Editing Min Min (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 131: | Line 131: | ||
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late), 3% (landing){{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | |dairdesc=A diagonal flying kick. It can [[meteor smash]] at the start of the move. Due to its status as a [[stall-then-fall]], it can be used to break out of disadvantage, although it is can be reacted to easily with proper prediction. | ||
|grabname= | |grabname= | ||
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only {{SSBU|Samus}}' and {{SSBU|Dark Samus}}' [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]]. | |grabdesc=Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ''ARMS'', albeit unable to reach the same range as her punches. By far the slowest startup of any grab in ''Ultimate'', but it makes up for this by having the second-longest range of all grabs in the game (with only {{SSBU|Samus}}' and {{SSBU|Dark Samus}}' [[Grapple Beam]] surpassing it). While it has extreme range, it is merely an extended grab, not a [[tether grab]], much like how the [[Hookshot]] and the Grapple Beam function in ''[[SSB]]''. As a result, it does not function as a [[grab aerial]] and, by extension, cannot be used as a [[tether recovery]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |pummeldmg=1.5%{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. She shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}. | |pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. She shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}. |