Editing Min Min (SSBU)
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|universe = {{uv|ARMS}} | |universe = {{uv|ARMS}} | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
|tier = | |tier = S- | ||
|ranking = | |ranking = 16 | ||
}} | }} | ||
:{{Cquote| | :{{Cquote|Min Min Arms Herself!|cite=Introduction tagline}} | ||
'''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]]. | '''Min Min''' ({{ja|ミェンミェン|Myen Myen}}, ''MinMin'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She is the seventh [[Downloadable content (SSBU)|downloadable character]] in ''Ultimate'' and the first downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. An {{uv|ARMS}} character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a ''[[Mr. Sakurai Presents]]''. Min Min was released as part of Challenger Pack 6 on June 29th, 2020 (June 30th, 2020 in Europe and Asia), and is classified as [[Fighter number|Fighter #76]]. | ||
Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions. | Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions. | ||
Min Min currently ranks | Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to attack opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. In addition, Min Min's ability to swap the individual traits of her ARMS-based attacks via [[ARMS Change]] gives her extensive neutral game and advantage state options, and also grants her some of the deadliest [[tech-chasing]], [[edgeguarding]], and [[ledgetrapping]] options in the game. Finally, Min Min also possesses several close-quarter attacks that have fast startup, high KO power and solid range, allowing her to stand a chance when fighting opponents up close. | ||
However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier. | However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier. | ||
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|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | |dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | ||
|grabname= | |grabname= | ||
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only | |grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only the [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |fthrowdmg=5% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
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|dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dthrowdmg=4% (hit 1), 4% (throw){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms. | |dthrowdesc=Pins the opponent down and performs a somersault axe kick. Despite heavily resembling {{SSBU|Sheik}}'s down throw, Min Min's lacks combo potential due to its high ending lag. As a result, its only purpose is to initiate tech-chasing on platforms. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
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|fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which other ''ARMS'' fighters ([[Spring Man]], [[Ribbon Girl]], [[Ninjara]], [[Twintelle]], [[Mechanica]], and [[Master Mummy]]) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to strike the opponent against a gong, thus ending the Final Smash. Unlike most Final Smashes, ARMS Rush can only affect one target, as any additional bystanders hit by the first punch will simply be launched away. | |fsdesc=Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which other ''ARMS'' fighters ([[Spring Man]], [[Ribbon Girl]], [[Ninjara]], [[Twintelle]], [[Mechanica]], and [[Master Mummy]]) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to strike the opponent against a gong, thus ending the Final Smash. Unlike most Final Smashes, ARMS Rush can only affect one target, as any additional bystanders hit by the first punch will simply be launched away. | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
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| djump=29 | rdjump=73-78 | | djump=29 | rdjump=73-78 | ||
}} | }} | ||
===ARMS=== | |||
[[File:Min Min SSBU Skill Preview Extra 1.png|thumb|200px|Min Min's ARMS, as shown via [[Move List]].]] | |||
Min Min uses her standard ARMS from ''ARMS'', which can be switched freely using [[ARMS Change]]. Only her right ARM (which is controlled with the special button) can be switched, whereas her left ARM (which is controlled with normal inputs) is always the Dragon ARM. Every switch is accompanied by a unique sound effect. | |||
'''Right ARM:''' | |||
*'''Ramram:''' Min Min's default right ARM. It is her fastest ARM, but also the weakest. While attacking with [[Punch]], it throws out a {{s|wikipedia|chakram}} that is flung in an upward circle before returning to her. It can be angled to slightly change its trajectory. If charged for more than 15 frames during her forward smash, the chakram will be set aflame, inflicting [[flame|flaming]] damage to enemies. The chakram does not stop moving when it strikes an opponent, and it cannot be reflected. | |||
