Editing Min Min (SSBU)/Neutral attack/Infinite

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{{GameIcon|ssbu}} '''{{SSBU|9.0.0}}'''
{{GameIcon|ssbu}} '''{{SSBU|9.0.0}}'''
*{{buff|Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.}}
*{{buff|Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|damage=0.5%
|damage=0.5%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=16
|ks=16
Line 37: Line 35:
}}
}}
|'''+3''' frames
|'''+3''' frames
|
|9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.5%
|damage=0.5%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=16
|ks=16
Line 67: Line 64:
|damage=5.0%
|damage=5.0%
|angle=45
|angle=45
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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==Timing==
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Interruptibility and animation length are only for the finisher.
{|class="wikitable"
{|class="wikitable"
!Loop points
!Rapid Jab
|3-4, 19-20
|6, 8, 10, 12...
|-
!Rapid jab
|6, 8, 10, 12, 14, 16, 18
|-
|-
!Finisher
!Finisher

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