, and {{uv|Xenoblade Chronicles}} respectively).
**Fighter to have an aerial smash attack<!--While Robin's aerials change depending on whether or not they are initiated with the C-stick, that does not inherently make them aerial smash attacks-->, and the second to be able to walk during and jump out of forward tilts and neutral attacks, following {{SSBU|Mega Man}} and preceding {{SSBU|Steve}}.
**Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]''
**Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]''
*Min Min is the second fighter that debuted in a [[Nintendo Switch]] game, following Byleth.
*Min Min is the third character to speak while being [[star KO]]'d, shouting "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). The first is {{SSBU|Pit}} ("I never learned how to read!") and the second is Byleth ("My battle ends here!"). Unlike them, Min Min says her star KO line in all versions of the game instead of just the English version.
*Min Min is the third character to speak while being [[star KO]]'d, shouting "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). The first is {{SSBU|Pit}} ("I never learned how to read!") and the second is Byleth ("My battle ends here!"). Unlike them, Min Min says her star KO line in all versions of the game instead of just the English version.
*Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle.
*Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle.
*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer.
*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer.
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer.
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer.
*Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character.
*Min Min and {{SSBU|Inkling}} are the only characters in the ''Super Smash Bros.'' series to have had their [[series]] debut on an {{s|wikipedia|eighth generation video game console}}.
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> and other than her unused animations, a similar [[Up aerial]]. This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer.
**Both characters are the only ones in ''Ultimate'' to represent new first-party universes.
**Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character.
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer.
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref>
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref>
*Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively.
*Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively.

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