*'''Megawatt:''' A {{s|wikipedia|meteor hammer}}-like weapon that is her strongest ARM, but also the slowest. Every blow from the Megawatt emits a "heavy" hit sound effect, similarly to moves used by super heavyweights (such as {{SSBU|Ganondorf}}). If charged for more than 15 frames during her forward smash, the Megawatt will become electrified, inflicting [[electric]]al damage to enemies. | |||
*'''Dragon:''' A dragon head-shaped energy cannon that acts as Min Min's fixed left ARM. It is the middle ground of her ARMS, sporting average damage, knockback and speed. If the attack button is held during a forward smash, the Dragon will fire a laser {{s|armsinstitute|beam}}, which has slight homing capabilities and will attempt to aim at an opponent. If charged for more than 15 frames during her forward smash, the Dragon will change appearance and generate a stronger yellow laser beam that is encircled with a teal laser beam that inflicts more damage and knockback. This laser beam can also be generated via her aerial smash attacks, unlike the Ramram or Megawatt. Both versions of the laser beam inflict flame damage. | |||
'''Left ARM:''' | |||
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash. | |||
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], if Min Min's charged ARM will instantly revert to normal is she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing. | |||
===[[Announcer]] calls=== | ===[[Announcer]] calls=== | ||
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*{{Sm|Dabuz|United States}} - The best Min Min player in the United States, although he uses more {{SSBU|Rosalina & Luma}} and {{SSBU|Olimar}} and has used Min Min on-and-off. He has placed 2nd at a multitude of majors with Min Min, including the supermajors {{Trn|Low Tide City 2021}} and {{Trn|Smash Factor 9}}. | *{{Sm|Dabuz|United States}} - The best Min Min player in the United States, although he uses more {{SSBU|Rosalina & Luma}} and {{SSBU|Olimar}} and has used Min Min on-and-off. He has placed 2nd at a multitude of majors with Min Min, including the supermajors {{Trn|Low Tide City 2021}} and {{Trn|Smash Factor 9}}. | ||
*{{Sm|Doramigi|Japan}} - The | *{{Sm|Doramigi|Japan}} - The best solo-Min Min player in the world in 2023. He is the first solo-Min Min player ranked in the top 50 on a notable global ranking, ranking 43rd on the [[LumiRank Mid-Year 2023]]. He has also placed highly at several majors, most notably 2nd at the supermajor {{Trn|Maesuma TOP 13}}. | ||
*{{Sm|Justice|USA|p=Washington}} - One of the best Min Min players in the United States. He has seen several top 64 placements, including placing 7th at the major {{Trn|Port Priority 7}} and 25th at the supermajor {{Trn|GENESIS 9}}. | *{{Sm|Justice|USA|p=Washington}} - One of the best Min Min players in the United States. He has seen several top 64 placements, including placing 7th at the major {{Trn|Port Priority 7}} and 25th at the supermajor {{Trn|GENESIS 9}}. | ||
*{{Sm|Oi, George|Japan}} - One of the best Min Min players in Japan, consistently placing top 64 at majors including placing 13th at the major {{Trn|Seibugeki 13}} and the supermajors {{Trn|Maesuma TOP 11}} and {{Trn|Maesuma TOP 12}}. | *{{Sm|Oi, George|Japan}} - One of the best Min Min players in Japan, consistently placing top 64 at majors including placing 13th at the major {{Trn|Seibugeki 13}} and the supermajors {{Trn|Maesuma TOP 11}} and {{Trn|Maesuma TOP 12}}. | ||
*{{Sm|Omuatsu|Japan}} - One of the best Min Min players in Japan, with several high placement at majors such as 7th at the major {{Trn|Wave 4}}, 9th at the major {{Trn|KOWLOON 5}}, and 13th at the supermajor {{Trn|Kagaribi 10}}. | *{{Sm|Omuatsu|Japan}} - One of the best Min Min players in Japan, with several high placement at majors such as 7th at the major {{Trn|Wave 4}}, 9th at the major {{Trn|KOWLOON 5}}, and 13th at the supermajor {{Trn|Kagaribi 10}}. Following a harassment controversy, he has since retired from competitive play. | ||
*{{Sm|Peckham|United States}} - Made his debut in the online metagame, notably ranking 34th on the [[Wi-Fi Warrior Rank v7]]. He has since made his mark offline, placing 33rd at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}. | *{{Sm|Peckham|United States}} - Made his debut in the online metagame, notably ranking 34th on the [[Wi-Fi Warrior Rank v7]]. He has since made his mark offline, placing 33rd at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}. | ||
*{{Sm|ProtoBanham|Japan}} - The best Min Min player of all-time, co-maining her alongside {{SSBU|Lucina}}, and was a top 10 player in 2021 and 2022. He is the only Min Min player who has won | *{{Sm|ProtoBanham|Japan}} - The best Min Min player of all-time, co-maining her alongside {{SSBU|Lucina}}, and was a top 10 player in 2021 and 2022. He is currently the only Min Min player who has won a major, doing so at the majors {{Trn|Maesuma TOP 6}} and {{Trn|Smash Ultimate Summit 5}} as well as the supermajors {{Trn|Kagaribi 4}} and {{Trn|Double Down 2022}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}. | As a result of her very unique traits and polarized advantage and disadvantage states, the initial reception toward Min Min was mixed; some players (such as {{Sm|ESAM}} and {{Sm|Dabuz}}) believed she could be one of the best fighters in the game because of her excellence at pressuring, zoning, tech-chasing and edge-guarding, whereas other players (such as {{Sm|Marss}}) pointed out her susceptibility against faster, aerial-oriented fighters. Due to the [[COVID-19]] pandemic being at its peak around the time of her release, especially in the west, much of the analysis of Min Min's qualities remained mostly theoretical for a long time. In Japan, where the offline metagame managed to persist in spite of the pandemic, Min Min achieved more positive impressions, courtesy of in-person tournament results from players such as {{Sm|Himo}}, {{Sm|Terra}}, and {{Sm|Mao}}. | ||
A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise | A notable turning point for Min Min came when {{Sm|ProtoBanham}} adopted her up as a co-main to great success, most notably using Min Min to have near-dominant results in Japan in 2021. Although his dominance waned in 2022, ProtoBanham has continued to achieve success in tournaments while retaining Min Min as a co-main, as evident by him winning two overseas major/supermajor tournaments in a row. In addition, many other Japanese Min Min players began to rise prominence, most notably {{Sm|Doramigi}}, {{Sm|Oi, George}}, and {{Sm|Omuatsu}}, all of whom achieved several top 32 placements at majors and scored wins over top Japanese players. Eventually, Min Min also found success in the west thanks to the efforts of players such as {{Sm|Dabuz}} and {{Sm|Justice|p=Washington}}; Dabuz, in particular, used Min Min to achieve top 3 placements at multiple majors. These strong results led many players to believe that Min Min was a high tier fighter at worst; this perception was later confirmed for the most part via Min Min's current placement on the tier list, where she is ranked 16th and thus placed near the bottom of the top tier. | ||
=={{SSBU|Classic Mode}}: ARMS at the Ready== | =={{SSBU|Classic Mode}}: ARMS at the Ready== | ||
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|2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}. | |2||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|ARMS|Sparring Ring}}''||Little Mac represents how {{s|armsinstitute|ARMS}} is a combat sport similar to boxing, while the stage and its music reference {{s|armsinstitute|Springtron}}. | ||
|- | |- | ||
|3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent | |3||{{CharHead|Samus|SSBU|hsize=20px|color=Green}} and {{CharHead|Mega Man|SSBU|hsize=20px|color=Green}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|ARMS|DNA Lab}}''||Samus and Mega Man represent {{s|armsinstitute|Dr. Coyle}}, while the stage and its music reference the {{s|armsinstitute|DNA Lab}}. | ||
|- | |- | ||
|4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}|| | |4||Giant {{CharHead|Donkey Kong|SSBU|hsize=20px|color=White}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|ARMS|Mausoleum}}''||Donkey Kong represents [[Master Mummy]]. | ||
|- | |- | ||
|5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}. | |5||{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×5), {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×1) {{SSBU|R.O.B.}}||Spring Stadium ([[Battlefield form]])||''{{SSBUMusicLink|ARMS|Scrapyard}}''||Horde Battle.<br>The R.O.B.s represent {{s|armsinstitute|The Cell}} from {{s|armsinstitute|1-on-100}} mode, while the music references [[Mechanica]]. Their alternate costumes also resemble the color schemes of Mechanica and {{s|armsinstitute|Byte & Barq}}. | ||
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*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | *Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | ||
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | **In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | ||
*Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | **Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | ||
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> | *Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer. | ||
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | **Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | ||
*Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. | *Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. |